Hello again; seems since my post a few pages back, the thread has deviated to speculation and some suggestions on how to keep current players, bring back the old players and of course get new players
I could easily write a book on this topic.. . but instead will some views and ideas in point form.
This is what I think GF should be working on to achive more players, and thus more revenue for them:
PERMANENT WORKS:- Stability of the System
INGAME CHANGES:- Storage:
1. Packers (Packers come in three levels of "strength", and they should also have three levels "capacity", who uses Packers as Meat Shields???); we should be allowed to own more; but keep the 'only 3 out of stables at a time' rule in place.
2. Appartments and Guildhalls need to have increased storaged, and we should be able to own appartments in at least every racial zone, if not every city throughout atys. (and should be able to see Appartment & Guildhall inventoryies always, like Packers)
Stanza's & Craft Plans:
Before raising the level cap to 300 or more; we need more skills to buy; and more items to craft (designs, special stats, etc); these can be linked to QUESTS to get unlocked.
Quests:
Cant add to much here, cause outside of Silan, only do the FAME based 'missions'. But assuming all the posts are true; then more "Quests" should be added
Definitition:
Quest = multi-step tasks (often updated once each step is completed)
Mission = simple single step task (kill X mob, craft y items, deliver z, etc)
RAID CHANGES:-
1. Teaming: Having dropped Aen, Pei, Sergio & Lixie; I can confirm its not possible (yet) to do with 9 players, but unlike all other MMORPG's, you cant cascade your teams to form a "raid party". I think this will benifit all players / guilds attempting the NPC bossess, and more so be awesome for OP battles - and I think if implemented will make OP battles more enjoyable for everyone
2. RAID based events / invasions: (going from posts, documents & reviews); Ryzom sells itself as a "Living Planent", and sure if you sit down with the Herbies you will see there was at some point a great attention to detail put into the AI / Animation of the mobs. But if Kitins are suspose to be the "common" enemy between the core factions Karavan & Kami, then surely they should be "in-our-face" more??
For those of you that have tried... go for a trek in Tunnel of Woe as an example....
As posted a page or two back, the Kitins need to send out patrols to keep us on our toes, threatening our cities / towns. and respond to attacks we make on them.... (take the focus off being "enemies", and trying to own ALL OP's and Dominate Atys).
3. Raid Zones (e.g. Kitin Lair)
Not much to say here; other then lets actually get areas where all you 250's can group together an tackle Atys's biggest problems (Kitins).
MECHANICAL CHANGES:
1. Make the 3D World, have a 3D feel; sorry but if i cant JUMP, DIVE (Water) and FALL OF CLIFFS, it makes me think of DOOM.
2. Game Engine (Graphics) - Release late 2004, has the game inproved visually? - Any game that thinks a 128MB 3D gard is HIGH worries me...
Dont get me wrong, think the game looks very nice; but we are comming up to 3 years right? Think with the GF take over, and the 3rd year anniversary, some effort should be made to bring Ryzom back up to speed visually.
Believe it or not, most of my friends (myself included), actually choose games for the visual affect / realism - staying in the game comes down to things like above, but mostly "THE COMMUNITY".
Cant use myself as an exmaple (hides behind 2x Geforce 8800 GTX 768MB); but checking online a several leading brands of what the "Entry Level" Gamer PC has now a days.... they all come with 256/512MB Video and 2GB RAM;
So would be great to see the polygon count increased for smoother, more realistic objects (Players, Mobs, Environment); and higher quality texures, and increased special affects.
Anyway.. long rant here... but saves me making a brand new post for these ideas and views
THANKS ALL