Page 15 of 17
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 6:28 pm
by grimjim
kaetemi wrote:please put rite fame requirements higher than neutral max fame, or just don't allow rites for neutrals at all, because i don't see any reason why a neutral should be allowed to do more rites than a citizen..
so any karavan guard will kill a kamist on sight?
how will a fyros be able to enter fairhaven then?
where is the time that we could gain fame by killing the enemy's tribes
I think what they mean is -50% or LOWER, not 'less than', slightly confusing mathematical language, so...
Karavan fame -100 to -50 - you get hit by karavan type guards. -49 to +100 Karavan fame, you don't.
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 6:29 pm
by kaetemi
grimjim wrote:I think what they mean is -50% or LOWER, not 'less than', slightly confusing mathematical language, so...
Karavan fame -100 to -50 - you get hit by karavan type guards. -49 to +100 Karavan fame, you don't.
and the highest fame for karavan you can have when you are kami IS -50 ...
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 6:35 pm
by grimjim
kaetemi wrote:and the highest fame for karavan you can have when you are kami IS -50 ...
Then you're fooked.
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 6:40 pm
by kaetemi
grimjim wrote:Then you're fooked.
the max for enemy faction should be 0%, or they should lower neutral's faction fame max to 25%

balancing
factioned have -50 and 100, this is too low as a max fame cap
neutrals have 50 and 50, they get too much here, really
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 6:43 pm
by grimjim
kaetemi wrote:the max for enemy faction should be 0%, or they should lower neutral's faction fame max to 25%

balancing
factioned have -50 and 100, this is too low as a max fame cap
neutrals have 50 and 50, they get too much here, really
Neutral can mean so many different things, that's part of the problem.
They might be a merchant supplying both sides - in which case they might be reasonably popular to do business with.
They might be a Trytonist, sabotaging both sides - who should be hated by both.
They might be more of a 'hominist' - seeking peace, again, not necessarily in trouble with either.
They might be 'agnostic', undecided on which faction to join, in which case both sides should be trying to woo them.
Its complicated and the halfway point seems a simplistic way to address the various types.
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 7:41 pm
by marct
grimjim wrote:Neutral can mean so many different things, that's part of the problem.
They might be a merchant supplying both sides - in which case they might be reasonably popular to do business with.
They might be a Trytonist, sabotaging both sides - who should be hated by both.
They might be more of a 'hominist' - seeking peace, again, not necessarily in trouble with either.
They might be 'agnostic', undecided on which faction to join, in which case both sides should be trying to woo them.
Its complicated and the halfway point seems a simplistic way to address the various types.
Which is exactly why your actions, not just the missions you do should reflect highly on your fame. Granted, missions/quests should still grant you some fame.
Noin.
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 7:54 pm
by gwythion
kaetemi wrote:please put rite fame requirements higher than neutral max fame, or just don't allow rites for neutrals at all, because i don't see any reason why a neutral should be allowed to do more rites than a citizen..
I fundamentally disagree. What they should do is have a variety of rites with different levels of fame required. Some rites should only be accessable to citizens of that nation, some should be accessible to the citizens of an allied nation and some to neutrals.
Apart from anything else the vast majority of the encyclopedia is about the nature of atys its creatures and environment, only a small portion is about the races and the cults.
Re: [DEV] The Fame System Second Edition
Posted: Fri Nov 04, 2005 8:01 pm
by gwythion
kaetemi wrote:the max for enemy faction should be 0%, or they should lower neutral's faction fame max to 25%

balancing
factioned have -50 and 100, this is too low as a max fame cap
neutrals have 50 and 50, they get too much here, really
Too much based on what? Without knowing what mission/rites or anything else requires no one can say at all what the relative merits of any particular numbers are. Based on how things are in the game right now I say I would rather have 100% fame in one race than 50% fame in 4. I would rather have one place that I can buy and sell things at a good rate rather than four at ok rates.
These citizen ratings for max fame represent war time conditions not peace time, who is to say what they will be once the war finishes and sanity returns. It has already be indicated that these figures are not for all time.
Re: [DEV] The Fame System Second Edition
Posted: Mon Nov 07, 2005 3:18 pm
by riveit
I am concerned about the "Neutrals can't attack during a nation or cult PvP event, but can be attacked and then counter-attack" statement. I can see this working reasonably well in a limited event area such as the EP2 ancient lands. However, if this rule is spread to PvP and FvF battles across Atys, it would make neutral second class homins and be an invitation for faction extremists to attack them without fear of reprisals. If a Neutral is attacked and killed, who can retaliate? teammates? guildmembers? Does that Neutral automatically join the opposite side (from the attacker) of the FvF conflict and so be possible to rez by that faction? If this rule is in place frequently, I see it as potentially forcing all Neutrals to put up non-PvP flags, lose any benefits from spires and behave as pacifists. However, all Neutrals are not pacifists and may have other agendas which would be frustrated.
Also does this no fire first fire rule apply for battles for spires? If so, a Neutral guild couldn't attack a spire. In a related question, can a Neutral guild control a spire and gain benefits from it for Neutrals?
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 08, 2005 2:37 pm
by jinnear
sorry if this has been mentioned earlier in this thread, but I dont have the mental strenght to read through 15 pages of going over the same arguments over and over again... especially when these arguments are provided by the same handfull of people over and over again...
To the point:
Will I get all the skillpoints back that I have "wasted" on matis HA crafting now that I wont be able to go to the trainers without getting nuked anymore?
Oh and forest harvesting seems a bit useless too now as it seems...
(an official reply would be nice)
