I am certainly not setting the suggestion aside, but rather pointing out that it isn't essential to the survival of the game. There is a difference. I did not say it was a stupid idea, or any such nonsense.
Personally, I would much rather see the existing features finished/fixed before the introduction of a feature most games do just fine without. A good RP'er doesn't need a new game mechanic to marry in-game.
Don't mistake my desire to see development focus on the existing features that need finishing/fixing, Ryzom Ring, Spires, and UI enhancements as a general dismissal of new ideas. New features are always welcome, so long as they are not introduced at the expense of core/essential/current feature development.
Read my quote in the context it is in, not as a single line pulled out of context to make a point.
rothimar wrote:Marriage RP tools are not a new concept. The first MMO I played (Dark Age of Camelot) had them 6 years ago. Other MMO's since haven't had the marriage mechanics and have done well. Nice to have? Perhaps for some, but I don't see it being essential to the success of a game. Maybe in time Ryzom will have such a thing.
As you see in my complete post, and as part of an ongoing conversation, I have played in an environment where such mechanics existed, and in the almsot 2 years I played DAoC, I heard about maybe 2 weddings. The feature was no where near as widely used as one would think. Many other games that have done well, don't have it.
From my experience, it isn't an essential "make or break" feature, at least not when you compare it to the existing development schedule. Would be nice to have, but will not break the game if we don't have it.
Unfinished encyclopedia missions, unfinished guild halls, limited function apartments, R2, Spires, UI enhancements, etc. etc. are all far more important to me than the ability to use game mechanics to RP a marriage.
mugendo wrote:(grabbed this example quote for quick reference Rothimar)
Many suggestions made can be set aside with the above quote, It's quite a powerful and negative statement.
The example quote can have the effect of the proposor convincing themselves "the game will survive without this feature"....and not bothering to comment ?.
*think* maybe this should be in a "quotes I hate" thread.
As for marriage, There is a strong reason to have this feature in a RP game, especially if it is supported with game mechanics that share inventory for example.
EDIT
I disagree with this statement too, Having features to enhance the RP is always welcome..otherwise we would still be happy with the online text adventures....of course some folk do still play these.