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Re: Post Patch 1 Wishlish
Posted: Tue Dec 14, 2004 12:39 pm
by aldrikoy
Some sort of stealth feature, either a skill or a spell, preferably both options. I don't mean to be able to walk right up to a mob and whack it, but rather some way to slip past it, or maybe decrease the range at which it will agro. I would love to see a sneak skill that one could improve with practice, and which is impaired by one's total action penalty. This would have the side benefit of making light armor and light weapons more advantageous in some situations, and increase the variety of playstyles and character types.
I'm sure this has been mentioned somewhere in this long thread, so consider this another vote.
Re: Post Patch 1 Wishlish
Posted: Tue Dec 14, 2004 2:48 pm
by marct
Lukati wrote:I'm all for enhancing the usefulness of the radar. Also, it would be nice to be able to select things on the radar by clicking on them.
I agree also. I would settle for being able to rollover a dot on the radar and see what it is. Kind of like in the regular travels you don't have to select the character/mob/npc tribe to have it be identified.
It would be nice to be able to resize the radar window. At 125M or 250M it is impossible, everything groups on top of each other.
In addition, I would really like a different color for packers on the radar, maybe only packers that are associated with you or your team. Aren't they really team members? We made a guild run the other day to move some packers a distance, and by the radar you could not identify if it was an ADD following us, or if it was someone's packer.
I don't agree with being able to color code mobs, etc. Unless this is a skill that you learn. It seems unrealistic to be able to identify them unless u can see them clearly. Maybe it could be called "entity Identification" (50M, 100M, 150M, 200M, 250M). In addition, maybe you could have skills to identify friendly/non-friendly entities, and then they show up on the radar as a red dot as unfriendly. Again, it could be skills based and you would have to give up the ability for other skills to get it. (i.e. not a separate tree)
Re: Post Patch 1 Wishlish
Posted: Tue Dec 14, 2004 3:58 pm
by marct
typo911 wrote:24. Caps on market resell prices, i know some mats are uber hard to find however the market isn't storage place for primeroot mats that cost 4,139,449 a piece of quantity 99 and quality 150 (market resell max price = 1000% of orginal or something like that?)
31. Guild or Player Stat window tool, to look up any player and see their current levels in what.
32. TeleTicket Holder/sorter, not in normal inventory, but seperate
33. Hold Shift to move ALL to bypass the Qty Question when selling/moving Stacks of items
46. All items on Packer are accessable as if on self, when packer is nearby of course, makin it so you can trade items, directly from your packer, load ammo directly from packer, and so on. (just like crafting Mats now).
The storing at a merchant has to be fixed! The vendors shouldn't let you list something for more then say 10% or 20% more then it has sold for at that merchant in the last 3 or 7 days. Shouldn't the vendor merchants almost control the market in their respective towns, maybe a ragus tooth costs much more in one town than another due to the local market.
For your guild/player stats, couldn't this be implemented like an exchange where someone has to be in front of you and approve it. Could help in pointing out to noobs how to progress in skill tree. This way u could both be seeing the same thing. Also would be nice to view someone elses fame in this manner.
I agree, at least put a button to filter the tickets. It would be really nice to be able to rename my tickets and keep my new name when I buy a new one as well.
I love your idea for being able to equip from the packer!
The move all of a quantity is awesome too, this must be implemented! Grouping an armor/jewelry set together to equip and unequip would work great. It should still take the whole equipping penalty to equip the "set". Or maybe it is a skill, and you can get better at it. Maybe you can't make sets until you own the skill.
Cheers
Re: Post Patch 1 Wishlish
Posted: Wed Dec 15, 2004 10:04 pm
by animd
jujuish wrote:5. Fix the lag between getting damage and your healthbar.
I totally agree with this one. It has killed me quite a few times because I didn't hit the self heal button in time. When a mob does 300+ plus damage, the damage you don't see on your heath bar quick enough can kill you easily before you realize your health is low. Especially when fighting gingos that attack quckly.
Re: Post Patch 1 Wishlish
Posted: Thu Dec 16, 2004 3:15 pm
by zumwalt
Something I have been boiling over in my mind.
Would it be possible to have all NPC outposts with Packer stables, allow your packer to be housed?
Have a stable boy in every outpost, and have the stable be able to hold a limited amount of packers.
For us harvestors that travel a long distance, we hate to just leave our packer standing somewhere and log off, and we don't want to run an hour back to a town to house them.
Re: Post Patch 1 Wishlish
Posted: Thu Dec 16, 2004 4:43 pm
by grimjim
jujuish wrote:3. Perhaps something for light armor to make it a lil bit more useful. The only reason to use light armor as a mage is for HP or Sap bonuses really.
I think light and medium armour should recieve inherent bonuses to dodge to make them worthwhile. Light is worthwhile because you can wear any of it at any level and it can boost stats.
Both light and medium have some utility from low penalties.
Until dodge bonuses come in though, those of us who choose to stick with medium for various reasons are a bit shafted.
May I suggest...
Naked - +25 Dodge bonus.
Light - +10 dodge bonus.
Medium - +10 dodge bonus.
Heavy - -25 Dodge penalty
Assuming it works on a 1-100 scale as is shown when crafting.
Re: Post Patch 1 Wishlish
Posted: Thu Dec 16, 2004 6:30 pm
by ryzloner
Why not have an event manager ingame. people could create and add their own events and this information would be availlable to everyone. This game is very event based so i think it would jutify the implementation of this features.
And i second the idea of a newspaper ingame.
Re: Post Patch 1 Wishlish
Posted: Fri Dec 17, 2004 9:35 am
by ferwerdr
I must admit that I haven't read the entire posts on this thread, but then I only have a few things I would like to add to the wishlist. Also, I am a fairly new player, so apologies if something is already in the game and I just havent figured it out yet.
1 Enhanced views of player stats in team and Guild
I am thinking about actual lvl information, HP/SAP/Stamina/etc. numbers (actual and max), armour/ location.
In battle this can be used to see who would need more care as with lower HP they are likely to fall faster.
In guild mode this would help immensely when planning strategy for the take over of an outpost or other massive undertaking.
2 The ability to put items on the shortcut bar and assign these to macro's
This would enable a player to quickly switch his weapon/armour, depending on the situation they are facing.
3 Quicker navigation between members of a team (Tab/ShiftTab?)
As this is a team game, the interface has to be focussed on that, because all depends on the health of your mates.
That's it really.. Hope this helps
Re: Post Patch 1 Wishlish
Posted: Wed Dec 22, 2004 6:33 pm
by zumwalt
Increase in a packers slots was nice, maybe an increase in bulk would do for the high paying packers.
Guild inventory slots should be increaseable along with the bulk, this could be the same for appartments, I mean the price of 1 million dappers should mean that its 3x the cost of the highest packer so that should be more than 1500 bulk, and 3x packer slots, guild hall should be more than 2000 bulk, since its 10million dappers which is ALOT of packers.
I am still of the impression you should be able to 'zone' your packers into both the guild hall and your apartment.
Along with crafting from the appartment storage like you can do the packers.
Just some wishes.
Re: Post Patch 1 Wishlish
Posted: Thu Dec 23, 2004 2:32 pm
by haddo
I sure would like to see tickets get automatically organized in my bag. I suggest putting all Kami together, then all Karavan. Then sort by tickets for a land (fyros, matis etc.), then sort those alphabetically (Dyron, Pyr, Thesos).
Haddo