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Re: [DEV] The Fame System – Second Edition

Posted: Tue Nov 08, 2005 4:22 pm
by blaah
jinnear wrote:To the point:
Will I get all the skillpoints back that I have "wasted" on matis HA crafting now that I wont be able to go to the trainers without getting nuked anymore?
Oh and forest harvesting seems a bit useless too now as it seems...
you mean by "geting nuked" by town guards when you fame is below -50% ?
it's your choice to be below -50% fame with matis, so you should not get craft points back.

if they make so that trainers will only talk to you if you race fame is +1%, then respec is needed (if you citizen, then there is at least one race where you cant get fame to 1%)

if you mean killed by players, just turn PvP flag off when you go to matis or hire guards to protect you.

btw, if you think that some forage/craft trees are "wasted", then you should have more fun in game and stop grinding.

Re: [DEV] The Fame System – Second Edition

Posted: Tue Nov 08, 2005 5:11 pm
by riveit
jinnear wrote:Will I get all the skillpoints back that I have "wasted" on matis HA crafting now that I wont be able to go to the trainers without getting nuked anymore?Oh and forest harvesting seems a bit useless too now as it seems...
I think that they should deploy more trainers which could be located in tribal camps. That would give more importance to tribal fame. For instance, one Matis trainer could be located in the Dryads camp in the Grove of Confusion, another could be in the Sap Slave camp, a third at the Arid Matis or the Matisian border guards, etc.. They could have trainers wandering through wilderness areas as well.

Re: [DEV] The Fame System – Second Edition

Posted: Tue Nov 08, 2005 6:19 pm
by vguerin
riveit wrote:I think that they should deploy more trainers which could be located in tribal camps. That would give more importance to tribal fame. For instance, one Matis trainer could be located in the Dryads camp in the Grove of Confusion, another could be in the Sap Slave camp, a third at the Arid Matis or the Matisian border guards, etc.. They could have trainers wandering through wilderness areas as well.
Nice idea... I believe in a recent info thread they mentioned removing tribal fame tho.

Re: [DEV] The Fame System – Second Edition

Posted: Tue Nov 08, 2005 6:48 pm
by riveit
vguerin wrote:Nice idea... I believe in a recent info thread they mentioned removing tribal fame tho.
As fate would have it, that is the very thread that we are providing feedback for! :D

I think personal fame with tribes will be the same. However you will not have guild fame to modify it. Here is the Nevrax statement:

"The tribes fame works the same way as the nations or cults ones, but thresholds are dependent to both the character's nationality and cult. A guild doesn't have any fame with the tribes."

I have another question about the tribal fame. Presently, getting fame with tribes causes the tribe to show up in your entire guild's fame list. Will this be the in case in the future, with guild tribal fame nullified?

Re: [DEV] The Fame System – Second Edition

Posted: Tue Nov 08, 2005 8:32 pm
by grimjim
Q: If there's going to be a PvP flag anyway, why make neutrals unable to initiate combat? Isn't that a little redundant? If they don't want to fight, they'll have the no PvP setting on, if they DO they should be an unpredictable element, able to engage - or heal - either side at will. Wouldn't this be better for gameplay and more interesting within the zone? (as well as making mercenary type actions viable).

Re: [DEV] The Fame System – Second Edition

Posted: Wed Nov 09, 2005 9:08 am
by jinnear
blaah wrote:you mean by "geting nuked" by town guards when you fame is below -50% ?
it's your choice to be below -50% fame with matis, so you should not get craft points back.
Imagine that it was somebodys choice to get -50% fame with matis before this patch was ever spoken of... wouldnt that, just maybe, put the edge off that argument? ;)
blaah wrote:btw, if you think that some forage/craft trees are "wasted", then you should have more fun in game and stop grinding.
*sighs*
This is just silly. Did you see the quotation marks on the word "wasted"? Oops I used them again. Oh you even used them yourself... oh my, I wonder in what sense you use them? I know why I did.
You cant tell me to stop grinding... cause I dont.
I have played this game for a year and only have one character with skills over 100... and they havent even reached 150 yet.
I play to have fun.

I asked this question cause I want to know if its time to start crafting some other racial armors... something that I might be able to progress in.
I was hoping for an official reply.

*looks at blaah*
You dont look very official to me... :rolleyes:


*bows respectfully*

Re: [DEV] The Fame System – Second Edition

Posted: Wed Nov 09, 2005 9:53 am
by blaah
jinnear wrote:Imagine that it was somebodys choice to get -50% fame with matis before this patch was ever spoken of... wouldnt that, just maybe, put the edge off that argument? ;)
then i assume it was RP choice which would mean (assuming again) that said person would not craft matis armor anyway
I was hoping for an official reply.
you posted it to forums, therefore i assume you wanted audience ;-)
dont worry, you'll get one.. maybe in a year.

try emailing xavier@nevrax.com for quicker answer

Re: [DEV] The Fame System – Second Edition

Posted: Wed Nov 09, 2005 10:12 am
by jinnear
blaah wrote:then i assume it was RP choice which would mean (assuming again) that said person would not craft matis armor anyway
Thats kinda (if you excuse the expression) narrowminded to make such an assumption.
It could easily be a case where the choice was made cause the character wants to wear the ugliest armor possible, in order to scare the enemies better.

There are as many ways of thinking and playing this game as there are players in it.
Stop assuming and stick to what you know.



(sorry if this is too off topic everyone)


*bows*

Re: [DEV] The Fame System – Second Edition

Posted: Wed Nov 09, 2005 10:36 am
by blaah
jinnear wrote:Thats kinda (if you excuse the expression) narrowminded to make such an assumption.
It could easily be a case where the choice was made cause the character wants to wear the ugliest armor possible, in order to scare the enemies better.
sry, i really dont understand why someone would nuke their fame (-50%) with any race and then walk in their cities as a friend (to talk trainers)

until they patch in new fame system, there is no game restriction for this, but if i take my time to nuke my fame on purpose (as you said, by own choice) then i surely dont talk to their trainers.

Re: [DEV] The Fame System – Second Edition

Posted: Wed Nov 09, 2005 12:06 pm
by kgrieve
SoR is supposed to be a system where you can be what you want. The fame capping doesn't fit this philosophy.

Why can't we still get to 100% in any race except that its should be much harder to get fame in an opposing races.

Taking a Fyros example, for Fyros fame you get 100% for each mission. For Zorai, Tryker and Matis fames the percentage fame for doing missions is reduced.

After the game is patched, you keep your existing fame. When you switch to a race or stateless your fame gets reduced, but not capped. The reduction is dependant on your current race and what you swap to.

Mission example: For a Fyros citizen they get a percentage of the points for each mission, 100% for Fyros, 75% for Zoria, 50% for Tryker and 25% for Matis. A Neutral character gets 50% fame in every country (actual values to be determined)

Citizen examples: When a player switched to Fyros, their current fame is multiplied by the following percentages, 100% for Fyros, 75% for Zorai, 50% for Tryker and 25% for Matis. Choosing stateless 50%.

I would suggest a mathematical function for doing this, but will send that to the devs.

Note: In the formulae to the devs it will include the base fames, -20, -10, +10, +20%. It will also account for negative fames and having a race that switches to another nation. The examples are simplified for explanation.