I fully agree (de)buffs in Ryzom should work via some kind of link system... to prevent the situation Keiko points out, where it just becomes a "must" to have every buff up on every party member all the time.akovylin wrote:From other point of view i think there can be found ways to introduce useful buffs/debuffs in Ryzom mechanic with links:
Yes, that's a good point. If you want to make mobs more damage type dependent (for example), don't instantly make every mob immune to all but one damage type, start by giving them 10% resistance and see how that goes.arfindel wrote:I strongly believe Ryzom needs continous fine tunning not large scale revamps.
I can't really blame the newbies for that. If you're just learning the game mechanics, it's fine to have everything work on everything. Complication is for the higher levels.arfindel wrote:They did that to some extent on the new newbie island and it was later revamped at the cryes of certain newbies that it was too hard *sigh*.

Already stands for New Player Experience and Non-Player Enemyiphdrunk wrote:(NPE, to be added to the acronyms list)
