Impressions of Chapter 1 from ATS: of special interest to those who forage.

Come in, pull up a chair, let's discuss all things Ryzom-related.
Locked
jadeon
Posts: 24
Joined: Thu Sep 23, 2004 6:40 pm

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by jadeon »

The topping out comment above was not the expectred time for one skill branch at 250

It was all skill branches at 250.
User avatar
tleilaxu
Posts: 163
Joined: Wed Sep 22, 2004 8:56 pm

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by tleilaxu »

jadeon wrote:The topping out comment above was not the expectred time for one skill branch at 250

It was all skill branches at 250.
Yes 6 months was the estimate that Nevrax gave for hardcore gamers to levell all skill branches to 250.
User avatar
svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by svayvti »

shrike wrote:*hands svayvti a sweet*
Don't cry, everything will be fine.

After you are done with whining and find spare time from your personel vendetta towards me to think could you please explain to me who I should be envious of? .
The thing is that both foragers as magic/melee had a unnatural fast lvling speed due to mat extraction spec and blind
If you're not envious shrike, why do you and so many others wanting to nerf others always talking about the levels of others? SO WHAT if foragers were leveling fast (and generally in one skill branch only.. compared to magic and fight that is nothing).

Its an irrelevant non-issue. If foraging wasn't really so ridiculous for crafting I don't think nearly as many dedicated foragers would be so focused on xp rather than mat pulls... so they can get to where its effective! I'll agree the pace is faster than healthier but boo-hoo, so what? Why is the game being ruined like some want to indicate? How will slowing it down for newbies with people already 200+ even begin to correct any imbalance?

All those people complaining have no idea what it is like for a powerleveling forager vs a casual playing crafter-forager. They've got no idea what it is like to level from 200-250 where mat spec was always useless.

There needs to be a lot less harping on "oh my word! look at how they're leveling!". Instead there should be a lot more focus on ... are people having fun? is the game professions/economy balanced so that it is fair?

Simply changing forager exp so quality isn't everything would be the best solution. Change the emphasis from power leveling to supplying crafters.

Even if someone does reach 250 in one skill... the game isn't over.

All of us representing major guilds seen here are all saying the same thing. Knee-jerk panic reactions are going to kill the game, we need content to keep it interesting. Not excessive nerfs.
-------
Svayvti
Former Pilgrim of Atys
Follower of the Kami
User avatar
tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by tetra »

mikwana wrote:As for 2 hours for one level... that is still, IMO, flying through. that would make 500 hours till you were 'done' with nothing left to accomplish.
Lake forage
Jungle forage
Forest forage
primeroots forage
desert forage

looks like 2500 hours or just shy of 105 days of in game digging time till you have "nothing left to accomplish". 105 days is a huge amount of time to blow on digging in the dirt or anything else.
raynes wrote:I knew this would happen and I knew you and your guild would be front and center. This idea that somehow the concerns and goals of larger guilds should have some say in game development and game policy. It happens every game. Well I have news for you, in no way do the developers or Nevrax owe you, your guild, or any player (including myself) and explaination or justification of what they are doing.

And just to make things clear for you and the leaders of the largest guilds in the game. You do not equal the game population. You do not represent what the game population wants. In fact no in game group represents what the game population wants. You might think you do, but I can assure you that you do not.
They equal a voice for a large group of organized players who have conversed about the changes quite a bit over the last week or so. The fact that just about the only dissenting voice in this thread is shrike, a person who has strongly supported just about every single nerf all through beta, should say something.
moriant
Posts: 72
Joined: Thu Sep 23, 2004 10:51 pm

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by moriant »

raynes wrote:1) Why in the world would Nevrax respond to people complaining about a patch that isn't even on the live server yet?
Why exactly do they ask (those capable) to goto the ATS and test stuff if NOT to receive feedback? So I guess we just test the stuff on the ATS and accept with no debate?
buzyb77
Posts: 318
Joined: Fri Oct 01, 2004 3:47 am

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by buzyb77 »

GO GO Monster Thread
Last edited by buzyb77 on Tue Nov 02, 2004 6:50 pm, edited 1 time in total.
Reason: spelling
btamilio
Posts: 93
Joined: Tue Oct 12, 2004 2:45 am

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by btamilio »

tetra wrote: The fact that just about the only dissenting voice in this thread is shrike, a person who has strongly supported just about every single nerf all through beta, should say something.
Uhh... there's a lot of us dissenting. The changes are about balance. Those who appreciate the changes being made understand the inevitable balance they bring the game.

Many in this thread crying "damn you, Nerfrax" are against it because it changes what they've been doing to get so far so fast, and it's going to take you longer now. None of these changes ruin the game.

Maybe they'll make a few people leave, but the ultimate balance to the game is more important long term to fight player attrition than a few spoiled players who had it too easy "in the early days" leaving the game.

If you can't see it, I'm sorry, you're really not looking at the big picture.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by korin77 »

One of the complaints I have is that if you happened to have used mat spect to get to level 200+ in one area, you now have the highest level extraction and can pull the high level mats to level all the other areas. That does give you a huge advantage as the rest of us have to do that slow grind to 200 first before even attempting to level any of the other harvesting areas.

To compare, someone who was able to pull ql 150 mats over my ql 100 zoomed past me in an area of harvesting where we both started out equally, and is able now to concentrate on something else. I spent the same amount of time as him, but because I didn't use mat spec to level up my first harvesting skill, I am now suffering through the slow process to even get to level 100.

Yes, I am complaining about the patch. One of the things is that the so called "balance" is happening AFTER release after several people already used the easier methods to level. Let the rest of us use the same methods. Don't gimp the rest of us because some of the other people use it to gain levels fast.

They turned it from boring and slow to being horribly boring and slow. EQ2 is around the corner. If you stop hearing from me on these boards, you'll know where I went.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by raynes »

tetra wrote: They equal a voice for a large group of organized players who have conversed about the changes quite a bit over the last week or so. The fact that just about the only dissenting voice in this thread is shrike, a person who has strongly supported just about every single nerf all through beta, should say something.
Actually there are a lot of players who are fine with the changes. Most don't go into this thread becuase it's nothing but a big whine about the patch.

moriant wrote:Why exactly do they ask (those capable) to goto the ATS and test stuff if NOT to receive feedback? So I guess we just test the stuff on the ATS and accept with no debate?
If you really think the developers put stuff on the ATS for players to debate about it, then you are sadly mistaken. They put it on the ATS for two reasons. To give those who pre-ordered a chance to preview the changes and to have them play to catch bugs they would not catch in their normal testing environment. Developers will never spend the time coding something with the intention of having players debate it's usefulness. If they really want player feedback on an idea, it's done before testing.
User avatar
shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.

Post by shrike »

Also, I might add that from the euro-english, the german and the NA forum you find this "OMG the game will die" panic ONLY in the NA forum.

The thread which comes closest to this one in the EU forum is quite different:
http://ryzom.com/forum/showthread.php?t ... ge=1&pp=10

The players on the other server are capable harvesters as well, so why does not everyone seem to think the game will die there? Perhaps they *gasp* disagree?
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
Locked

Return to “General”