Jessica, Ryzom and PvP?

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rrwfreak
Posts: 174
Joined: Mon Jan 10, 2005 8:55 am

Re: Jessica, Ryzom and PvP?

Post by rrwfreak »

mrshad wrote:Wow! Well said!

I have stated before that until recently, I though PvP could work in SoR.
Recent events have made me see that it has the exact same problems every other open PvP iteration has.

If we had a game full of roleplayers that were dedicated to the story, and mechinisims to make death have consquences for the murderer and the victim; plus the in game capacity to have alternatives to deadly force...like restrint and long term capture, then open PvP might work. Then it might be done right.

But, those are a lot of ifs and conjectures. Until then, I simply do not see many good implementations.
I like grimjim's suggestion that people that want to gank other players and play their character that way should end up being treated as bandits and outlaws. The more people they kill the more infamous they become as in their civ and race fames drops to 0 after a certain number of kills, and the more hostile "good" npcs become towards them whilest in return the more friendly bandit and outlaw tribes become to them. This would work really nicely in my opinion. Being bandits and outlaws if they come near a city and/or guards they risk being arrested for their "crimes" and if they resist arrest, be at risk of getting pummeled by the guards. Likewise they're only safe haven would be outlaw and bandit camps although I think that to be accepted into an outlaw or bandit camp they should have so much negative fame.

I realize that this might promote more PvP, but it does tie in those actions to the gaming world and also there are consequences to one's actions. If one is defending himself or herself from an attacker then it would be considered self defense and not subject to a penalty. Likewise, a system could be tweaked that involving a faction war or for players that rp based on their faction, there is no penalty as far as your civ fame being lowered and your lawless fame rising, but I think that if one should kill a member of the opposite faction and/or race, that one's own faction and race fame should rise and then what ever faction is your enemy or whatever race of the player you killed, that would lower. Eventually, your fame level in the opposite faction and/or that race would be so low that you would not be able to enter any of that enemy factions' camps or outposts nor would you be able to enter any cities of a race associated with said faction until your fame returned to a more neutral level. Whilest traveling in an enemy factions land, you would be subject to being attacked by patrolling guards as well.

I don't know if this would really solve any problems or not, but it would put forth consequences for a person's actions and make fame much more relevant. I hoping that outpost might make PvP more structered and consensual although we'll just have to wait and see.

I myself am not nor have I ever been a PvP player, but I offer the suggestion based on some of what I have seen and read in the forums here and in several other games I've played. May not be that great of a suggestion, but there it is none the less. ;)
"Yet mystery and reality emerge from the same source. This source is called darkness. Darkness is born from darkness. The beginning of all understanding." Tao Te Ching

I am Dekkert a Fyros master of life, healer of wounds and drinker of fine Firewine, a forlorned lycanthrope, a former member and high-officer of Joe's Hotdog-n-Bagpipe Emporium, a pround new member of Veni Vidi Vici
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