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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 3:34 pm
by ncrijns
I don't know if all of this has been said already (after page 8 I stopped reading) so here's a short wish list:

- creating items sort tabs: I want to put all TP tickets under a tab and then HIDE them!
- emotes fix! Don't need to say more I think.
- customized emote: /emote wants this very badly
- channel creation: well, like a tell, only with more then 1 other
- general channels: Tryker, Zoraï, Matis, Fyros, Desert, PR, Lakelands, Forest, Jungle

Thank you, have a nice day!

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 4:04 pm
by sprite
akicks wrote:When I get 250 in all Forage Trees I want to be a "Master Forager".

250 in all Magic trees, "Magic Avatar"
"Master of Dirt" and "Master of All Magic" are better :D

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 4:35 pm
by iphdrunk
Some changes I'd like to see in game:

- Remove the ability to select harvest sources using macros and keystrokes.

- Remove the fact that the player moves automatically to a targerted source.

- Do not allow the extracion action unless the player is physically near the source.

- Fail if the first command in a macro is /target an unexisting entity

- Do not allow a second extraction until the player has either taken or dropped the mats of the previous one, without key mappings for this.

Yes I know these are harsh changes, but enough seems to be enough. In order to compensate these annoyance for diggers, increase the rate of mats and xp per extraction to keep current rates.

Alternatively, I'd suggest the following: run a perl script on the player database, and boost all harvesting branches of the players that wish it to 250. Give the corresponding Skill Points.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 4:42 pm
by scarazi
iphdrunk wrote:Some changes I'd like to see in game:

- Remove the ability to select harvest sources using macros and keystrokes.

- Remove the fact that the player moves automatically to a targerted source.

- Do not allow the extracion action unless the player is physically near the source.

- Fail if the first command in a macro is /target an unexisting entity

Yes I know these are harsh changes, but enough seems to be enough. In order to compensate these annoyance for diggers, increase the rate of mats and xp per extraction to keep current rates.

Alternatively, I'd suggest the following: run a perl script on the player database, and boost all harvesting branches of the players that wish it to 250. Give the corresponding Skill Points.
well said....

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 4:57 pm
by petej
akicks wrote:Titles:

250 in all craft trees, "Master Crafter"

Thats just one branch to 250 in the 4 main branchs (Armor Crafting/Jewel Crafting/Melee Weapon Crafting/ Range Weapon Crafting) or the 10 sub branchs (MA/LA/HA/Shield/Jewel/1hM/2hM/CC(Amps)/1hR/2hR) ?

lol hope its not the full 39 branchs (I know you said "trees")

Maybe there should be two Titles "Master of Crafts" for one 250 in each of the four main branchs and "Master Crafter" for one 250 in each of the ten sub branchs

or three "Crafting God" for all 39 to 250 :o

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 6:17 pm
by wyeth
iphdrunk wrote:Alternatively, I'd suggest the following: run a perl script on the player database, and boost all harvesting branches of the players that wish it to 250. Give the corresponding Skill Points.
I agree with all your post even i didnt know i could target a source with a macro ...LOL. :)
But i think your last idea is not fair for those who took the time to lvl all the harvest skills.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 6:40 pm
by wyeth
akicks wrote:Titles:

I don't want to be a "Master Jewler" until I am 250 in each jewlery tree (same for other crafts)

I want to be a "Master Diadam Jewler", "Master Earring Jewler" (etc).

When I get 250 in all Forage Trees I want to be a "Master Forager".

250 in all Magic trees, "Magic Avatar"

250 in all craft trees, "Master Crafter"

250 in all Melee Trees, "Combat Master".
When you are a jeweler it make sense that you craft all the jewelry and it s the same for armour crafter.
But weapon crafter dont necessary craft all types of weapons and in that case specific titlle would be usefull like master 2h sword crafter when you hit 250 2h sword and master heavy weapon smith when you are 250 in the 4 branches of heavy melee craft.

There s one thing that i dont understand : why dagger craft is not in the close combat craft Skill ? As close combat (dagger and hand-to-hand) is separated from 1h fight , dagger craft should depends on close combat craft and not on 1h craft.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 10:14 pm
by marct
Add another vote to the I am sick of forage botters! Do something.

But, my real purpose is, Turn on the PvP challenge option. It seemed to be working just fine last time I had a look at it, why can't we have it back?


Noin.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Mon Feb 13, 2006 10:38 pm
by akicks
petej wrote:Thats just one branch to 250 in the 4 main branchs (Armor Crafting/Jewel Crafting/Melee Weapon Crafting/ Range Weapon Crafting) or the 10 sub branchs (MA/LA/HA/Shield/Jewel/1hM/2hM/CC(Amps)/1hR/2hR) ?

lol hope its not the full 39 branchs (I know you said "trees")

Maybe there should be two Titles "Master of Crafts" for one 250 in each of the four main branchs and "Master Crafter" for one 250 in each of the ten sub branchs

or three "Crafting God" for all 39 to 250 :o
I meant all of them ;)

With the way it would work, you would get (for example) Master two hand Sword crafter, then Master 2 hand weapon crafter, then master weapon crafter (after completing 1 hand and amps [amps already have there own :P ]) Then Master Crafter (after getting the rest).

So the titles would go from specific (1 tree) to more general terms to deal with the overwhelming number of skills that a person has.

Tiny little "goals" that will help propel some people (including me) to do more :)

I know it sounds crazy, but there are already some people who could be a Master Forager - and I'm sure eventually some people would be a Master Crafter.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Posted: Tue Feb 14, 2006 12:54 am
by andypur1
Thought of another one tonight. Is it possible to have a visible timer for how long MPA, self heal, invulnerability, etc. have before they are available again. I don't want to click on the icon to see this, in case I use the ability just as it becomes 'live'.

Maybe a countdown on mouse over, or the icon gradually changing colour.