Jessica Mulligan wrote:Specific comments/reasons on what you liked or didn't like about the events so far is very helpful to us; we're meeting daily here to discuss the comments we see on all the forums (French, English and German) and also the comments of the event managers, so we can make adjustments where possible.
And, we want to learn as much as possible from you so, going forward, we do events and episodes more to everyone's tastes, as well. It is a learning process, in that sense. No, we're not experiementing on you, just doing what a good business does; listen to the customer and make adjustments.
-Jess
1. It was very boring if you don't like repeating the same thing over and over ad infinitem.
2. the crafting clickfest is horrendous.
3. No xp for crafting.
4. Honor points unbalanced...promotes senseless killing. Healers , harvesters, craftes disadvantaged.
5. This event is gonna go on for 1-3 mionths....you have got to be kidding.
It seems with 4 events planned....my guess is that one will be based upon foraging in eack of the 4 specializations. It's a foregone conclusion that each faction will win 2 of the events. Kami will win this one because it can put more desert diggers in the area. karavan will with the lakelands and forest and kami will get the jungle....big surpise. Like the father / son baseball games where the 10 year olds eke out a win over their dads, each event is a foregone conclusion with everyone pretending otherwise.
Ya want to make this actually work ????????
1. Allow Guilds and individuals to declare a neutral faction position.
2. Have a harsh honor point penalty for killing a neutral.
3. Allow guilds to decline a war "invitation".
4. Allow guilds who accept a invitation to war set the terms of what they win / lose. Register with the ministry of war and use the exchange window to deposit dappers, items or the keys to your outpost. Only winner can retrieve.
5. Have the FvF areas "move" at elast those in the mainland.....PvP "islands" can remain forever PvP.
Incorporation of the above would:
1. Provide a better story line.
2. Expand the roles peeps could play.
3. Allow peeps to 'hire out" as mercs
4. Allow all peeps to experience all areas of the game.
5. Allow peeps to play the game they want to play.
Dish out honor points equally for all roles and adjust them based upon the actual odds. For example, track the levels of the "decalred kami" versus the 'decalred kara" and adjust the honor points accordingly. So when 10 of one side attack 5 of the other, the 5 shud get at least double the homnor points. This would encourage mercs to side with the undermanned side and make the battle less of a foregone conclusion.