When Ryzom was a "buzzword" in the industry, the biggest "claim to fame" of Ryzom was the "RAID Engine", it saw heavy usage in the beta and closed beta stages often with periods of weekly and more than weekly events. I have taken my "vacations from game" a couple of times, lasting severl months at a time but since "retail" I have only been here for one Raid.wardone wrote:but they won't send the kitins to try and kill us these days
What originally attracted me to this game in the original press releases was the line that said we could "build fortifications". Well other than the silly temples, I haven't built anything. The ability to build even temporary fortifications and defend against kitin raids would add a whole new dynaic to the game. The ability to build is already programmed (we did built the temples), the ability to have Raids we know is already there. I have never understood why these raids are not a routine event.
Suggestion:
1. Why not have one or kitins patrols strike every region at least once per season. I remember in FBT kirosta patrols near Matis so the programming is there. Nothing enormous, just a train of saw 30 kitins that would enter a region and "patrol it" until it was wiped out.
2. Let one of these patrols in any given Atys Year have a few more kitins say 40 whuch would "cut and run" back to the kitin lair when their number reached 10 in order to "report back".
3. The following season, the patrol that managed to "report back" would receive a massive kitin invasion in the region the patrol escaped from . Our kitin observers could report that "our forces did not manage to kill all of the kitin in the scouting patrol and we fear that our region will receive a massive invasion in the near future."
4. Later the observers could report that "scouts have reported that the invasion is likely to attack [name town, outpost, whatever on <insert date here>].
5. Allow like 4 RL days to "build defenses".
6. Have the raid at the specified date and time......let kitis do damage to OP's which could then be rebuilt. Maybe even allow them to be destroyed which would then require that they be retaken from npc's. Make the attacking forces bigger than any one faction can handle so that an opportunity would arise for people to negotiate for OP mats which they might not have access to otherwise.
7. Let the patrols and raid kitins have chance of dropping OP stuff. Not tons of it but not wheel odds either. The bitteness in the game comes from having classes of "haves" and "have nots".
8. Let the "gods" be present to bestow an aura on the participants defending hominkind. The amount of protection provided by the aura will be "earnable" and perhaps decrease SLOWLY over time. Lets say aura has earnable value of 100%; you can get 50% from kami, 50% form kara. Your starting point is your faction fame divided by 4. So a peep with faction of 100 / 0 starts with +25 / -25. A peep with 50/50 starts at +12.5 / - 12.5. By killing patrols and defending invasions in Fyros and Zorai, you earn Kami bonus......by defending in Matis / Zora, you earn Kara points. NOTE bonuses would NOT change fame. Let tehse points also be used to purchase things. A point buys a TP (kara point buys kara tp regardless of faction and visa versa). 10 points buys an OP mat or a KL. Forget for a moment whether 10 is appropriate or not but just consider the concept.
All of the above but the fortifications and "bonus points" already has been done and tested in game and therefore would have little development effort to implement. The bonus points seems woth the development time as it would provise the "have nots" with a shot at getting just about anything in game if they worked hard enough.