Re: [DEV] The Fame System Second Edition
Posted: Thu Nov 03, 2005 12:56 pm
Nail on the head....gwythion wrote:"These people are not playing the game the way we want, lets give them a slap and make them."
This is the community forum for Ryzom.
https://bb.ryzom.com/
Nail on the head....gwythion wrote:"These people are not playing the game the way we want, lets give them a slap and make them."
That's a very, very good point. I guess players should think VERY carefully about the implications of a switch. That's assuming we are ever given enough information to fully understand the implications.thlau wrote: Example:
I'm a Tryker citizen
Tryker 100%
Matis 75%
Fyros 25%
Zorai 0%
I switch to neutral:
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%
I switch back to Tryker citzenship
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%
Do I understand this right?
If I understand it correct, then you will be able to ever become neutral, if you wish it.calel wrote:Another thing I found that doesn' t really sounds clear to me:
Newly created characters will be considered as having the state of neutrality or unspecified. They need 30% fame to be able to take a citizenship rite. However because of the neutrality/unspecified state they can' t gain or loose fame?
Tell me I read something wrong here. Is unspecified only for guilds and does that mean neutral as in stateless means you can still work on fame?
The Fame System – Second Edition wrote: B] Nations: Citizenship
1) Neutrality
Neutrality is now integrated to the fame system, and is the default status for any new character created after the upgrade. At any time, a character is able to become neutral toward all nations (stateless homin).
Neutral isn't the same as unspecified - a character can only enter the "Unspecified" state if his guild goes from a race- or cult-alignment to a neutral alignment and the player is incompatible with that.calel wrote:Newly created characters will be considered as having the state of neutrality or unspecified.
Only other time a player will become unspecified is when their guild changes cult or becomes neutral, as Spriteh said, and they are incompatible with the new guild status.Neutrality is now integrated to the fame system, and is the default status for any new character created after the upgrade.
philu wrote:That's a very, very good point. I guess players should think VERY carefully about the implications of a switch. That's assuming we are ever given enough information to fully understand the implications.
Assuming we EVER get our questions ANSWERED!!
Lawrence wrote: @philu
Your questions are not being ignored or forgotten of course. I know it sometimes seems that way when there's silence, but behind the scenes everyone's busy and working hard on pushing things forward. To give you a quick status update - We've gathered your recent fame-related questions from across the forums and we're in the process of discussing them internally among the team. Your questions & main concerns were also included with our most recent community report this week, a document that gets read by a lot of people at Nevrax.
Nevrax is fully aware of the need to address some of the community's current concerns and questions, they've been a top priority in our recent internal meetings and conferences and I'll try to keep you guys posted on any progress here.
In the meantime, please don't let that stop you from submitting new questions, i.e. through our Q&A thread: http://www.ryzom.com/forum/showthread.php?t=19117
ajsuk wrote:In other words they just as lost as we are..
please put rite fame requirements higher than neutral max fame, or just don't allow rites for neutrals at all, because i don't see any reason why a neutral should be allowed to do more rites than a citizen..Maximum fame with -- Neutral -- 50%
Maximum fame with -- Karavan -- -50%
so any karavan guard will kill a kamist on sight?City and camp guards have received the order to kill on sight anyone with less than -50% fame with their faction.