Re: Do we really need PvP?
Posted: Wed Sep 14, 2005 5:12 am
madnak, noone here is arguing for free open or unrestricted pvp...
You are right, they can have both with correct design, but it's very hard to do without causing unhappiness to someone. Cost would be separation of these different playing styles. This includes the benefit from Outposts for players. And after all of this some players with they playing style will still be unhappy. It's just, does it make majority happy?micrix wrote:Wow, some of you ppl know a lot about games. Not me for sure. But from my view it should be possible. Why not design new elements for both, PvP and PvE.
Outpost could have both. An outpost can be a fortress to defend against PvP challanges but they could also be farms with Kitins/Bandits coming from time to time for the farmed produce. As long as a group (guild) owning an outpost can decline a PvP challenge this concept seems to be suitable for PvP and PvE players.
This also would give PvE players the possibility to accept "sometimes" a PvP challange. Off course should a guild loose one chance of decline when they attacked another outpost earlier.
If you feel you must...leave. No reason to close a thread because it's about a topic you don't like.michielb wrote:Could someone please close this thread: it's making me look for an other game to play...
Even getting killed one time, could be too much for players, who don't wanna be part of PvP. Do people really think that it's fun to be victim for PvPers?kwhopper wrote:Why is PvP always overly simplified into ganking and griefing on these forums? On a server of several hundreds, I'd even say thousands (where opposing factions REALLY don't like each other)...how often do I get killed by someone who is completely out of my level range? Once, maybe twice...a week. That's right, 2 times in a 7 day period, some player decides that I am not fit to live and kills me even though I'm 30+ levels below them. For the most part people like to PvP for a fun challenge. Give those people ways to achieve that and the desire to randomly kill everyone you see lessens significantly. Outposts seem like a way that will help those with PvP needs. Hopefully they will add more facets to the feature, but at least it's a step in the right direction.
kwhopper wrote:If you feel you must...leave. No reason to close a thread because it's about a topic you don't like.
That's true, you can do plenty of griefing without PvP if you want to. The Code of Conduct exists precisely to prevent sociopathic behaviour like that from spoiling other players' fun. Add a non-consensual PvP area and you're saying, "this area is exempt from the CoC and griefing is ok here".**** wrote:I think I could do more damage with non-PvP ruleset in terms of griefing than you with a PvP ruleset
You seem to conveniently forget that you also attacked someone else digging supreme zun amber and were responsible for the loss that smolfine is talking about. Maybe you are getting your summers confused.uhuhu wrote:themac and me open fire on saranda when supreme is gone... when they dig exce zun amber!