mithur wrote:I think that PowerLevelers are a minority, too. Most people level their first 250 more or less quickly (Well, I haven't any 250 and I'm here 9 months... and I never RP), and while they do, and when they archieve that 250 (In combat, ele, heal...) they are playing the game (This is, boss huntings, expeditions, treks, OP Battles, Guild task, fame, enciclopedia, etc...).
There are a lot of things in the game that you can do without being grinding all the time. And, Most players I know, take one or two masters in a year, because they aren't in a hurry for that.
I mean, there are little RP'ers, but there are little level burners too. Hey! You can see the sample in this forums... there are more or less the same level burners than RPers. The most people are in a middle of that.
Aye power levelers are a minority! You may find a handful of RP'rs ingame if your lucky, what you see on the roleplay forums, doesn't corrolate to what happens ingame imo!
Your right the average player wants to do everything, boss hunts , leveling, the encyclopedia, fame, player run events, all these things the average player can get through in months, then they become repetitive. Outposts are mostly uneven, Kami perhaps winning 20% of the time since they were first introduced! My point is for the average mmo player Ryzom doesn't have that "just abit more" , thing about it, the thing that makes it addictive!
To touch on outposts again! I think it was a mistake to make Ryzom so player governed. It goes for different aspects of the game! But if you put to much power into the players hands, they will mess things up. Because inequality is in human nature. If Nev had forced a strict balance mechanism from the start between factions and other things ingame, we would have had more equality and both factions would have had the sense of achievement which inturn would perhaps have lead to more players now!
I'll put it to the developers that Karavan aligned players have been playing a different type of Ryzom for a long time! Losing for such a long time and so consistantly has a demoralising effect on players. When a person plays a game of course they don't like losing, so they will hate losing consistantly. It's not about not having access to OP Produce, it's just about coming home from a crap day at work, and having to face a 5th OP loss of the month. With Outposts as our only end game content, for the average casual Kami aligned player there is no end game content worth playing!
** A perfect example of the good balancing the developers had used was in episode 2: the sanctuarys. The players were lead to believe they were to fight over the Materials needed to create their Sanctuarys, alot of PvP and alot of digging later! At the end of the Episode 2 Both factions and all races had the same amount of santuarys. No amount of digging from one faction would have stopped the fact that all races were going to have their own sanctuary, The illusion was there, but mechanically the devs had control over the construction bars the whole time, and it ensured everyone was happy in the end!