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Re: Outpost switching

Posted: Tue May 23, 2006 9:38 am
by ajsuk
thlau wrote:I still wonder how anyone unwanted can interfere in the OP exchange. Wasn't it so that guild leader and high officers of the involved guilds can exclude homins from 'helping' their side? I'm not 100% sure about this, because I never was in the situation to try it.
That would be correct. :) I think one or twice there didn't happen to be any on, which didn't help. The last time there was and the boot feature was indeed used. :)
I was just making the point that the tits who moan about the OPs being busy are the same ones making our job harder/take longer. :p

Re: Outpost switching

Posted: Tue May 23, 2006 10:40 am
by philu
ajsuk wrote:hehe - Well I for one know and accept that on this issue, funny huh? :D
These wonders seem to be happening quite a bit these days (guess the common ground of how much we like this game helps). ;)

Maybe we need some more content so we can start disagreeing again. :D

ajsuk wrote:That would be correct. :) I think one or twice there didn't happen to be any on, which didn't help. The last time there was and the boot feature was indeed used. :)
I was just making the point that the tits who moan about the OPs being busy are the same ones making our job harder/take longer. :p
Hmmmm ooookaaaay, so you're telling me you set up a battle to transfer an OP and the people in control of the kick button didn't bother to turn up? And then you call the people joining in the battle dumb? I'm seeing a flaw in your logic here. :rolleyes:

Re: Outpost switching

Posted: Tue May 23, 2006 10:53 am
by ajsuk
philu wrote:Hmmmm ooookaaaay, so you're telling me you set up a battle to transfer an OP and the people in control of the kick button didn't bother to turn up? And then you call the people joining in the battle dumb? I'm seeing a flaw in your logic here. :rolleyes:
That wasn't my planning, ofcourse. ;) :p
Anyway, try listening, the exact part I am calling dumb is: The very same people who were moaning about the OPs being busy are the ones who've been turning up to disrupt the transfer. Its not wrong that they did, ofcourse this is an option, what I'm saying is the whole reason the OPs were busy for so long is because we needed repeated attemps thanks to their actions which were stalling the process. Dont moan if you are part of the problem ur moaning about. I'm not gunna explain it again. :)

Re: Outpost switching

Posted: Tue May 23, 2006 10:59 am
by philu
ajsuk wrote:Dont moan if you are part of the problem ur moaning about.
Sorry can't resist (*sigh*), same goes for the people who didn't plan properly and turn up to stop inteference right? They (not you obviously) can't moan about it taking longer by the same token. :)
ajsuk wrote:I'm not gunna explain it again. :)
Awww go on, you do it so well. :D ;)

Re: Outpost switching

Posted: Tue May 23, 2006 11:59 am
by yaten
grimjim wrote:5. But again, I couldn't really give a tinker's cuss.
At this point, I think a LOT of people will agree with this...

Re: Outpost switching

Posted: Tue May 23, 2006 12:34 pm
by rundll32
philu wrote:same goes for the people who didn't plan properly and turn up to stop inteference right? They (not you obviously) can't moan about it taking longer by the same token. :)
but then we dont care if the outpost is constantly declared on by ourselves...so have no reason to moan

Re: Outpost switching

Posted: Tue May 23, 2006 1:13 pm
by rheda
thlau wrote:I still wonder how anyone unwanted can interfere in the OP exchange. Wasn't it so that guild leader and high officers of the involved guilds can exclude homins from 'helping' their side? I'm not 100% sure about this, because I never was in the situation to try it.
Yes, in fact they can ban anyone to avoid people defending, and I don't really know what happened (maybe some kara just had their tags on), but anyway, as happened with brithlem time ago, preventing homins from taking part on such conflicts only causes bigger anger.

Re: Outpost switching

Posted: Tue May 23, 2006 1:15 pm
by lorac
philu wrote: so you're telling me you set up a battle to transfer an OP and the people in control of the kick button didn't bother to turn up?

Oh I was there and banning sounds like a simple task. I've learned a few hard lessons on OP game mechanics. Seems that I am not allowed to sit in my OP tagged neutral and ban. This issue allowed an interfering group to cause a critical wipe while I struggled with the mechanics. OK, next battle.....tagged Defend. Now I find that I'm a red dot on compass and I'm being killed by friendly fire. OK, so I get my friends to stop killing me, now an interfering group approachs. I must run around, dodge friendly fire, and actually click on would be interferers. I'm sure theres a command line for banning, but I couldn't find it during the heat of battle.

After learning the OP banning mechanics I now see it would be very easy for an interfering group to send 1-2 ppl in as attackers and kill the ban controllers so the rest could enter as defend and cause trouble.

Re: Outpost switching

Posted: Tue May 23, 2006 1:25 pm
by aardnebb
lorac wrote:After learning the OP banning mechanics I now see it would be very easy for an interfering group to send 1-2 ppl in as attackers and kill the ban controllers so the rest could enter as defend and cause trouble.
You can also get the attack declarers to ban any unhelpful "helpers".

Might I recommend the "invulnerability" stanza to give you enough time to target interferers.

Also consider standing behind buildings, get your friends in the attackers to name interfering people, and try the /tar command.

Re: Outpost switching

Posted: Tue May 23, 2006 1:30 pm
by sehracii
It also bears mentioning that no amount of banning on either side can stop neutral aggro draggers ;)