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Re: New server?

Posted: Tue Oct 03, 2006 2:03 pm
by riveit
ashling wrote: ... but you know nonone called USA players more aggressive untill you just did. The closest I saw was that maybe USE players like PvPer more but being a PvPer and being agressive don't automatically go hand in hand :)
I think he wanted you to reflect on the meaning of aggression in chess. For instance, was Kasparov's style more aggressive than Bobby Fischer's? Was Deep Blue or Kasparov more aggressive? Was Deeper Blue more aggressive than Deep Blue? Was it bluer? :D

Re: New server?

Posted: Tue Oct 03, 2006 2:05 pm
by marct
oldmess wrote:A more detailed posting on the purpose of this new Cho server would be great. A lot of us don't see why you need a new server for English considering the current population of Arispotle.
Go spend some time on the starter island and you might understand. There are a whole lot of people who are truley taking full advantage of the 'free' MMORPG that they now have available to them.

I think the server Population is quite high actually, the difficulty is that the starter island is not it's own shard, but in fact is part of each shard.

Re: New server?

Posted: Tue Oct 03, 2006 2:10 pm
by Marjo
oldmess wrote:A more detailed posting on the purpose of this new Cho server would be great. A lot of us don't see why you need a new server for English considering the current population of Arispotle.
We have to expect more people to come try and play Ryzom with the Ring release. Keeping only the current shards wouldn't suffice.

Re: New server?

Posted: Tue Oct 03, 2006 2:10 pm
by iphdrunk
Marjo wrote:As many of you already know, we won't open Cho now. We decided to not open it, as the issues you raised are relevant and don't fit at all the vision we have for Ryzom. we will let you know when we will open it.
Marjo, Nevrax,

Thank you very much for this answer. I appreciate that you have considered our feedback and concerns and acted accordingly.

Re: New server?

Posted: Tue Oct 03, 2006 2:11 pm
by truce1
Marjo wrote:We have to expect more people to come try and play Ryzom with the Ring release. Keeping only the current shards wouldn't suffice.
Let them get stuffed, then add a new one lol.













/hides
worked for WoW.
/runs....

Re: New server?

Posted: Tue Oct 03, 2006 2:16 pm
by oldmess
Marjo wrote:We have to expect more people to come try and play Ryzom with the Ring release. Keeping only the current shards wouldn't suffice.
Thank you for the reply.

Re: New server?

Posted: Tue Oct 03, 2006 2:36 pm
by rothimar
Thank you for your replies Marjo, it's very nice to know what's happening from an official point of view. ;)
Marjo wrote:As many of you already know, we won't open Cho now. We decided to not open it, as the issues you raised are relevant and don't fit at all the vision we have for Ryzom. we will let you know when we will open it.

And to remove any doubt about it, as Choule said on the French community board we don't plan to merge all the Ryzom servers together. It has never been our intention.
Marjo wrote:We have to expect more people to come try and play Ryzom with the Ring release. Keeping only the current shards wouldn't suffice.

Re: New server?

Posted: Tue Oct 03, 2006 3:25 pm
by rushin
Well it’s an interesting problem that arisen now… (and all comments on Cho are of course speculation but its good to consider nasty ‘what if’ scenario’s)

On one hand we have exchanges of items available in the ring. Taken in isolation this is a very good thing, in it’s simplest form allows creators to reward participants in their scenarios. A slightly more exotic (and questionable) use has already sprung up with an inter-shard market, and finally we have the theoretical transfer to and from a new shard. The second two seem to be not so great, it makes progress and long term actions meaningless if equipment, items, OP rewards can be moved around between independent universes without control.

I suppose a short term solution is only to allow exchanges amongst players on the same shard. It’s not very elegant and a bit insular though, but off the top of my head I can’t think what else they can do. It’s been suggested that banning transfer’s to and from Cho for a period of months to allow it to settle down and get established would work but I don’t think it will. When that time period is up its markets will be full of high level equipment from established players on other shards, making its own inhabitants endeavours if not worthless then much less valued.

Re: New server?

Posted: Tue Oct 03, 2006 3:48 pm
by rothimar
rushin wrote:When that time period is up its markets will be full of high level equipment from established players on other shards, making its own inhabitants endeavours if not worthless then much less valued.

I hadn't thought of this aspect yet... what would the point in crafting on Cho be if items and equipment can be purchased cross-server?

I, for one, am glad Nevrax is reviewing their options in this matter.

Re: New server?

Posted: Tue Oct 03, 2006 3:54 pm
by raynes
Marjo wrote:We have to expect more people to come try and play Ryzom with the Ring release. Keeping only the current shards wouldn't suffice.
Wow, you have some huge expectations. I hope they come true, but somehow I don't think they will.