Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.
Posted: Tue Nov 02, 2004 7:06 pm
Most of us do not really care about the XP gain. What we want IS balance. Currently, combat types and harvesters (before mat spec nerf) were able to making XP a lot faster than a crafter past 100. We have been saying for a long time that harvesting needs to bring in MORE mats. This doesnt have to mean more XP.
Now combat types are nerfed in Patch 1 (in theory) so that they will not make XP as fast. Harvesters as well are slowed down additionally in terms of QUANTITY of mats. This in effect slows down crafting EVEN FURTHER than pre-patch 1.
So you see... they slow down ALL the trees and as a result it WILL slow down the crafters even more. Slowing down is FINE. Everyone benefits from a longer term game, but further slowing of an already to slow (by most accounts) tree is NOT a good thing.
--Moriant
Now combat types are nerfed in Patch 1 (in theory) so that they will not make XP as fast. Harvesters as well are slowed down additionally in terms of QUANTITY of mats. This in effect slows down crafting EVEN FURTHER than pre-patch 1.
So you see... they slow down ALL the trees and as a result it WILL slow down the crafters even more. Slowing down is FINE. Everyone benefits from a longer term game, but further slowing of an already to slow (by most accounts) tree is NOT a good thing.
--Moriant