Re: Feature Wishlist Part 2
Posted: Thu Nov 04, 2004 4:31 pm
Remove the XP notification.
Say whether or not XP was recieved, but not how much. This will allow people to focus more on finding what they can handle, rather than finding the mob that gives the most XP.
Level 250 is the highest level in the game, for monster and us. if you are 250, you shouldn't be able to easily handle a mob at 250. a mob at 250 should be a raid level mob, the scale is sliding for monsters, always has been in every RPG. Something the same 'level' as teh players is almost always more powerfull than them. at the lower levels, this isn't that much of a variation, but at higher levels it's very significant.
Gaining a level a night of play is good for lower levels, but NOT at medium or higher levels. Compare to the most successfull MMORPG of all time (so far) EQ. How many 'blue' con creatures did it take for you to go from 40-50? Millions is probably not over-estimating it. 50-60? You are lucky, if hardcore, to be getting a level a week, if not hard-core, one a month. They were something to be proud of.
Here in Ryzom, it's roughly only every 5 levels that you increase your 'power', gaining access to new stanzas. Comparatively, you shouldn't be getting 5-10 levels per night except at extremely low levels.
Letting players see how much xp they are getting, is encouraging the power-gamers to go level fast and not worry about the fun of simply grouping and killing. After all, if you are in a group killing stuff, does it really matter what you are killing? Killing the Destroyer Krozak isn't going to give you that Kitin Claw +5 of Icyness. Play to have fun, not level. If you only find fun in leveling, then you dont' want an RPG.
Say whether or not XP was recieved, but not how much. This will allow people to focus more on finding what they can handle, rather than finding the mob that gives the most XP.
Level 250 is the highest level in the game, for monster and us. if you are 250, you shouldn't be able to easily handle a mob at 250. a mob at 250 should be a raid level mob, the scale is sliding for monsters, always has been in every RPG. Something the same 'level' as teh players is almost always more powerfull than them. at the lower levels, this isn't that much of a variation, but at higher levels it's very significant.
Gaining a level a night of play is good for lower levels, but NOT at medium or higher levels. Compare to the most successfull MMORPG of all time (so far) EQ. How many 'blue' con creatures did it take for you to go from 40-50? Millions is probably not over-estimating it. 50-60? You are lucky, if hardcore, to be getting a level a week, if not hard-core, one a month. They were something to be proud of.
Here in Ryzom, it's roughly only every 5 levels that you increase your 'power', gaining access to new stanzas. Comparatively, you shouldn't be getting 5-10 levels per night except at extremely low levels.
Letting players see how much xp they are getting, is encouraging the power-gamers to go level fast and not worry about the fun of simply grouping and killing. After all, if you are in a group killing stuff, does it really matter what you are killing? Killing the Destroyer Krozak isn't going to give you that Kitin Claw +5 of Icyness. Play to have fun, not level. If you only find fun in leveling, then you dont' want an RPG.