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Re: Feature Wishlist Part 2

Posted: Tue Nov 02, 2004 5:52 am
by josephm
Cerest, can we get a new thread started with an updated list? I know it'll take your time but maybe another review of the top 50 in case for changes. I'd like to add my vote for perishable items (to the effect of potions)...remove self heal! We could easily make potions of different Q's that would heal different things with an alchemy craft tree...even with 800 hp I'd buy 100hp potions! Add a timer for quaffing like you were swinging a sword!
Mix a few of the mats with Eq mats and BAM we won't ahve an open ended potion craft that people can flood the market. it'll help balance the money in that respect so alchemists aren't super rich since mats are still needed for Eq.

make a variety of looks for each weapon and armor

Posted: Wed Nov 03, 2004 3:36 pm
by merharbr
yeah we want more different types of mobs other then insects sometime, and different styling on armors too so that people can look different instead of just being able to make different colored armor, more customization to outfits basically, and just a wider variety of looks with the weapons and everything

Re: Feature Wishlist Part 2

Posted: Wed Nov 03, 2004 4:29 pm
by svayvti
I'd like to be able to get my mage staff back. The gloves look ugly IMO.

I'd like a vision, or statement of purpose for the forager skill set. What is the goal?

Likewise I'd like a vision or patch goal for the test server. Else another way of how Nevrax intends to gather and respond to feedback. Not everything is ready to go live once it is determined to be bug free.

Re: Feature Wishlist Part 2

Posted: Wed Nov 03, 2004 4:32 pm
by moonhawk
I didnt read all 13 pages of the thread so I´m sorry if I double post someones wish.


Here goes:

- Character animation In first person mode, For example an animation that gives you the impression of sitting down and standing up.
- The ability to walk over things, like fallen trees. It´s annoying when you have to walk around something you really should be able to walk/jump over.


Best Regards
/Moonhawk

Re: Feature Wishlist Part 2

Posted: Thu Nov 04, 2004 9:24 am
by dchoi06
PATCH 1 ROLLED BACK!

Re: Feature Wishlist Part 2

Posted: Thu Nov 04, 2004 12:04 pm
by fuse1001
dchoi06 wrote:PATCH 1 ROLLED BACK!


I second the Roll back

Re: Feature Wishlist Part 2

Posted: Thu Nov 04, 2004 1:25 pm
by amitst
Patch 1 rolled back.

Re: Feature Wishlist Part 2

Posted: Thu Nov 04, 2004 1:38 pm
by haddo
Roll back patch 1 so the game will be fun again. I have only 1 death of dp and I can't see spending less than a few hours clearing it and find it unlikely I will live long enough to not end up with more dp.

Haddo

Re: Feature Wishlist Part 2

Posted: Thu Nov 04, 2004 1:51 pm
by jjm152
Hell, I'll join sparticus' little revolution here:

ROLL BACK PATCH 1!

There. I don't feel much better, but its the truth.

Re: Feature Wishlist Part 2

Posted: Thu Nov 04, 2004 3:13 pm
by raynes
1) NPC's to actually talk to you differently when you reach a certain fame level. If I have 80 fame with a group, they really should be much more friendly to me than at 20 fame.

2) Sign near or on buildings telling what they are.

3) NPCs that say things to you without you having to speak to them. Walking past one and hearing, "how's it going today" it would very nice. Just make sure it's not everytime.

4) As picks wear out like all other equipment, there should be multiple types that give different bonuses. Why shouldn't I be able to make a pick out of choice mats and use less stamnia?