rushin wrote:around and around and around we go. i get dizzy.
maybe i can be more specific.
1) ele is overpowered compared to any other combat class
2) ele is overpowered compared to any mob of similar level to mage.
quick example; we'll do it for lv150 not lv250 as u seem to be suggesting that it only occurs at higher levels.
lv150 ele mages hits awesome kipucka or similar lv184 mob for ~1800dmg a hit, assuming lv180 la and jewels can solo will occasional need for self heals.
lv150 tank attacks similar mob in lv180 HA and jewels. Hits for ~600dmg, gets parried far more often than mage is resisted, after using self heals and MPA find mob has 60%+ of hp left and has 2 speed away screaming.
The tank situation is understandable, and in a team is acceptable.. the fact that an ele can blast mobs of far higher level with little challenge would indicate its overpowered. This situation is apparent by lv100 and just gets more pronounced as levels increase. with a lv250 2h being able to dish out ~1k.. a mage can do this dmg at lv100-110 as far as i remember
First let me point out i think its more "playlike" to do big team and don't fancy the 2 player team or solo much.
so..
Yeah, as you say a "tank" is just what a tank or dmg buffer if you like.
His or hers 1st jobb to defend the others in the team and take the killing blows, and whats why you get more hp in the skill tree.
A magic user in say middle lvl of the skill tree in most rpg do icredible dmg allready there compared to melee and as grimjm says have to pay for it in varius ways, but can be helped by ether a channel , healer, magic shrine and so on and so on, to make the jobb easyer and less time comsuming
If ranged have worked,(does, but are increbly costly and hard to lvl) what are suposely be the counterpart of the magic user ,should be able to do massive dmg to.
But to say they are to "powerfull" is just wrong Magic users are POWERFULL.
Fighters are too then they get in the higher but in a diffrent way.( i personly think crical striks 3Xdmg, power blows and so on shuld be more nice for melee to just point out some fetures what would help the melee abit )
True a nuke/healer combo does the jobb supremly and you get the proper exp for it, not becuse the ele is to powerfull, but for it to easy to fire off 3-4 nukes in a row.
Now idely you will have a team of 2 tanks, a offencie magic user, a affiction magic user and 2 healers (and finly a ranged if it worked)
But as you all know its kind of hard to pussle all those together ingame if you not willing to spend 2 hours tping around and bring them to gether or if you lucky some in your guild fits in there
Now comes the problem, exp, all are in the same lvls and exp drops like a log and the time you use on the killing higher mobs in way to time comsuning(in my case what means allmost just looking for the rare 250+ mobs or drop down 150lvl and leach on the team ,lvling daggers or aff magic)
So what does i leave us? well the easy,safe and less time comsuming way.
So what most of the time leave us with 2 player teams ether its nuke/heal or figter/heal
So now then they force us to teams with more likewise lvl in big team they need to rebalance the exp on all the mobs too to compensate for the lose in big teams.
--------
Btw i lvl'd melee and heal high befor going for the ele magic so you not think im a pure mage.
Sorry for the grabled text... kind of slow today, hope you get my point of view