spoloh wrote:
1. 1op per guild - it is possible to limit that to a certain time. For example: A guild should not possess more than one OP for over 2 weeks. This will cover the "transaction times" and all.
Good idea. And let's limit the max number of players a given guild can have to let's say 20, so we avoid big conglomerate guilds ruling too much. Some payers may think that having guilds that are too large may negatively affect the other guilds. It's better to have guilds of a similar number of players; so the feeling of accomplishment is greater.
Now that we are here; let's also limit the number of mats a given player can hoard, after 30 supreme zun, you need to trade them, to avoid selfish and hoarding behavior that will affect the community. Also, limit the amount of dappers one player can have, so things are more evenly distributed, fostering more trade and balancing the economy.
Let's also limit the number of levels a player can get in a day; so casual players are less affected by the level gap.
Remove supreme gear. Leave only one quality and grade so everyone can have the same equipment without these nasty differences, since there are players that cannot dig PR and cannot get sup q250.
2. Different time zones. This can be helped by guilds defining their "guild timezone" (judging by the majority of players) and stating it on the main forum in the guild section
Yes please, and do not allow players playing out of their timezone, and if a guild has players from several timezones so no simple timezone can be defined, just kick those annoying members out anyway;
BUT the main idea: A neutral guild of warriors, helping defending side (when outnumbered) for the sake of balance and upholding the law? What you guys think of that?
With all due respect... we are talking about outposts with lots of things involved. If players would just want a perfectly balanced, fair, with no feelings involved, carebeared field of roses, why don)t they gather at the arena with no stakes, no lands to conquer, no expansionism, etc..
The lasts few threads are just interesting but imho rushed ideas thrown sometimes without taking into acount the overall aspect of the game, and I'm not sure that looking for that perfect balance that benefits the most players is either doable, without side-effects or simply interesting.