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Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 2:52 am
by vguerin
shippou wrote:Not much time to post, but I did want to insert some thoughts on PvP.

First off, I don't PvP much at all, because it's not anything which has interested me to this point. I much prefer cooperative play.

However, I do see a role for PvP that benefits the community in general. There is good PvP and bad PvP. The high-level 1337 kiddies knocking over a digger or caravan of travellers in Roots without warning is bad PvP.

Good PvP requires that the conflict be consensual at some level. It may be a tournament intended as a friendly competition with a guild, or between guilds. It could be an ongoing "rivalry" or "war" between two
consenting guilds that is played out at all times. Or it might be a one-time mock battle set up, where each side has a goal, and rules agreed upon before starting.

I have commonly seen one-on-one battles where both sides are fighting for the sake of pride, or to determine how strong they are in a skill, sometimes handicapped in favor of the weaker. Such battles are usually a friendly way to pass time while waiting.

But the key to PvP playing a positive role in the game is that all sides must show respect; towards teammates, towards opponents, and towards those who wish to remain uninvolved in the conflict. If respect is shown all-around, there will be no permanent enemies, and all will likely enjoy their time, no matter what the end result.
Good post and I think you have found a decent middle ground that the majority should agree with.

The best PvPers in this game are good at it... and only the minority are the clowns that cause problems for all the others. You can check other threads and see who they are.

PvP in a 5 man team is about as fun as this game gets... PvP is not killing a digger...

It has come to that in the past because some just dont know when to STHU and others use that as a simple way to threaten and keep them out of the PvP zones.

I PvP any chance I get... When is that ? Thats during the Gladiator tournament series, recently the Samasara knife fights and anytime it matters...

People run from me in the PvP zones because I am good at what I do (though not a mage), and because they are uninformed as to my intentions. I have NEVER killed another player in a PvP zone that didn't ask for it or agree to it.

"I" get labeled because I believe that if you enter a PvP zone for any reason you CHOSE to be a victim or a victor... Respect is earned, I am not messed with because killing me is no fun... I say gg and go back to digging... I respect my enemies as I do my friends... I have no respect for whiners or carebears... My gamebox clearly states "Guilds and Factions - Meet new friends and form your own Guild to compete against other players (PvP) or build strong alliances to face common enemies in mass combat."

I enjoy RP that remembers that PvP is RP as well... if ya wanna sit on a hill and write peoms... more power to ya... You wanna sit on a hill in a PvP zone and write peoms... yer azz iz mine !
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Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 3:04 am
by vinnyq
what if it's a poem about PVP, would you let me go?

Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 3:15 am
by vguerin
vinnyq wrote:what if it's a poem about PVP, would you let me go?
It's have to be a purty good poem :P I hope your goofing here... My point should be obvious that there is room for all without blasting others playstyles...

Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 4:30 am
by vinnyq
was being goofy :P

Here's a serious question, what if their playstyle IS to go after diggers? Would telling them to stop be infringing on their play styles?

(I always luv these dble loop meta discussions :P )

Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 5:23 am
by aelvana
akm72 wrote:Got to ask. Why bother with the lvl'ing bit at all? Why not have people enter the game at the max level, so they can get straight on with the fun bit, without having to go through the boring grind up through 50 lvl's?
People able to jump right in after making a char would have opened up too many doors for ninja griefing, and the game might be lost on new players if they jumped into PvP without knowing how to play (you can only kill within a few levels of yourself typically).

People would also constantly be changing their chars and names as they went to kill certain people without marring their reputation. Things would be a lot more anonymous and a lot less social that way. I think it would be a much nastier environment, actually...

Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 6:12 am
by akm72
aelvana wrote:People able to jump right in after making a char would have opened up too many doors for ninja griefing...
Not sure I agree with this, as ninja griefing is surely a result of have a significant lvl advantage over the victim; no lvl's, no advantage.
aelvana wrote:...the game might be lost on new players if they jumped into PvP without knowing how to play (you can only kill within a few levels of yourself typically).
How does it help new players if they are handicapped in PVP not just by unfamiliarity with the game, but also by being unable to hit higher lvl players, doing less damage and being unable to take as much damage.
aelvana wrote:People would also constantly be changing their chars and names as they went to kill certain people without marring their reputation. Things would be a lot more anonymous and a lot less social that way. I think it would be a much nastier environment, actually...
Fair comment, I can't disagree with that one :)

Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 6:49 am
by grimjim
"I enjoy RP that remembers that PvP is RP as well... if ya wanna sit on a hill and write peoms... more power to ya... You wanna sit on a hill in a PvP zone and write peoms... yer azz iz mine !"

Unless you're playing some kind of cannibal hillbilly a la Wrong Turn or The Hills Have Eyes then randomly assaulting anyone or anything that comes through your territory isn't roleplaying.

Attacking people from the opposing faction is just barely roleplaying, as would be defending a particular material spawn or playing at bandits and extorting a toll.

Not seen anyone go to that much effort yet.

Re: PvP, the devil: or (to P or not to P?)

Posted: Tue Jul 19, 2005 7:08 am
by aelvana
akm72 wrote:Not sure I agree with this, as ninja griefing is surely a result of have a significant lvl advantage over the victim; no lvl's, no advantage.
By ninja griefing I just meant being able to kill/mess with anyone immediately with no consequences. I guess the same thing I said in the paragraph after lol :P
How does it help new players if they are handicapped in PVP not just by unfamiliarity with the game, but also by being unable to hit higher lvl players, doing less damage and being unable to take as much damage.
It was actually protection for newbies and lowbies -- from being smacked with no chance of escape, that kind of thing :P It was a great idea for a 50 level MUD where everyone could hit the cap in a reasonable time. Prolly would be bad for Ryzom, since there isn't a common high level that almost all players are at now.

EDIT: Oh yeah, I just went back and read my last post...I meant it was discouraging people when they'd come in as a newbie and a level 50 would start killing them in 1 hit.