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Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Thu Oct 27, 2005 3:46 pm
by marct
I think this could really work if it was a slower process to move control. Kind of like the front lines approach which has been described in another thread, Or used in oother games as a concept.

I do not think it would make sense to be able to just pick up and attack an area well beyond the reach of your factions current control. In this I mean that the areas would need to be connected and the front-line is where the battling occurs. obviosuly if a region touches many other regions it may be taken from multiple directions.

Besides this, If you do not like it, A longer battle to take control would almost do the same thing. Change your thinking from high HP and High regen rate to SUPER HP and slow gradual regen rate with the addition that the defenders can shore up the defense by utilizing materials and crafters to "repair" the defensive fortification.

Some key concepts:
* A un-inhibited attack on a tower should allow for it to be captured not in minutes, but in hours (maybe 1-2 hours or longer) How to make this interesting, I do not know.
* A tower that did not receive active support (healing/repairing) would not regenerate at a rate that would make it full health before another attacking have returned. (Maybe a half health tower would fully regenerate on it's own in 2 Real life days)
* Possibly having this be multiple towers and not 1 lone tower would assist in the variety. (Varying levels requiring different level players to participate would be nice) Maybe a high level player loses honour for their side if atatcking a lower level tower.
* The number of these towers up in a region could control the HP regeneration rate of the towers.
* Possibly you could attack a remote tower to weaken it, but your side would not take control until the front lines have moved there.
* If you use this method, FvF could be limited to the zones which border faction control. Leaving the established zones as civilian areas.

Advantages:
* Battles for control, BUFF advantages, tp's, etc do not change hourly.
* Many parties can take part in an organized attack over days
* Attacks on multiple fronts have more of an impact.
* Pacifists can contribute to supporting their front lines
* A small group of high levels cannot readily dictate control of the lands.
* Non-PvPers get a place in the control of the lands. I know many factional fanatics whom are not PvP fanatics. (Just make sure they can do this not from the front lines). Maybe they make the items in safe areas and then there are missions to carry the packages to the fornt and once there, they repair the tower.

Other notes.
*The ability to see a towers status(tool tip) and towers that are actively being attacked in the map would be good.

Another brain dump from,

Noin.

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Thu Oct 27, 2005 6:16 pm
by marct
Oh, and the strength of the towers should be variable with the number of active players on the shard. This way if the shard doubles it is not twice as easy to claim atower and move the FvF zones.

I have some OLD posts about how some other variables should be factored into things like number of supremes in a source, etc. If you are interested.

And on the making the 1-2 hour battle interesting, If it was not just 1 tower, but a complex of towers in a small area, thus allowing for multiple to be in range to attack you at times, and multiple able to be attacked at once that would help. This way Aggro locations and terrain would have impact, and directional attacks would be required, etc. If when rebuilt, the towers had multiple locations say 10 towers per complex and 18 possible locations, this would vary the combat so that it was not old and similar on each subsequent attack.

I also thought that it would be good to have to have all towers repaired in an outward radius from the capital. Thus if the nearest tower to the capital was not at full health, the supplies to repair would go to it rather than the front lines. Enfocing the concept of control radiating out from a social hub. Seems pretty logical to me.

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Fri Oct 28, 2005 2:45 pm
by kaetemi
xenofur wrote:Option 3: Civilian, as with PvP-switch off, but with a few twists.
The choice to civilian means requesting special treatment from the Kami and Karavan in exchange for a promise of never actively harming them and is irreversible. This choice is respected by both Karavan and Kami and thus both factions will do everything in their powers to keep their war efforts out of the lives of these homins. This means that the Karavan will dispatch agents to staff the Kami porters in taken regions and vice versa for the only purpose of allowing these homins to pass unhindered. The only price these homins will have to pay are these two restrictions:
The inability to gain any honour points, but they still will be able to gain fame.
The inability to heal Active PvP Warriors in any zone and probably the inability to heal Retired PvP Warriors in zones that have been taken by a faction. (not too sure on the last one)
I need to teleport to the enemy's base... SWITCH... "oops, it was irreversable and they forgot to program a warning message xD"

And Karavan or Kami helping neutrals? For what reason?

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Fri Oct 28, 2005 3:08 pm
by gwythion
kaetemi wrote:I need to teleport to the enemy's base... SWITCH... "oops, it was irreversable and they forgot to program a warning message xD"
Let try to be optimistic I think the devs would realise that this would need do you really want to do this message.
kaetemi wrote:And Karavan or Kami helping neutrals? For what reason?

Well one reason could be to try to show their factions in a positive light so as to persuade the unaligned that they are nice guys really and not the #insert your prefered expletive here# that their opponents make them out to be. There are many reasons for doing something and not all of them involve dappers or immediate reward.

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Fri Oct 28, 2005 4:22 pm
by xenofur
kaetemi wrote:And Karavan or Kami helping neutrals? For what reason?
why should christians be nice to non-believers?

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Fri Oct 28, 2005 7:14 pm
by kuroari
uh oh um maybe we shouldnt start this train of thought

um - hey look! yubos! aww lookat the cute widdle yubos
see how they dance around and stuff...

*cough* yubos

...please don't start this up people?

were all homins here lets not *gets jumped by an angry mob* ...*weakly* get outta hand..?

-Nightblade
Proud Fyros of The Samsara
WEALTH AND GLORY!!!!!!!!!!!!!!!!!!!!!

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Mon Oct 31, 2005 5:00 pm
by lawrence
xenofur wrote:why should christians be nice to non-believers?
Hi guys, just a quick note from me before the discussion here drifts off further into that direction. ;)

Please avoid making references to sensitive religious (real-life) topics. Obviously, various forms of religion exist in Saga of Ryzom, but are purely fictitious and fantasy-based. We should not be comparing or confusing them with religion in real-life. Due to our players coming from many different cultures, having different religious beliefs; referring to controversial religious topics can result in hot debates. We therefore have a relevant paragraph in our forum rules & Netiquette.

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Mon Oct 31, 2005 5:39 pm
by grimjim
lawrence wrote:Hi guys, just a quick note from me before the discussion here drifts off further into that direction. ;)

Please avoid making references to sensitive religious (real-life) topics. Obviously, various forms of religion exist in Saga of Ryzom, but are purely fictitious and fantasy-based. We should not be comparing or confusing them with religion in real-life. Due to our players coming from many different cultures, having different religious beliefs; referring to controversial religious topics can result in hot debates. We therefore have a relevant paragraph in our forum rules & Netiquette.
Can we please get some feedback and information other than forum control on the many, more serious (in reference to the game) issues that have been raised at some point?

Cheers.

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Tue Nov 01, 2005 11:33 pm
by katt31m
I agree, how about some answers or feedback on our questions? Instead of "full speed ahead and damn the consequences".

Xendarin

Re: Global Faction PvP - Claiming Territories For Your Faction

Posted: Fri Nov 25, 2005 4:16 am
by omsop
i am going give it one more month, but if i find any of this interferes with my Diggin, Crafting or the buying of the Upgrades of ANY racial plan i ALREADY have, the month WILL be my LAST, for months people have complained about the amount of PvP being introduced, yeah yeah we heard it, its part of game only, but this was NOT mentioned when we all started buying our plans and leveling other lands, so the Non-PvPer's are to suffer more for a part of the game that was never there from the begining.