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Re: Musicians/dancers in Ryzom?

Posted: Tue Sep 19, 2006 5:26 pm
by katriell
Umm...There doesn't have marriage mechanics. Marriages have happened (and they've happened in Ryzom, too), but there's no mechanics supporting them. And frankly for things like marriage, there shouldn't be. That's something I'd expect to be roleplayed. You're not providing a tool for RP, you're providing an excuse not to roleplay.

Re: Musicians/dancers in Ryzom?

Posted: Tue Sep 19, 2006 5:31 pm
by ashling
katriell wrote:Umm...There doesn't have marriage mechanics. Marriages have happened (and they've happened in Ryzom, too), but there's no mechanics supporting them. And frankly for things like marriage, there shouldn't be. That's something I'd expect to be roleplayed. You're not providing a tool for RP, you're providing an excuse not to roleplay.
In one game I played there was a mechanic in the game for marriages (it didn't even change surnames to match though) where you could click on a ring and choose propose. It was kinda funny really cause I got a lot of proposals from guys out of the blue that I'd never met before and without a word being said while just standing around. Always kinda puzzled me :)

Re: Musicians/dancers in Ryzom?

Posted: Tue Sep 19, 2006 6:12 pm
by truce1
katriell wrote:Umm...There doesn't have marriage mechanics. Marriages have happened (and they've happened in Ryzom, too), but there's no mechanics supporting them. And frankly for things like marriage, there shouldn't be. That's something I'd expect to be roleplayed. You're not providing a tool for RP, you're providing an excuse not to roleplay.
While not the point of what i was talking about.

I disagree.

From the models i have seen, played The coolest one used an item... kind of like what the above poster was talking about. Once this item was used by both involved, the last name of the willing (as in who ever choose to) switched, and both player’s bank accounts, admen rights and basically holdings became shared. (ammounts ans seproated accounts still exist for each player)

As well as having the things in game that supports the "marriage" of two people. special streamers, outfits, wedding dresses, locations, robes for the actor RPing the "priest" , gift boxes that other items can be placed in ETC..

Your looking at one part of a whole package to support In game RP marriages. While all of that can be account for, having the tools are great to have.

Re: Musicians/dancers in Ryzom?

Posted: Tue Sep 19, 2006 6:22 pm
by rothimar
Marriage RP tools are not a new concept. The first MMO I played (Dark Age of Camelot) had them 6 years ago. Other MMO's since haven't had the marriage mechanics and have done well. Nice to have? Perhaps for some, but I don't see it being essential to the success of a game. Maybe in time Ryzom will have such a thing.
truce1 wrote:While not the point of what i was talking about.

I disagree.

From the models i have seen, played The coolest one used an item... kind of like what the above poster was talking about. Once this item was used by both involved, the last name of the willing (as in who ever choose to) switched, and both playerÂ’s bank accounts, admen rights and basically holdings became shared. (ammounts ans seproated accounts still exist for each player)

As well as having the things in game that supports the "marriage" of two people. special streamers, outfits, wedding dresses, locations, robes for the actor RPing the "priest" , gift boxes that other items can be placed in ETC..

Your looking at one part of a whole package to support In game RP marriages. While all of that can be account for, having the tools are great to have.

Re: Musicians/dancers in Ryzom?

Posted: Wed Sep 20, 2006 12:11 pm
by mugendo
rothimar wrote: Nice to have? Perhaps for some, but I don't see it being essential to the success of a game. .
(grabbed this example quote for quick reference Rothimar)


Many suggestions made can be set aside with the above quote, It's quite a powerful and negative statement.
The example quote can have the effect of the proposor convincing themselves "the game will survive without this feature"....and not bothering to comment ?.


*think* maybe this should be in a "quotes I hate" thread.


As for marriage, There is a strong reason to have this feature in a RP game, especially if it is supported with game mechanics that share inventory for example.



EDIT
katriell wrote: Umm...There doesn't have marriage mechanics. Marriages have happened (and they've happened in Ryzom, too), but there's no mechanics supporting them. And frankly for things like marriage, there shouldn't be. That's something I'd expect to be roleplayed. You're not providing a tool for RP, you're providing an excuse not to roleplay.
I disagree with this statement too, Having features to enhance the RP is always welcome..otherwise we would still be happy with the online text adventures....of course some folk do still play these.

Re: Musicians/dancers in Ryzom?

Posted: Wed Sep 20, 2006 12:48 pm
by ashling
mugendo wrote:Many suggestions made can be set aside with the above quote, It's quite a powerful and negative statement.
The example quote can have the effect of the proposor convincing themselves "the game will survive without this feature"....and not bothering to comment ?.
Alot of those features that don't make or break the game can really add up as well for a nice kinda 'fluff' level. They still don't make or break the game but they are fun and they can make you a bit happier in the game. Well .... they do for me anyway :)

Re: Musicians/dancers in Ryzom?

Posted: Wed Sep 20, 2006 1:19 pm
by rothimar
I am certainly not setting the suggestion aside, but rather pointing out that it isn't essential to the survival of the game. There is a difference. I did not say it was a stupid idea, or any such nonsense. :)

Personally, I would much rather see the existing features finished/fixed before the introduction of a feature most games do just fine without. A good RP'er doesn't need a new game mechanic to marry in-game.

Don't mistake my desire to see development focus on the existing features that need finishing/fixing, Ryzom Ring, Spires, and UI enhancements as a general dismissal of new ideas. New features are always welcome, so long as they are not introduced at the expense of core/essential/current feature development.

Read my quote in the context it is in, not as a single line pulled out of context to make a point.
rothimar wrote:Marriage RP tools are not a new concept. The first MMO I played (Dark Age of Camelot) had them 6 years ago. Other MMO's since haven't had the marriage mechanics and have done well. Nice to have? Perhaps for some, but I don't see it being essential to the success of a game. Maybe in time Ryzom will have such a thing.

As you see in my complete post, and as part of an ongoing conversation, I have played in an environment where such mechanics existed, and in the almsot 2 years I played DAoC, I heard about maybe 2 weddings. The feature was no where near as widely used as one would think. Many other games that have done well, don't have it.

From my experience, it isn't an essential "make or break" feature, at least not when you compare it to the existing development schedule. Would be nice to have, but will not break the game if we don't have it.

Unfinished encyclopedia missions, unfinished guild halls, limited function apartments, R2, Spires, UI enhancements, etc. etc. are all far more important to me than the ability to use game mechanics to RP a marriage.

mugendo wrote:(grabbed this example quote for quick reference Rothimar)


Many suggestions made can be set aside with the above quote, It's quite a powerful and negative statement.
The example quote can have the effect of the proposor convincing themselves "the game will survive without this feature"....and not bothering to comment ?.


*think* maybe this should be in a "quotes I hate" thread.


As for marriage, There is a strong reason to have this feature in a RP game, especially if it is supported with game mechanics that share inventory for example.



EDIT

I disagree with this statement too, Having features to enhance the RP is always welcome..otherwise we would still be happy with the online text adventures....of course some folk do still play these.

Re: Musicians/dancers in Ryzom?

Posted: Wed Sep 20, 2006 1:37 pm
by rothimar
ashling wrote:Alot of those features that don't make or break the game can really add up as well for a nice kinda 'fluff' level. They still don't make or break the game but they are fun and they can make you a bit happier in the game. Well .... they do for me anyway :)

I completely agree...

The issue is, some of the fluff we already have isn't finished yet. ;)

I have no issues with adding new content, as I have said in may replies, but it's the level of importance a couple of posters have expressed regarding some of the ideas presented which I take issue with.

I would much rather see the features we have complete, rather than have more features, all half functional.

Re: Musicians/dancers in Ryzom?

Posted: Wed Sep 20, 2006 1:46 pm
by mugendo
rothimar wrote:
and in the almsot 2 years I played DAoC, I heard about maybe 2 weddings. The feature was no where near as widely used as one would think.

As trader in *another game* i used to organise a lot of RP events including weddings...... sigh I miss that *other game feature* ;)
But I agree with your post

Re: Musicians/dancers in Ryzom?

Posted: Wed Sep 20, 2006 1:51 pm
by rothimar
mugendo wrote:As trader in *another game* i used to organise a lot of RP events including weddings...... sigh I miss that *other game feature* ;)
But I agree with your post

Personally, I think it can be fun if it gets used... would be a nice event. I would just hate to see it developed before something else and then get left to the cobwebs, you know? :)

I'm sorry if I came across a little harsh earlier... I'm still waking up, and RL is a bit stressful at the moment. Been a little on edge.