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Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 3:23 pm
by basicart
grimjim wrote:I don't think you could be more wrong on that.

This over concentration on PvP seems like a wasteful and potentially deadline sideline for the game and doesn't make sense in the context of the game as played or built up.

Best case scenario there's more to it than it seems and the outposts are enough of a reward by themselves without the dubious 'bonus' of PvP.

Worst case scenario, PvP doesn't attract new players because its not what SoR's rep or appeal is based on and it drives away the current players who fairly resoundingly (as a whole) aren't that keen on free for all griefing.
There really are alot more people that PvP then you think and more still that would fight for / defend Outposts quite alot of guilds and players took part in the PvP Hostage event so it just go's to show that they will do it if its fun.

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 3:51 pm
by hans1976
basicart wrote:There really are alot more people that PvP then you think and more still that would fight for / defend Outposts quite alot of guilds and players took part in the PvP Hostage event so it just go's to show that they will do it if its fun.
This post hits me in the wrong spot for several reasons.
Firstly, I hate the "Invisible masses" argument used in any discussion. You are not the one to speak for the masses, you can only speak for yourself.

Secondly, PvP on outposts is *not* the random killing of people who set foot in the open PvP area's we have now. It will (hopefully) consist of declaring war, making alliances and diplomacy. These two are different things.

Lastly, open PvP (random killing in the open PvP area's) is *not* the same as an event. That is a PvP event, as the Matis arena events would be. Storyline and so on.

My opinion is that PvP can be fun if put in the right setting for me. Look, I mentioned for me. A fun thing for me would be to help a allianced guild defend their outpost in war. Another fun this is moving war away from my door through diplomacy. And most fun I would find to be able to fight side by side against the Kitin with the one I fought or will fight with over an outpost.

Re: PvP, the devil

Posted: Sat Jul 16, 2005 3:58 pm
by ixianuk
geezas wrote:In my expriance pvp is major fun if you can let go of your fear if being killed. And don't give anything about the loss of your own characters life.
(I played AO/UT that's about all my pvp experiance comes from)

Running around with 12 other people in a instagib deathmatch is something everybody should try once and see if they still don't like pvp *ZAPP* *SPLAT* :D

Snaring everybody (even your own side by accident) can get you some new words for the foul language collection :p Trying to kill a much superior adversairy with 4 people and still beating the dust every time :( But that is war, somebody is alway's stronger and better organised or equiped and 1 must win) Sniping off wounded and stuck people was low and fun at the same time. *evil grin*

One thing that botherd me was the hatred and insulting name-calling caused by pvp.
LOL do you play UT 2k4 i do for sure :D its an ace game tbh

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 4:05 pm
by basicart
hans1976 wrote:This post hits me in the wrong spot for several reasons.
Firstly, I hate the "Invisible masses" argument used in any discussion. You are not the one to speak for the masses, you can only speak for yourself.

Secondly, PvP on outposts is *not* the random killing of people who set foot in the open PvP area's we have now. It will (hopefully) consist of declaring war, making alliances and diplomacy. These two are different things.

Lastly, open PvP (random killing in the open PvP area's) is *not* the same as an event. That is a PvP event, as the Matis arena events would be. Storyline and so on.

My opinion is that PvP can be fun if put in the right setting for me. Look, I mentioned for me. A fun thing for me would be to help a allianced guild defend their outpost in war. Another fun this is moving war away from my door through diplomacy. And most fun I would find to be able to fight side by side against the Kitin with the one I fought or will fight with over an outpost.
Would you rather then that Umbra was non PvP and there was Patrols back in there?

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 4:28 pm
by grimjim
basicart wrote:There really are alot more people that PvP then you think and more still that would fight for / defend Outposts quite alot of guilds and players took part in the PvP Hostage event so it just go's to show that they will do it if its fun.
No, it goes to show they'll do it if there's some point or a bit of story behind it. The hostage event was a bit of a disappointment on that score but the earlier one chasing down/protecting the Guild of Elias reps was good. That's PvP in a context, as part of the story, with a genuine point to it.

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 5:04 pm
by hans1976
basicart wrote:Would you rather then that Umbra was non PvP and there was Patrols back in there?
I really am getting the impression you totally missed my point.

1: Open PvP is not MY thing. You may OPvP all you like, just I choose not to be part of it. This game enables me to stay out of Umbria, so no problem there. If I choose to go out there, obviously I adhere to the rules there, hence OPVP could find me, even if I wasnt looking for it.

2: Open PvP without any meaning is something I CONSIDER to be stupid. Just not my thing. See point one.

3: Every one can play the game they desire, just one has to take responsibility for one's actions. How this is accepted or not accepted by others is their game. Respect that.

4: Using arguments that are based upon nameless masses that just didnt spoke up, is something I find a horrid thing. Speak for yourself and for yourself only.

And to fire this thing up:
Respect is something I give you for free, please do the same to me and to others. I respect the way you choose to play this game, please respect me and my gameplay. This implies that if you find me in a OPvP area and you have the massive urge to nuke me without warning, I can respect that. Badmouth me in region, you loose respect. Flame me when I choose to report you as a ganker/griefer, you loose more respect. Respect is given, respect can be taken away as well.

Now Basic, looking back at my post, I see most is not personal and nothing touches the Umbria question. About Umbria: either patrols of Kitin or roaming bandits killing me, what is the difference. If it happens too often, either I can stay away or arm me against that thing that gets me killed. Be it players or the environment killing me in a place I want to be, this killingentity can expect a reaction sooner or later.

Well, clearer like this I find hard to do. I just hope you understand.

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 6:35 pm
by vinnyq
Power to the People, Frydeswinde, Power to the People!

You know, the PEOPLE!

heh.

Just like to add that in a previous ... not so pleasant ... thread, somone stated that it's just a game, get over it! Getting killed on Atys doesn't mean you get hurt in RL. You cant do magic and fly around in RL!

While this is true, I see a weird reversal of casuality in virtual worlds, where words hurt more than actions. In game like RYL, the opposing Human an Demons can not talk to each other at ALL, so they treat each other as MOBs. "Oh no! Demons on the Radar! Run! or, Oh no! Demons on the Radar, let's get him!". It's fun, exciting, and not one ounce of bad blood. The purpose and intention are clear, kill or be killed.

But on Atys, that can't happen, all homins have to learn to both fight and co-exist with each other, even if they are enemies. I can't just "treat you like mobs", because MOBs can't talk, and you can.

As long as you're respectful of other players, PKing isn't bad at all, and can be loads of fun.

(disclaimer: this is just my opinion I am not deciding for others how to play the game)

(do I need to put this disclaimer in every post? )

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 8:41 pm
by grimjim
NEW ANNOUNCEMENT!

Roleplay only zones!

Whole areas of Atys will now be declared Roleplay Only zones.
Anyone not roleplaying, making OOC statements or using inappropriate language or acting out of character for their avatar in these areas will be instantly killed and respawned at the nearest spawn point, regardless whether they like roleplaying or not.

Additionally, a new feature, in game Academies, which can only be gained, maintained and protected through roleplay and that give considerable in game bonuses will be enacted. To get an academy your entire guild must display knowledge of the game lore, demonstrate roleplay ability and write at least 1,000 word character backgrounds for their characters.

****
Now... how would that go down with you PK fanatics, eh?

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 8:50 pm
by basicart
I would love a RP only Zone would give me a chance to play extremist Karavan and PK with out peeps getting overy upset about it :D (maybe)

Re: PvP, the devil: or (to P or not to P?)

Posted: Sat Jul 16, 2005 8:54 pm
by vinnyq
How tall are you Basic? :D

*make swoooshing noise*