akm72 wrote:None taken by me
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Please excuse my double-posting**
There is one more point I would like to make, Mioette. I could have just as easily become a member of Samsara, Evolution, Red Ribbon Army or any of the other Tryker guilds (I believe I was approached by all of them...yes, even the Samsara...in my first 2 days). This was the point of my original post here: I went with the guild that made me feel most welcomed and like more than just "another newb to increase their numbers with". Again, I mean no offense, but a guild recruiter comes up to someone they have never met and the first thing they say after "hello" is: "Wanna join my guild?"...my first inclination is "no". The impression I get from such behavior is that the guild is more interested in quantity, and not quality.
When I was approached by Spiff (a Tryker), I was getting my rear-end handed to me by a Clopper (lol) and he healed me and we began talking. As I said, we talked about the Lore and about Jena, about the lakelands and about Trykers. His first words were not: "Wanna join my guild?". We had fun, and a bond grew - it was later that day when I joined OmegaV.
But again, I have gotten off the point of my original post....the fact is that my Tryker felt very welcomed almost from the start, whereas my Fyros felt lonely, abandoned by the gods, and ignored by other players. Had I started playing the game with the Fyros character and met with that kind of "welcome", I may not have continued playing the game, much less ever even considered becoming a Kami (not that I would want to be Kami for my own personal choices). Where are the recruiters in Pyr? Where are the Kami that want to make new players feel welcome? This is just my own observation, but if Pyr "felt" as friendly as Fairhaven was....perhaps their numbers would not be dwindling.
I don't know if it was you or someone else that posted it, but I do agree that it seems like most new players seem to choose Matis. I'm not sure why that is, but perhaps it is something the Devs could study. Both Pyr and Zora seem to be near-ghost towns whenever I've visited them - yet Fairhaven and Yrkanis seem to be bustling metropolis'. Right from the start this would tend to set the "odds" more in the Karavan favor.
As for outposts, I honestly can't think of a solution that would make them "more fair" to all sides (let's not forget those who wish to be Neutral either)...and yet encourage a player-run game world. I do not feel that limiting the battles to just one guild against one guild is the solution. It has it's strong points and it's weak points. As some have said it would only "make the rich richer, and the poor poorer"....yet on the other hand, perhaps OP's *should* only be fought for, won by, and held onto by those guilds that have the honest ability to do so.
Setting the number of those that can attack and defend is not what I would consider a viable solution either. Would "you" want to be told by your guild leader...sorry bub, you aren't good enough to play in our reindeer games! What a horrible way to make a new guildmember feel! But you know that would happen. I went to my first OP battle less than a week after joining OV...I was proabably the worst healer on the server, but by-gosh I had a blast even though the lag was so bad I had to sit at the teleporter and only heal those that came through...but I felt needed, and I felt I was contributing - don't take that away from new players!
As for "cristals" and special OP mats and whatnot...well, I can only say I really don't like the catalysts at all and have largely avoided using them myself. I feel they promote laziness and unfair advantage to those that have them, and a disadvantage to those that do not. As for the special OP mats...that's a tough one. There has to be *some* kind of incentive for guilds to want an OP, and I suppose that's one of them. However, along the same lines, as someone else suggested, perhaps the devs could provide us all with some super-mega-dangerous zones where comparable resources could be looted and/or harvested (not just from bosses).