DCP

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vguerin
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Re: DCP

Post by vguerin »

xfluffee wrote: ...since you are of course entitled to your opinions and wishes, but thats "fun" only for a very small number of people. Even a large number of those on the "winning" side get bored of constant victories. Most of the other people who post do want some sort of balance between the opposing forces, to keep the excitement kindled. You should accept their opinions as well, and realize they are the majority. Not you.
You're opinion is self serving (truly yours to state) and contrary to what is going on IG and your trying to represent your opinion with some odd attempts to make new facts.

As stated in too many threads to link... OP wars are not typically won by the best tactics (unless close already), but by numbers. This minority is also the majority ? This minority playing the game within all game parameters is beating the majority back with numbers ? Au contraire, the majority playing the OP war part of the game are slightly ahead currently and nothing more.

Many things in Ryzom were intended (though the dynamic part is highlighted less since we dropped the "Saga of" from the game title) to have the flexibility for each server to have their own history to an extent while being nudged the way the Dev's needed it. Their is no war without conflict, this server is being pushed in the direction of the guilds playing it... just as intended.

<Opinion Mode On> The players commonly referred to as the "Karavan" are more dedicated (blanket statement, not intending to offend some I have fought for years now and respect) generally. Most "Karavan" have been in the same guild's more often, have their guild and game names in their sig and believe in similar game ideals. "Karavan" generally have a consensus in their actions and are not, in spite of popular opinion, governed by a few personalities.

The opponents of the "Karavan" like to join the "guild of the month" and are their own worst enemy. Some have been in more guilds than bars. Guilds have dissolved overnight with whispers of drunken rants, shared accounts and/or personality conflicts causing members to choose sides. Rumors of not sharing OP materials, rogue officers making war declarations, fake accounts and spying abound... <Opinion Mode Off>

I wish we could call something in the game a faction war... The majority of players that stuck together through many things are currently holding a better position in the guild OP wars. The minority are those that are not playing the OP game and want things without having to do anything to acquire them. Get in line at the "community" OP's for those freebies "while supplies last"...
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d29565
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Re: DCP

Post by d29565 »

.....why is there such an indepth discussion going on in a very dead thread?
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ajsuk
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Re: DCP

Post by ajsuk »

xfluffee wrote: Most people here do seem to understand that Ryzom isn't a game that you start, improve yourself and your friends/teammates, "win", and then move on. Games do exist with those kinds of goals in mind, for people who want that kind of thing, and even some MMOs are like that. Ryzom isn't one of them.
Yeah, you display wonderfully that you don't get me at all. I'm quite content fighting in a balanced, winning or losing side. (have done all 3 before now too may I point out)
Ofcourse I prefer to be winning but as you say it gets boring after a while, but better that than this "balancing" rubbish.
What I wouldn't be happy with is fighting an impossible conflict which can't be 'won'.
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xfluffee
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Re: DCP

Post by xfluffee »

(sorry about the length .. it's actually an interesting discussion that brings out many thoughts I've been having)
vguerin wrote:You're opinion is self serving (truly yours to state) and contrary to what is going on IG and your trying to represent your opinion with some odd attempts to make new facts.

As stated in too many threads to link... OP wars are not typically won by the best tactics (unless close already), but by numbers. This minority is also the majority ? This minority playing the game within all game parameters is beating the majority back with numbers ? Au contraire, the majority playing the OP war part of the game are slightly ahead currently and nothing more.
Nice try on word-twisting, though the logical progression is flawed. Just because a large number of players fight in outpost battles, doesn't mean all of them like how the situation is progressing. Even granting that the Karavan guilds are more organized and disciplined in outpost battles, that doesn't mean the majority think the situation is the correct and ideal situation. Many people, Karavan and Kami alike, feel compelled to go to the battles, whether they even enjoy them or not or whether they would rather do something else. "You want cats? Go to the battle." "We support you and help you train and gain levels and knowledge of the game. You support us and fight at outpost battles." Etc.

It has been stated many times that the outposts as a whole are severely broken. So far, only a minority disagree with that view. When you have the two extremes, almost-guaranteed victory and almost-guaranteed defeat, with very little middle ground of not actually knowing the outcome already, both sides get bored and lose interest in the game. When there is excitement, anticipation, and surprises, then you have a game (more) people are more willing to play.

As an example, look at the lackluster turnout on the part of the Karavan at the Woodburn Stronghold battle. There wasn't much of a fire and an eagerness with everyone excited to be there to try to gain an upper hand on the enemy faction. Those that assumed "we'll win anyway, so I don't need to attend" will most likely be at the next attack. Those that see that you're only beating a dead horse, playing "clean up", probably won't be at the next attack; they're already getting tired of the outpost battles, and looking for something else before they search for a new game.
vguerin wrote:Many things in Ryzom were intended (though the dynamic part is highlighted less since we dropped the "Saga of" from the game title) to have the flexibility for each server to have their own history to an extent while being nudged the way the Dev's needed it. Their is no war without conflict, this server is being pushed in the direction of the guilds playing it... just as intended.
Yeah. To me, the ideal situation is one where the GMs and Devs act more as guides and QC/balance teams, than having to constantly set up story and events. In the ideal situation, the players create the events, and the player-created events shape the future of the game. Imagine having to run recon missions to scout out the defenses of the enemy outpost to determine the best time to attack. Imagine running a few covert ops before the battle, to knock out some key defensive or surveillance systems. Imagine the -kitin- getting mad from all the drilling above their heads, perhaps because a drill went right through a nest, and launching an organized mission to destroy the outpost, requiring the owner to rebuild if they can't drive them away. The list really is limited only by your imagination.

Unfortunately, Ryzom is nowhere near to being capable of sustaining that kind of environment, even if support for these things I mentioned were added to the game mechanics. Even the attempt to mimic the "factional" conflicts of another wildly popular game, though half-hearted at best, fall flat because of the small playerbase.
vguerin wrote:<Opinion Mode On> The players commonly referred to as the "Karavan" are more dedicated (blanket statement, not intending to offend some I have fought for years now and respect) generally. Most "Karavan" have been in the same guild's more often, have their guild and game names in their sig and believe in similar game ideals. "Karavan" generally have a consensus in their actions and are not, in spite of popular opinion, governed by a few personalities.

The opponents of the "Karavan" like to join the "guild of the month" and are their own worst enemy. Some have been in more guilds than bars. Guilds have dissolved overnight with whispers of drunken rants, shared accounts and/or personality conflicts causing members to choose sides. Rumors of not sharing OP materials, rogue officers making war declarations, fake accounts and spying abound... <Opinion Mode Off>
Nice attempt to dodge flaming ;) I have little basis to form an opinion about what you said regarding the Karavan. At the same time, I started out being VERY unimpressed with the Kami side, though that opinion is changing as they worry less about outposts and start thinking about the things they have in common. It seems when the source and causes of ego and greed are taken away (along with some instigators), so also goes the ego and greed.

You say the Karavan are more dedicated ... but dedicated to what? To outpost battles, almost certainly. To specific guilds, maybe, maybe not. To Ryzom? I think you would have a fight on your hands with trying to claim that. Though I do admit the lack of new content combined with the consistent defeats of the "end game" content that does exist, many long-time Kami players are giving up. Just like many Karavan players left Cho because of the imbalance there, at least according to the forum. And just the lack of new content alone is driving away players from both sides, many of whom only come back for outpost battles, at least in the past.
vguerin wrote:I wish we could call something in the game a faction war... The majority of players that stuck together through many things are currently holding a better position in the guild OP wars. The minority are those that are not playing the OP game and want things without having to do anything to acquire them. Get in line at the "community" OP's for those freebies "while supplies last"...
Too bad, you almost made it through the post without saying anything really condescending. Though, to hear some of your faction allies tell the story, the Karavan are the minority and are fighting tooth and nail to overcome the Kami aggression ;) (those poor Silan newbies who don't know any better, though it's funny to see their reactions when they learn the true situation). I still say take away the outpost "rewards" as they exist now, and reintroduce them into the game as rewards for things indivual players must accomplish, rather than sitting in one spot for two hours pushing one of two buttons. That also removes the unbalancing effect.

It is admirable that the Karavan have been able to keep their forces energized and continually present at battles. With the numbers and the odds you guys have, I would have long since been bored with the battles. It's like in games that actually have a victory condition. Once you pass a certain point, it's no more "playing the game" but just "mopping up the pieces". It's not quite that bad here, but close.

And in those same games with the "victory condition", once you see that there is no hope for you to win, how many people honestly play until the bitter end and allow the enemy to wipe you out? How many people, instead, restart the game and try some new tactics? Games like Civ and chess come to mind ... it's easy to see when you have no prayer of a chance of winning, and are just wasting time. Even grand masters know when to resign. Is it not conceivable, even to you, that the Kami are facing such a situation? Yes, some will stick it out and keep trying, but others are tired of the crap and have shifted their attentions elsewhere, where they're not just wasting time.

To further illustrate my point, liken these two situations to outpost battles. If you are attacking, and you see that you can't achieve the necessary threshold, do you keep fighting just to see how well you do, or do you go do something else?
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vguerin
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Re: DCP

Post by vguerin »

xfluffee wrote:To further illustrate my point, liken these two situations to outpost battles. If you are attacking, and you see that you can't achieve the necessary threshold, do you keep fighting just to see how well you do, or do you go do something else?
(Actually your response is better than most anything I have seen from you before, aside from sidesteppng as you so chose). Brief because it's late.

To further illustrate my point... Ask yourself, unless there was another attack going on somehere, which side keeps fighting most often even when prospects are grim ?

Sometimes you fight just to make a point, when there is a purpose things are different. When you have what ya need, what ya want has less shine. For me, dedication (as used) is caring for the well being of your game friends and supporting them. If something is "needed" not expecting a price from them, maybe just help getting them there.

I sub to SoR to play when I can and make sure those I enjoy playing with enjoy it as best I can. Personally crafting (inability to respec) keeps me from playing more, this is no shock to those that know me. But I read guild/SoR/alliance forums daily... looking for a chance to play with folks who make a game for me enjoyable. We all have different triggers... Mine is not a total "faction" win, it's my friends and allies achieving goals and oftentimes reacting to others actions. A faction win that I so aspire to, is not truly achieveable with current game mechanics.
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ajsuk
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Re: DCP

Post by ajsuk »

xfluffee wrote:"You want cats? Go to the battle." "We support you and help you train and gain levels and knowledge of the game. You support us and fight at outpost battles." Etc.
I couldn't speak for everybody on this point but in my guild for certain and as I understand it in most other Karavan guilds this is simply not that case.
OP produce might well be limited to those who participate, but why shouldn't it be? You get what you put in, all else just as it ever has been. Our guild is like family, our faction is just extended family.
xfluffee wrote: I have little basis to form an opinion about what you said regarding the Karavan. At the same time, I started out being VERY unimpressed with the Kami side, though that opinion is changing as they worry less about outposts and start thinking about the things they have in common.
Perhaps because the Karavan had all these things in common even before outposts is why we get along and do so well.
I don't know who's been feeding you this bull but perhaps you ought to get a clue.
xfluffee wrote: As an example, look at the lackluster turnout on the part of the Karavan at the Woodburn Stronghold battle. There wasn't much of a fire and an eagerness with everyone excited to be there to try to gain an upper hand on the enemy faction. Those that assumed "we'll win anyway, so I don't need to attend" will most likely be at the next attack. Those that see that you're only beating a dead horse, playing "clean up", probably won't be at the next attack; they're already getting tired of the outpost battles, and looking for something else before they search for a new game.
Well alot of outpost battles just depend on luck of the draw/turn out on the day, but did it ever occur that the Kami side might of just bothered to show up for once? This being an important outpost and all.
xfluffee wrote:Is it not conceivable, even to you, that the Kami are facing such a situation? Yes, some will stick it out and keep trying, but others are tired of the crap and have shifted their attentions elsewhere, where they're not just wasting time.
We've tried every combination already but it's always ended in the same outcome.
Win, lose or draw the Karavan side has kept at it and now our efforts are paying off and why shouldn't we reap the benifits?
In the past we even held back for what we thought was 'the good of the game' but it's become aparent we're not fighting an enemy worthy of such reastraint. (ok, I shouldn't tar them all with the same brush) However, it does seem to be a 'why work when you can whine' policy.
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gillest
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Re: DCP

Post by gillest »

Too bad, pages 12 and 13 were raising a lot of very interesting points before it turned to the usual OP, we want, we deserve, we keep and so on...

Just as a side note DT, in the link you mentioned, faction PvP is not in the same topic as OP which refers only to guilds :) so maybe it doesn't all work as intended...

To came back on topic, their are Powerlvlers and casual players, RPers and so on and it is possible to cater for all of them. Ryzom did before.
What is the common expectation of all of those: enjoyment in playing and meeting friends, partying (whichever pace) and discovery..
Now, I agree that after you did the very same thing for many many times, the pleasure drops slightly and what you want is something new.

EP2 somehow provided that: something new happening.
The outcome and the way Nevrax ended it may not have been well thought but during all the time of the event, most of us had fun (even the neutral, tho maybe for not as long as the pro-pvp players).

Now, in the past, Nevrax made some events with more or less success but so did the players (player driver did you say?): I remember weddings, Mektoub races, kitin liar raids with teams from all factions and so on.
Maybe due to the fact that there still were a lot of "unexplored" area: their still was the feeling of "new"..

Considering the majority of the server population is long term players, they need something NEW to be able to have again this adrenaline rush feeling: most of the players, I am sure, know the hardest PR area so well that they just go there casually without any fear..
Same with the skill trees, seen this, done that...

But they are still here playing, even tho there is no endgame as such (and 4 reviewed NPC bosses is not enough to cater for them).
Nevertheless, most of the players leaving do it because they have been waiting for ages and nothing new is coming...
Yes, some might be burnt out but those would probably stay if something new was introduced.

And some easy solutions maybe introduced: why do devs not use the ring: a monthly ring event could keep player on their toes and keep them waiting for 3 or 6 monthly big updates...
There has been so many suggestion already....
Give us something else than a patcher pls :)
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gillest
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Re: DCP

Post by gillest »

ajsuk wrote:OP produce might well be limited to those who participate, but why shouldn't it be? You get what you put in, all else just as it ever has been.

I don't know who's been feeding you this bull but perhaps you ought to get a clue.

we're not fighting an enemy worthy of such reastraint. However, it does seem to be a 'why work when you can whine' policy.
For x sake, is it what they call the "Karavan Attitude"?
Scary...

GF, get rid of the OP and give the matsd and Cats through individual missions or rites, you will do the community a big favor..
And sorry for going off-topic.
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"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
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Re: DCP

Post by sidusar »

Pardon me for interupting the larger discussion.
blaah wrote:for those who wasnt there or dont remember anymore, it was very possible to stop other faction from building sanctuary. and it was very close that tryker would of had kami sanctuary too.
Was this so? From what I remember, the devs decided at the end of the event that every temple which was at least 50% completed would be built, and the Tryker Kami temple was just short.

But there was no 50%-rule in effect from the beginning of the event, it was something they decided at the end. If they'd decided 40% would be enough to have the temple built, we would've had a Tryker Kami sanctuary. If they'd decided only 60% would be enough, we would not have had a Zoraï Kami sanctuary.

So in the end, still something the devs decided and the players had little effect on.
final60 wrote:At the end of the Episode 2 Both factions and all races had the same amount of santuarys. No amount of digging from one faction would have stopped the fact that all races were going to have their own sanctuary
Though that's not entirely true either. On Leanon they ended up with three Kami sanctuaries and only 1 Karavan temple.
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riveit
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Re: DCP

Post by riveit »

final60 wrote:Losing for such a long time and so consistantly has a demoralising effect on players. When a person plays a game of course they don't like losing, so they will hate losing consistantly. It's not about not having access to OP Produce, it's just about coming home from a crap day at work, and having to face a 5th OP loss of the month. With Outposts as our only end game content, for the average casual Kami aligned player there is no end game content worth playing!
I agree with you. The demoralization of players in a losing alliance is a huge problem that the devs really need to address. Its hard to say just what they exactly they should do. There have been many good suggestions for making ops more dynamic or adding pvE ops. Another route might be to decrease op rewards while simultaneously adding another endgame mechanism (balanced mini-ancient lands, kitin lair or whatever).
final60 wrote:** A perfect example of the good balancing the developers had used was in episode 2: the sanctuarys.
It wasn't so perfect, but many did enjoy it. :) Towards the end, the Karavan was digging flatout (12+ hours a day for some) going for 100% temple completion. Many of us low level diggers were careplanning and guarding the diggers from kitin for zero reward (because the temples didn't need below q250 mats anymore). To later be told that everything we did after 50% temple completion was for nothing, was very disappointing. A bigger temple, more graphics on it - something as a tangible reward for that effort - would have been nice. :)
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