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Re: Post Chapter 2 Wishlist

Posted: Wed Feb 16, 2005 9:11 pm
by aihpos
A "mute kipee" setting!!!

lol

I hate to turn sound down, because I want to hear aggro stuff like gingos, but the sound of the kipees drive me crazy!!!!!

Maybe a volume setting for aggro vs. non-aggro?

Re: Post Chapter 2 Wishlist

Posted: Wed Feb 16, 2005 9:42 pm
by linkzero
I want you to at least try and balance the classes
so that all members in a team feel like they are worth
something !!

If I run into another Nuke/Heal team I'm gonna rip
out my heart and feed it to a starving gingo before
I drop dead of rage/lack of a heart !!

Heck my beloved Tangie has even been seen casting
acid here and there :D

Re: Post Chapter 2 Wishlist

Posted: Thu Feb 17, 2005 12:24 am
by aldrikoy
There really ought to be some sort of benefit/reward for rezzing someone. If not xp, then perhaps some fame with the rezzie's race at the least.

(Don't know about the rest of y'all, but I have racked up more dp on attempting rez runs than from anything else I do. It's really rather something, all risk and no reward and we still try. Ah well, the good karma of what goes around comes around, I guess.)

While this has bound to have been said before, I don't have time to review the whole thread to see, so consider this a second.

Re: Post Chapter 2 Wishlist

Posted: Thu Feb 17, 2005 12:34 pm
by petej
aldrikoy wrote:There really ought to be some sort of benefit/reward for rezzing someone. If not xp, then perhaps some fame with the rezzie's race at the least.

(Don't know about the rest of y'all, but I have racked up more dp on attempting rez runs than from anything else I do. It's really rather something, all risk and no reward and we still try. Ah well, the good karma of what goes around comes around, I guess.)

While this has bound to have been said before, I don't have time to review the whole thread to see, so consider this a second.



Cant see how you could possilbly stop that from being abused by ppl making a char and going into the middle of a group of agro for their friend to keep rez'ing

or what happens in team if you are hunting a mob that gives more damage than your tank has health (the yoyo effect) do you get a reward everytime they spring back up after a heal ?

Re: Post Chapter 2 Wishlist

Posted: Thu Feb 17, 2005 6:13 pm
by marct
A way to put myself in a "away" or "busy" state so that I do not appear logged on in friends lists. There are sometimes that I just want to run away in a corner of the world and do my own solitary thing. It usually doesn't last long, but it would be nice to be bale to do this.

Also, an afk function, and a clear visual indicator on the toon. Maybe it could force you to sit, and put some trailing Z's coming from your head. Like this Zzzzzz... it could also affect your visibility as logged on in the friends view. maybe it is a different color for afk then online.

Re: Post Chapter 2 Wishlist

Posted: Thu Feb 17, 2005 9:27 pm
by marct
The ability to take all at any time during an extraction. Why do I have to wait for the source time to run out? Especially if the source content is now 0 (zero)!!!

Re: Post Chapter 2 Wishlist

Posted: Sat Feb 19, 2005 9:14 am
by aldrikoy
petej wrote:Cant see how you could possilbly stop that from being abused by ppl making a char and going into the middle of a group of agro for their friend to keep rez'ing

or what happens in team if you are hunting a mob that gives more damage than your tank has health (the yoyo effect) do you get a reward everytime they spring back up after a heal ?


Yeah, I see that. No doubt that's why they don't give xp for a rez in the first place. But this is a wish list, after all. :D And a fame reward could be set up so you only get it the first time you rez a particular toon. After all, if he/she keeps on dying, maybe his race won't consider it a favor if you keep on rezzing him/her. Maybe it would be considered more like diluting that race's gene pool. ;)

Or set the reward on some sort of timer, that doesn't reset for several in game days, or rl days for that matter. Ve haf vays...Of course, then there is always the possibility of an exploit as noted in the attempt at wit below. (Well, I got half-way...to wit, that is) :rolleyes:

Re: Post Chapter 2 Wishlist

Posted: Sat Feb 19, 2005 10:42 pm
by faedyne
I would like an the choice of at least one alternative identity to that of drone follower working against "the evil Kitin".

I wanna dress in animal hides, run around on all fours, howl at the moon and bark at the suspicious Homin. But homins stand out from the other animals, so I can't even pretend.

I want a compromise between the strict motivation of war and the ambiguous methods of anything that leads up to it. "a title" does not make a role. I desire a choice of many possible roles, each of which has at least some personal gain.
running along the roads of the Matis Majestic Gardens ressurecting people from Ragus attacks may seem like you gain the personal satisfaction of "keeping our main pathways safe for Homin", but when you stop there is no lasting effect. no exp from the low level monsters, no magical weapon as thanks, no outpost errected and predators pushed back. even if it was one of many methods of having an outpost put up, if all we got were outposts, no matter what you did to get it, your role would be "put up an outpost".

Let our foraging change the number of plants and debris around. Allow us to punish those who strip the land, or allow us to slip into anarchy when no one objects to it. give us the ability to inform our fellow citizens of the power of self-government, so we can chose to use that ability to inform, or leave each other in ignorance. be able to set up some form of enforcement. (from the simple council that prospectors report to who effect your fame & fines(tax refunds? ;) ), to the military extremes of confinement or death, to those that may deplete area resources of one kind or another) to have the option of setting up a booth that city welcomers direct new refugees to for information on laws, concequences and systems.

how about even simple things? give us hair and tattoo crafting ability. allow us to eventually mix those between races. make it so that the styles available at the shops change depending on popularity.
crafters would always have the ability to craft styles from thier own races, even obsolete ones that people can't buy, but then have to pay to put them up for sale, and they would dissapear again if they were unpopular. (and would require a crafter to pay to have it made available again) and you would not be able to sell a style to a different race unless it were popular in your own race. Thus a style could cross races, become obsolete in the originating one, but remain popular as a unique import. Make at least two levels of crafting detail so that higher levels would be required for more unique looks.
Ok, maybe NOT so simple as far as mixing customizable hair and tattoos between 4 races, but the system BEHIND it I think is important. I really love that you guys used opacity and specular masks on the equipment to give it a lot of variety. I almost wish you could go so far as to make things like high quality armor that wasn't glossy, changing secondary colors on high quality armor, mixing more 3D mesh parts on higher quality armor. that sort of thing. at least the combined opacity/specular masks on things like the skirs (Matis heavy pants, I think) have a significant effect. (like how it lengthens, changes the edge shape, and the whole look of the "fabric" type)

blah, it's hard to think of a "simple" way to implement anything that really matters like that. give me a night's rest for me to clear my head.
I think even a direct foraging deplition causing local fame concequences would be SOMETHING. Perhaps the simple added option of some form of economic effect players can have to show how much they value something and so effect the concequences of... (like... people who sell above certain amount(s) of value could contribute to the decided tax to pay for enforcement)

Re: Post Chapter 2 Wishlist

Posted: Sat Feb 19, 2005 10:50 pm
by faedyne
faedyne wrote:blah, it's hard to think of a "simple" way to implement anything that really matters like that. give me a night's rest for me to clear my head.
I think even a direct foraging deplition causing local fame concequences would be SOMETHING. Perhaps the simple added option of some form of economic effect players can have to show how much they value something and so effect the concequences of... (like... people who sell above certain amount(s) of value could contribute to the decided tax to pay for enforcement)

HAH! I got it!
The challenge for these is to implement something new with the least amount of completely new systems. Basically use what existing systems are in the game.
Selling a certain amount of value at vendors would automatically buy you a kind of tax refund ticket, which would be stackable. Each ticket (given for a certain amount) would allow you to "buy" (vote) for your selected tax rate, which would effect all local prices (at least in the city).
hmmm... you could PROBABLY PICK the tax rate on multiple tickets at the same time, the same way you select your profit markup on items you sell to vendors! :D GENIUS!

Re: Post Chapter 2 Wishlist

Posted: Sun Feb 20, 2005 11:57 am
by martinr
Simple idea. Guild Branch

Members do things to level it via missions or something. Enough points gained you can buy upgrades to hall, or upgrades to outposts, when you get them, or points can be used to get them.

Gives people something to aim for, and their guild acts together to gain them.


Upgrades can be, to hall...

increased storage (kinda like when you get more hp every 5 levels)
more rooms (5 doors to nowhere atm)
special trainers (though i think this one is planned maybe)
the ability to sit in chairs ( :P )

Upgrades to outposts..

guild stable
guild teleporter (joined with with enough faction fame)
guards
orbiting death laser (worth a try)

etc etc