Outpost suggestion

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yaten
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Joined: Sat Jan 07, 2006 4:22 am

Re: Outpost suggestion

Post by yaten »

This thread is turning messy again ... I just felt like posting about how I liked the people in Evolution while I was a part of that guild. I said I wasn't joining a guild until my 7-day trial period was over, and they were fine with that. I liked the people in the guild well enough when I saw them, but being in a timezone 6 hours or so off the rest of the guild just didn't work out so well...
lexi44
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Re: Outpost suggestion

Post by lexi44 »

kyesmith wrote:Some intresting points being made, and to add to kami/kara imbalence just count how many people involved in this post are kara compared with neutral/kami, proves the whole point being made.
Remove outposts they bring nothing worthwhile to the game except those who reap the reward, they seperate the server and try to turn friends against each other. Plus the "rewards" aint all that great, well not great at all.
It's very interesting that you brought up this point, Kye, and I'm glad you did. My husband and I had a discussion about this very thing the other day, and we compared the situations with Kami/Kara and Outposts to the American Civil War (brother against brother; neighbor against neighbor). The Devs have thrown Atys into a sort of Civil War, and it is up to US how we deal with that. It reminds me of an old cartoon that had a sheepdog watching over the flock, and a wolf that was always trying to eat the sheep. During the day, they were mortal enemies, but when the horn sounded to mark the end of their "shift", they walked away friends, wishing each other a pleasant night and "see you again tomorrow, Fred". I see the same thing with Kami/Kara...during battles they are mortal enemies, but in between they are laughing, joking, even in some cases helping each other level.

Although I don't agree with completely removing Outposts, I do agree that they have brought an unrest across the land of Atys. However, that does coincide with the Lore in that our "people" [read: races] were not "intended" to be all chummy with each other to begin with. That is something the players did themselves. This has been a discussion topic in our guild chat as well - several people in OV were sad to see Infinity disperse and many of them leave....not because "Kara's lost an arch-enemy", but because many in OV lost old *friends*.

It really is amazing how much *one* (albeit large) guild can leave and upset the entire balance in a game. Infinity leaving left a very big hole, which won't be refilled easily. Some may disagree vehemently with me, but I admired Infinity's strength, their conviction, and their talents. They were an awesome guild and I loved to "hate" them very much (virtually speaking), hehehe.

My opinion in this matter (ie: Outposts and faction pvp) may be somewhat biased due to the fact that I've only been playing the game with these things in place. I was not here prior to their implementation, so I can only base my opinions on what I have seen so far. However, with saying that, I have to also say that when I first came to the Ryzom site in my search for a new game to play, it was the Outposts and factional "tensions" that drew my attention and made me want to try the game. I've been hooked ever since, even though I think there are many things that need to be modified to make Outposts more desireable, and "fair".

I do not profess to have the answers to our dilemma. I have given this issue considerable thought and I simply can not come up with an idea to make "Outposts" et al better. I just know that I would not like to see them simply "removed". All I can do, is read what others suggest and either agree or disagree. I have not seen a suggestion in this thread yet, that I could agree to.

The only suggestion (so far) that I've seen made that held any weight for me was that Outposts be made truely GvG....one guild fighting one guild. However, with deeper thought I realize this would not work either. Not only because smaller guilds would *really* have no "hope" then, but because of the potential exploitation that could occur. For instance, what would stop a small guild from simply convincing their allies to drop their guild and join the fighting guild just for the time it takes to win the battle? In addition to this possibility, making Outposts strictly GvG would encourage "blind recruiting" by guilds (where their only concern is quantity and not quality)...and IMO, that is never a "good" thing.

What horrifies me is if Spires come out before we can resolve the issue of Outposts. I know that many of the HO's in OV are equally concerned (yet I will let them speak for themselves) - although "power" can be fun for those that have it, it can be utterly game-breaking for those that do not, and that hurts all of us in the end. No one...I repeat...no one wants to see other players driven away from the game. IMO, if I understand how Spires are going to be, that is exactly what could happen.

So what I'd suggest is that we put our Kami/Karavan/Neutral emotions aside and continue to maturely discuss how we can make Outposts better for all of us. Regardless of whether the devs intended OP's to be FvF or GvG is no longer the issue....players made that ultimate decision and turned them into a FvF battle - so let's work with that and restore balance within Atys so all factions have an equal opportunity to hold that balance. Please notice I used the term: "opportunity"....not "god-given right".
Sinera - Tryker - Officer, The New Hope
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daiagain
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Re: Outpost suggestion

Post by daiagain »

Release all of your outposts to ME and there will be an end to this squabbling! :D
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kyesmith
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Re: Outpost suggestion

Post by kyesmith »

lexi44 wrote:It really is amazing how much *one* (albeit large) guild can leave and upset the entire balance in a game. Infinity leaving left a very big hole, which won't be refilled easily. Some may disagree vehemently with me, but I admired Infinity's strength, their conviction, and their talents. They were an awesome guild and I loved to "hate" them very much (virtually speaking), hehehe.
For me infinity's departure although significant wasnt the turning point we have struggled with numbers for some team, with or without infinity we have been forced to fight agaisnt the odds.
Its more the resent fraction changing done by some kami and some other kami leaving game (holds my hands up to that one) although kami are weakened currently in the long run we will be more powerful that ever. Only the true kami are left and those who are weak in lvls and mind are filtering over to the kara, you are welcome to them :) I would also like to think people who are not firmly a fraction wont pick the fraction that seems easier and more powerful. Kami have proved themselves very will in my departure, unity and friendship is what will win the war (kami/kara PvP "practises" in ykr have shown we will just have to put in that extra bit of work. But the larger guilds need to put more in... soul are filling the void left by infinity good job guys, MoV will be by yourside)
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oldmess
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Re: Outpost suggestion

Post by oldmess »

daiagain wrote:Release all of your outposts to ME and there will be an end to this squabbling! :D
If you can figure out how to click the Declare War button with those big giant claws, you go right ahead. We'll see you on the battlefield! :D
OudKnoei - Pegasus-Foundation
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Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
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akm72
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Re: Outpost suggestion

Post by akm72 »

The solution is actually pretty simple.

This problem was caused by Still Wyler siding with the Matis whole heartedly, ignoring all the history between Tryker, Matis and Fyros - and ignoring the balance of power between the races. Better to make the Trykers act in their own best interests, and in keeping with their character, and try to act as a balance between the two factions.
Slythe,
Sword for hire and Officer of the Samsara.
lexi44
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Re: Outpost suggestion

Post by lexi44 »

kyesmith wrote:For me infinity's departure although significant wasnt the turning point we have struggled with numbers for some team, with or without infinity we have been forced to fight agaisnt the odds.
Its more the resent fraction changing done by some kami and some other kami leaving game (holds my hands up to that one) although kami are weakened currently in the long run we will be more powerful that ever. Only the true kami are left and those who are weak in lvls and mind are filtering over to the kara, you are welcome to them :) I would also like to think people who are not firmly a fraction wont pick the fraction that seems easier and more powerful. Kami have proved themselves very will in my departure, unity and friendship is what will win the war (kami/kara PvP "practises" in ykr have shown we will just have to put in that extra bit of work. But the larger guilds need to put more in... soul are filling the void left by infinity good job guys, MoV will be by yourside)
**Small disclaimer: I have a hard time working through some of your posts at times, Kye, so please excuse me if I misunderstand your intent. Your use of "fraction" instead of the actual term "faction" sometimes distracts me, lol - no offense intended :) ***

So if the odds have always been unbalanced, how do you (in your opinion) explain the sudden outcry from Kamists that they are so out-numbered and "don't stand a chance"? What I mean is, if this has always been an issue - why is it just now being made an even larger issue? I'm not asking you to defend your opinion - I'm only asking you to expand on it a bit for the sake of discussion.
kyesmith wrote:...although kami are weakened currently in the long run we will be more powerful that ever. Only the true kami are left and those who are weak in lvls and mind are filtering over to the kara, you are welcome to them :)
I really admired what you said here (and the overall exuberance of your post). Some Kara might take offense to it, but I personally found it enthusiastic and hopeful (to me). It is also an accurate assesment...it will be the Kami's that are truely loyal that will rise and once again become a force to be reckoned with - and I look forward to that day.

For me, to borrow an old addage: "It's not if you win or lose, it's how you play the game". "The game", in this respect, means...how you fight the war. I don't like to just stomp my rivals...I like a battle that has some substance to it. I enjoy a battle that depends on tactics and strategy....not just point, click; devastate.

Although my loyalty to Jena and the Karavan prevents me from ever helping them, I do wish The Soul and other Kami guilds luck in their determination to bring some power back to the Kami. I look forward to meeting them in an *actual* battle in the future.
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sx4rlet
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Re: Outpost suggestion

Post by sx4rlet »

akm72 wrote:The solution is actually pretty simple.

This problem was caused by Still Wyler siding with the Matis whole heartedly, ignoring all the history between Tryker, Matis and Fyros - and ignoring the balance of power between the races. Better to make the Trykers act in their own best interests, and in keeping with their character, and try to act as a balance between the two factions.
Agree!

(bah, need more characters!)
Sxarlet - Pink Rez Gadget of Evolution

Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
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sx4rlet
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Re: Outpost suggestion

Post by sx4rlet »

And something more to add...

Before the merge it was the Karavan who always got beated by the kami, as there were more kami on the english european server than karavan. So maybe just give a bit of time and the ballance can be restored.
Sxarlet - Pink Rez Gadget of Evolution

Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
iwojimmy
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Re: Outpost suggestion

Post by iwojimmy »

marct wrote:We are waaaay off outposts at this point, but I though maybe I would post this anyways. It seems to me that most players in Matis call Yrkanis home, not only Yrkanis, but the first 100 meters into Yrkanis. This is where all the new players show up and spend their time at the merchants, stable, trainers.

I believe the same happens in Tryker with most of the homins there calling Fairhaven home. I have no clue about Zorai as I don't get there often, but I do think in Fyros, the high level players move all their stuff to Dyron. This would make it pretty desolate around Pyr.

Just trying to help figure it out.

me.



Mwuahahahahahaaaa

so THIS is the hidden price of the Fyros q200 cities...
They can dig high mats in perfect ease and safety, but it will cost them their children !

its a classic Devils bargain :D :D :D
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