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Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 12:50 pm
by dakhound
qurzo wrote:Lol, there is that stupid argument again, what does justify the current situation then? Im really curious why neutrals should not have acces to PR tp's.
because tp's are a reward for supporting your faction, without this reward why would anyone bother,

I can imagine the "neutral for access to all tp's" ppl, how would this be in the spirit of the game?
neutrals have chosen not to support a given diety therefore the factions should not support them, if this had been implemented from the start maybe we would not be having this conversation but it wasnt.

Neutrals also get the SAME amount of tp's as the factioned players.

I know the solution to this problem tho = make it so you HAVE to faction, oh wait, you dont like that one do you

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 12:50 pm
by ashling
tigrus wrote:I didnt say i aint prepared, I said I wait until he throws the punch, that doesnt mean he will hit;P
Dodging or blocking is doing something about it though and that's all Grims example said. Not that the only thing to do in that situation was to punch them first. :p

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 12:55 pm
by ashling
dakhound wrote: I know the solution to this problem tho = make it so you HAVE to faction, oh wait, you dont like that one do you
Well to be fair, no one would like that one. We'd see complaints starting about how there are people on each side that just completely ignore the factions and don't ever support their side in battle or roleplay.

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 12:59 pm
by dakhound
ashling wrote:Well to be fair, no one would like that one. We'd see complaints starting about how there are people on each side that just completely ignore the factions and don't ever support their side in battle or roleplay.
thats fine, karavan already have those who dont support the faction ;) (blatant baiting btw)

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 1:03 pm
by ashling
dakhound wrote:thats fine, karavan already have those who dont support the faction ;) (blatant baiting btw)
That's ok, I'm not karavan ;)

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 1:04 pm
by sprite
ashling wrote:Well to be fair, no one would like that one. We'd see complaints starting about how there are people on each side that just completely ignore the factions and don't ever support their side in battle or roleplay.
Sounds fine to me, then the Kamis have the same problem we do. Share the problems ! :D
And yes I know I just ignored my own plea to stay on topic, but this at least refers to a 'solution', however unpalateable, instead of a complaint.)

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 1:24 pm
by ashling
sprite wrote:Sounds fine to me, then the Kamis have the same problem we do. Share the problems ! :D
And yes I know I just ignored my own plea to stay on topic, but this at least refers to a 'solution', however unpalateable, instead of a complaint.)
Just watch all the neutrals in an amazing bit of poetic justice join the karavan side ;)

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 2:32 pm
by qurzo
dakhound wrote:because tp's are a reward for supporting your faction, without this reward why would anyone bother,

I can imagine the "neutral for access to all tp's" ppl, how would this be in the spirit of the game?
neutrals have chosen not to support a given diety therefore the factions should not support them, if this had been implemented from the start maybe we would not be having this conversation but it wasnt.

Neutrals also get the SAME amount of tp's as the factioned players.

I know the solution to this problem tho = make it so you HAVE to faction, oh wait, you dont like that one do you
So most are in faction because the tp reward in PR?
Then im lost entirely, why bother with a faction if tp's are not important in PR?

p.s.
Im alligned, just for the fun of it. Don't need the silly remarks about what I like or don't like.......lets keep it nice.

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 4:58 pm
by grimjim
tigrus wrote:So you are unable to adapt to changes?
You do realise that the dinosaur's died out because of that right?
What changes? Unjustified, un RPed, unheralded things happening for no reason. To be adaptable there have to be options. This was just... well, nothing, affecting a well established background and playstyle.

This is a game remember, its a balance between factors and one of those is keeping playing enjoyable for all.
tigrus wrote:Why cry when its not even happened? Its been suggested, no need for the whine. YET.
Once you let something happen it's often too late.

Re: Faction Nerfs...

Posted: Mon Jan 08, 2007 5:00 pm
by grimjim
sprite wrote:Sounds fine to me, then the Kamis have the same problem we do. Share the problems ! :D
And yes I know I just ignored my own plea to stay on topic, but this at least refers to a 'solution', however unpalateable, instead of a complaint.)
What problem that you have?
The 'Kamivan' are playing it much closer to the lore and background of the game, particularly the Tryker ones. Its the others that aren't so much.