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Re: ranged needs to be fixed.

Posted: Thu Mar 10, 2005 2:38 am
by tetra
malkor wrote:Mai thinks that ranged is more difficult to work than melee (b/c of bulk and price for ammo, etc.). That's why more people do melee. If you want to power-level, you just can't manage with ranged unless you're just trying to steal xp by shooting once or twice. As far as mai think, meh that's fine.

Ryzom isn't always about being the most powerful you can possibly be, if it was everyone would be X or Y. If you want to, that's fine, but it's not what I enjoy about the game. There are plenty of brackets that arn't as "good" as other ones, take Close Combat (which I happen to like a lot). It's very different than other fighting styles, and doesn't work well with the usual role of a DD melee person.

Mai thinks level isn't an end in and of itself, it's a means to whatever end you chose. You're welcome to disagree with me, but I'll be doing things like dagger fighting, ranged, etc because I think they're fun. I may never hit lvl 250 Master Pitol, but I'm fine with that :p



There is a difference between "not being the best" and "not being viable" or even "not being useful". Damage and stamina burn for rifles is abysmal, the actual range for range is less than magic unless extremely uber mats are used to get close to magic with a ranged credit, not to mention that due to mat use burden and required AOE on ammunition launchers and autolaunchers are utterly nonviable on a good day.

Re: ranged needs to be fixed.

Posted: Thu Mar 10, 2005 3:49 am
by hunter17
malkor wrote:Mai thinks that ranged is more difficult to work than melee (b/c of bulk and price for ammo, etc.). That's why more people do melee. If you want to power-level, you just can't manage with ranged unless you're just trying to steal xp by shooting once or twice. As far as mai think, meh that's fine.

Ryzom isn't always about being the most powerful you can possibly be, if it was everyone would be X or Y. If you want to, that's fine, but it's not what I enjoy about the game. There are plenty of brackets that arn't as "good" as other ones, take Close Combat (which I happen to like a lot). It's very different than other fighting styles, and doesn't work well with the usual role of a DD melee person.

Mai thinks level isn't an end in and of itself, it's a means to whatever end you chose. You're welcome to disagree with me, but I'll be doing things like dagger fighting, ranged, etc because I think they're fun. I may never hit lvl 250 Master Pitol, but I'm fine with that :p

May be fun and games for you, but others it's what they want to master, and prove to the rest what they can do, idly occupying an optimal group space to hit hilarious numbers does not fit into the above

Re: ranged needs to be fixed.

Posted: Thu Mar 10, 2005 6:02 am
by tetra
usinuk wrote:11 hpm + hit rate 6 = around 20, call it 22 hpm to juice things
Acid 7 w/no time credits = 2.8 cast speed = 21.4 hpm * 96% speed = 42 hpm

So, acid 7 = 42 hpm * 400 = 16800 DPM
q70 launcher = 22 hpm * 576 = 12676 DPM

This disparity of course gets far worse after level 100, where double missile doubles that DPM total. And launchers are the single best ranged weapon.

And hits? Thats what you have concentrate for.

Launchers are good though. A 99% dmg q80 2h axe does 212 * say 25 hpm for a good one = 5300 * inc damage = 10600 dpm versus a q80 launcher at 636 * 22 hpm = 13992 dpm.


I was just reading over some of the recent posts in this thread and this struck me as something that needed pointing out :P . I don't believe that you can actually physically carry 22 launcher shots.

Re: ranged needs to be fixed.

Posted: Thu Mar 10, 2005 11:06 pm
by hunter17
tetra wrote:I was just reading over some of the recent posts in this thread and this struck me as something that needed pointing out :P . I don't believe that you can actually physically carry 22 launcher shots.

Yeah well explained too usinuk, putting the damages compared to each other :)

Re: ranged needs to be fixed.

Posted: Thu Mar 10, 2005 11:11 pm
by vinnyq
I was just reading over some of the recent posts in this thread and this struck me as something that needed pointing out :P . I don't believe that you can actually physically carry 22 launcher shots.


Bring a packer and load it ups with ammo, Tetra!

(j/k)

Re: ranged needs to be fixed.

Posted: Thu Mar 10, 2005 11:12 pm
by dc77066
tetra wrote:....

Anyone figure out what Tetra's sig means yet?? If he explained it can you point me to that thread... it's really bugging me, me not knowing.

Re: ranged needs to be fixed.

Posted: Thu Mar 10, 2005 11:22 pm
by blaah
dc77066 wrote:Anyone figure out what Tetra's sig means yet?? If he explained it can you point me to that thread... it's really bugging me, me not knowing.

http://www.dodoskido.com/archives/001609.html
:-)

Re: ranged needs to be fixed.

Posted: Fri Mar 11, 2005 12:22 am
by tetra
blaah wrote:[/url]
:-)


Shhhhh don't tell :P This one explains a bit more :) in general i think :) .

Re: ranged needs to be fixed.

Posted: Fri Mar 11, 2005 2:18 am
by malkor
hunter17 wrote:May be fun and games for you, but others it's what they want to master, and prove to the rest what they can do, idly occupying an optimal group space to hit hilarious numbers does not fit into the above


I guess you're right, it is fun and games for me. I'd suspect that's because Ryzom is a game, and it's fun. If you disagree, feel free. I've simply found that in this game, with how long it takes to get things fixed, it's more constructive to enjoy what you have rather than worrying about perfecting things. That's all I'll say. Be happy! :p

Re: ranged needs to be fixed.

Posted: Fri Mar 11, 2005 3:11 am
by jgi47ak
I wish I had more time so I could respond quicker but I'll try to respond to most things said so far.

usinuk, I know I was wasting mats using q80 ammo in a q50 gun. I was just trying to show that at lev 55 range I could do more damage than a lev 55 elemental mage fairly (and see if tetra looked into range enough before he started whining about it to know that q80 ammo in a q50 gun would only do as much damage as the lev 55 shooter or q50 gun would allow). I'm lev 65 2-handed melee. My heal self 800 comes from my lev 128 heal or lev 133 forest forage but I would have survived without using it anyway. If I could de-level myself temporarily to do the experiment I would have. As for affording the equipment digging is still free and getting range crafting up to lev 50 that would be required to make the q50 gun and q50 ammo wouldn't take that much time. As for "It also looks very much like you didn't pull 2 or 3 at once - which even with your bloated stats would have killed you. This is a huge problem with launcher ammo and the AOE effect." Maybe you should note I killed the first one before it hurt me. If I pulled 3 at once, I would have killed all 3 before they got to me (using far less ammo too).

To Rogmar the Fyros Heavy Gunman, I plan on doing a similar experiment with my rifle and I'll post the results soon.

To tetra, I don't carry 22 shots on my character. I carry 12 shots taking 180 bulk and another 12 on my packer with the rest of the packer's space to hold ammo mats so I can craft more ammo in between fights. (This is the 2nd time I've said this maybe you will read it this time.) I can go back and do my launcher experiment with q50 ammo but I'll do the same damage because I'm lev 55 using a q50 gun. My q80 ammo normally does 474(636) damage. Acid 6 first becomes avialable to an elemental mage at level 55 doing 195 damage. Even with 100% elemental damage amps, I would still be doing more damage than the lev 55 mage and my shots would stick more often than the spells would.

To everyone, I'm sure at lev 100+ levels an elemental mage can do more damage than a range fighter but I have only claimed that right now at lev 55, I can do way more damage than a lev 55 elemental mage.

Ivarion
Gladius Jenae(hopefully)