True, but I don't agree with your solution. If every death makes you a 5 or 10% penalty, all the possibilities of strategics goes out. At all.xfluffee wrote:Basically, right now, death means almost nothing.
The battles will be easy: One faction wait until all people appears (Not like now, where people start figthing while the rest are coming). When there are a big, big crow of people (And not before) they attack. If they make the first wipe, they win, because with a 10% penalty, the otheres will not be adversaries.
This is, much like now, but without recovers. The first in wipe, wins. The battle is over. One of the better thinks of actual system is the possibility of recover; this idea denay it.
To make better OP battles, I think, it could eb better make people respawning rigth there (Or very nearby). Then, you eliminate the wipe. All the battle is a continual rush to protect the guards/kill the guards.
Thiw will change things to a more strategic approach; this is: now the objective of attackers is make the wipe to be able to kill the guards. Sometimes the attacker go for guards directly, but... it's not so frecuently done.
If you put apart the wipe, making it almost impposible, then the center of the OP war will be the guards. Obviously this will need some adjustment, but I think it could work great...