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Re: Feature Wishlist. target a team player
Posted: Mon Oct 04, 2004 5:41 pm
by oddie
tingqua wrote:humble wish,,,
1 : /follow macro (key bind)
2 : Team member Target macro (key bind) : just like most mmo has... S/a EQ , DAoC, AO, etc etc,,
you have the ability to target team member, in the macro menu u can set up target an entity.
However, it seems that if u had a team of 8 this would be difficult u need a target macro for each of them and 8 separate keys. So which keys? I find it difficult to remember all the short cut keys. Therefore, when i set up a key that is in use (at least from my experience from beta) I lose the original short cut and the ability to easily reset it back and choose another key not in use. Cause I cannot remember and don't have a index I can access in my brian to get to all the triva that is in there.
HMMMM, may some can.
Re: Feature Wishlist. target a team player
Posted: Mon Oct 04, 2004 8:12 pm
by morgan73
I have to agree with some of whats been mentioned, too many mobs of lesser and higer levels, and almost nothing inbetween. There are so many low level mobs packed in such small groups that I hate traveling, because as soon as I get anywhere near a group, I lag 3 times as bad as when there is nothing in sight.
And I also have to agree that travel between racial lands is *too* hard. Too many agros, they overlap patrols so heavily that I at least can't get through, no matter how hard I try, time, watch, and wait, something eats me within 1 minute of stepping out the portal into Tryker lands.
Difficult I can understand, but I was given the impression that racial interrelations was extremely important in this game.. yet.. only a handful have ever made it to another land, and none to Tryker that I know of. Add in the perpetual lag, and travel is nearly impossible, to completely impossible, depending on where you are going and what you want to do.
I love this game, but between the perpetual rubberbanding getting me killed, way too many high level agros packed in close quarters (which, by the way, howcome if they are SO agro, they don't also fight with another different agro over territory???), and the near impossibility of being able to visit other races when I was given the impression that said interaction was highly important.. It's getting to a point where I wonder if I should regret my 6 month subscription.
Re: Feature Wishlist.
Posted: Mon Oct 04, 2004 8:49 pm
by jesder
Please change the wording on all crafting/harvest/info screens
The word quality is used way to much and means many things.
Quality number next to an item (mats or finished products) really should be the leve of the item
Quality on a finished product is fine (this is what crafters see when they make the item)
I am unsure if the different mat types are called quality as well (basic,fine,choice,..). I know this part confuses people as well.
We had a nice long chat going about this and other things related to what makes a good item in this game and while I think most people knew the system, they could not communicate with other players due to being from the other side (crafters vs harvesters vs fighters vs jack of all trades)
Re: Feature Wishlist.
Posted: Mon Oct 04, 2004 11:27 pm
by dalacane
Need an in game volume control,
also some of the creatures like the kipee are louder then others makes it hard to balance volume late at night when people are sleeping.
Re: Feature Wishlist.
Posted: Mon Oct 04, 2004 11:57 pm
by vicky20
cerest wrote:Great suggestions guys! Most of them
Anything else that would really enhance the game?
Characters running speed is a bit slow. I'ts annoying that anything under the sun can catch me pretty easy. I did find a run buff available in the melee tree but it only lasts 10 seconds and takes 15min to recharge. Once a critter decides to start chasing me it never, never stops. Ouch.
Re: Feature Wishlist.
Posted: Tue Oct 05, 2004 7:04 am
by khayne
A way to copy/cut a stanza from one action bar to another. That way I don't have to delete and recreate each one every time.
Re: Feature Wishlist.
Posted: Tue Oct 05, 2004 8:36 am
by svayvti
14 pages in this has probably been said already, but...
* make Tryker intercontinental transportation easier. Remove some mobs that aren't needed, or add teleporter kami/karavan members.
* Some basic revamps to ranged fight. Decrease amount materials needed to make ammo. Nail their bugs ASAP (damage displays, choice mats doing 0 damage, etc)
* gives us more updates on content patches
Re: Feature Wishlist.
Posted: Tue Oct 05, 2004 11:55 am
by billg1
Fix Zora Kovan snipers nearly unlimited range and the ability to shoot thrrough mountains.
Re: Feature Wishlist.
Posted: Tue Oct 05, 2004 12:46 pm
by gralen
svayvti wrote:* make Tryker intercontinental transportation easier. Remove some mobs that aren't needed, or add teleporter kami/karavan members.
Vital issue here, the Trykers have only 2 exits from their continent (I know of a third tunnel near Windermeer but it's a dead end with no portal).
The Tryker <-> Lands of Umbra link in Bounty Beaches is blocked by a wall to wall line of cutes let alone the hordes of torbaks and aggro kitin.
The Tryker <-> Matis link is buried in the Maze of Sprites. The maze itself is daunting enough but it also has multiple wall to wall blockades of torbak, cuttler, Gibbaï, and aggro kitin. I sat for an hour waiting for an opening through one blockade only to watch the blasted critters on one side simply switch places with those on the other about three times. I now have every kami respawn point in the Witherings, the Burning Desert and Matis from Yrkanis north (I know of other homins who can make similar claims) and my highest level is only 44. I know how to get around aggro mobs and I cannot get into Tryker nor has any other homin I know that has tried.
Re: Feature Wishlist.
Posted: Tue Oct 05, 2004 3:48 pm
by kierstad
cerest wrote:Do you mean at the top? Because right now there is. All of the GMs and devs and CMs (me included) have it in their signature.
Cerest,
Sorry I didn't reply sooner, but it's been hectic at work.
What I mean is an icon along the side, or even a dev digest forum (locked of course preventing users from posting) that lists the threads someone has actually responded in and their responses.
When I say on the side, I mean when you look at the list of threads in the forum, not in the actual individual thread itself. I.E. looking at the threads list for North American Community - English > General would show an indication of which threads have been responded to by dev/gm/mod.