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Re: Feature Wishlist.

Posted: Sat Oct 02, 2004 4:09 pm
by cerest
kierstad wrote:vBulletin Wishes:
*Visual notification of whether or not a mod/gm/dev posted in a thread. :)



Do you mean at the top? Because right now there is. All of the GMs and devs and CMs (me included) have it in their signature.

Re: Feature Wishlist.

Posted: Sat Oct 02, 2004 6:33 pm
by solmor
I have been thinking about the end game of this game, and it almost seems that it could be doomed as soon as people get to the endgame. Currently, there is almost no difference in races besides the way weapons look, and the new racial abilities. But what would make someone want to start a new character if its almost the same as the last one, since there are no predefined characters... 2 characters with everything maxed out will be the same no matter what... making it almost pointless to create another... this is what i was thinking... may not be the best idea... but there could be some end game towards it...
1. add in a race vs race pvp system, kinda like daoc but do not ruin it with a stupid patch like NF did. have rewards in it and keep an active eye on it at all times

2.make classes... but do not make them real classes... for example... when you chose ure 3 packs in the beginning... you can choose ure primary line, ur secondary line, and ure tertiary line... in ure primary line u can go up to 250... secondary 167(2/3 of 250) and tertiarty 83(1/3 of 250).... therefore... not everyone is the same once they get to the endgame... making there a reason for you to start up a new character....

3.or instead of 2... make it so u can only max out one line...and bring hte rest to 150... or something along that sorts...

please comment freely but do not just throw down my ideas, as we are trying to be constructive and get somewhere in this thread.
thank you

Re: Feature Wishlist.

Posted: Sat Oct 02, 2004 6:58 pm
by ayne31
solmor wrote:2.make classes... but do not make them real classes... for example... when you chose ure 3 packs in the beginning... you can choose ure primary line, ur secondary line, and ure tertiary line... in ure primary line u can go up to 250... secondary 167(2/3 of 250) and tertiarty 83(1/3 of 250).... therefore... not everyone is the same once they get to the endgame... making there a reason for you to start up a new character....

3.or instead of 2... make it so u can only max out one line...and bring hte rest to 150... or something along that sorts...

I wont comment - just curious why you think is would improve gameplay.

Re: Feature Wishlist.

Posted: Sat Oct 02, 2004 8:59 pm
by stellus
A Dev Digest! Keeps track of all posts made by a GM, developers,or community liaison!

Re: Feature Wishlist.

Posted: Sat Oct 02, 2004 10:08 pm
by wicker
Invulnerabity:

I wasted 70 points for invuln 2. Pretty much a worthless skill. Never enough time to run anywhere and not enough time to actually regain HP. Plus you can't hit with it! Needs to be a lot longer and get to use it a lot more and get to HIT while using it.

Warcry:

Also needs to be longer and get to be used more often.

Re: Feature Wishlist.

Posted: Sun Oct 03, 2004 5:39 am
by tingqua
humble wish,,,

1 : /follow macro (key bind)
2 : Team member Target macro (key bind) : just like most mmo has... S/a EQ , DAoC, AO, etc etc,,

Re: Feature Wishlist.

Posted: Sun Oct 03, 2004 2:28 pm
by zzeii
Here's something that I'd like to see:

Aura/power stanza's refreshed automatically upon death and respawn. (Not when you go into a coma and get revived though).

Yea, and how about a stealth ability. Like say....sneak? You see a mob laying down, back towards you 5m away, at night, pretty much sleeping. Once would think you could sneak by it ey?

Re: Feature Wishlist.

Posted: Sun Oct 03, 2004 6:03 pm
by toddl
My feature wishlist:

1) Heal over time spells. I've been playing a healer and I am having to hit waaayyy too many f-ing keys during fighting. It wears me out after awhile. I'm jealous of the linkers. Just give me a nice HoT spell that I can cast on the MT sometimes so I can veg out and watch the battle ;-)

2) Esc key clearing unecessary windows (trade, inventory, crafting, etc.).

3) Some way of visually sharing your map information with other players. Like if I have something flagged on my map, I would like to be able to share this location with a friend. I would like to be able to show them my map (and ideally they would be able to "copy" any flag location they like onto their own map).

4) Fix the Sap Crystal / Crafting / Cristalize / Inventory bug. I use my wand and sometimes fill up other peoples wands for them. This is an annoying bug.

5) More keyboard commands without having to make a macro - i.e. things like /follow, /assist, etc.

Re: Feature Wishlist.

Posted: Mon Oct 04, 2004 9:23 am
by suldrun
In the Guild window, show who is online and who is not (I don't feel like putting everyone from my guild in my contact list just to know who's there)

Re: Feature Wishlist. sending a group say when casting

Posted: Mon Oct 04, 2004 5:29 pm
by oddie
I would like to let my team mates to know I am casting by sending a group say when I cast. I have looked through the macro and see no way to do this in the preset macros.

i.e. I set up a macro to cast a heal on team mate and at the same time have the group say "Healing <name> in 2 seconds".

Any other macros to cast spell 1 pause, spell 2 would be nice too.

And I heartily agree we need escape key for windows not stickied.

Also the forage for 50m, when i cast i get the meters to the material, but no other clues as to direction, of course I have not used this a lot yet, so maybe i missing something. But I could use some more clues to find the material or more time to find it.