Feature Wishlist Part 1

Come in, pull up a chair, let's discuss all things Ryzom-related.
kazuki
Posts: 65
Joined: Thu Sep 23, 2004 10:00 pm

Re: Feature Wishlist.

Post by kazuki »

I am thinking in the crafting skills tree somewhere a skill to put the crafters label on the item. I am just trying my first crafter now so I admit I am supposing a lot here but.... listening to the regional I hear it, in my interactions with crafters I see it, many crafters take great care and pride in their products. They are like scientists figuring out the best combinations of mats to get the desired qualities in their items (one gave me the vest and pants off his body because he was unable at the time to get the quality he wanted in the armor set he was making for me. Thank you again, Orbawyn).
So what I'm thinking is the offered ability skill to attach the label at 50SP so it doesn't become merely amusing then a dapper or focus fee for the actual crafting and attachment of said label AFTER the item has been crafted (maybe like the Use Item Enchantment button). That way the expense will only be invested in attachment to items the crafter decides they want thier label on.
It will also help those of us who have a devil of a time remembering who made which when we are ready for new equipment.
Maybe harvesters can get a skill to do a bit of alchemy ...
Maybe we can have tattoo artists that can modify our existing tats as we reach milestones in our development...
Sorry its so long but damm I love this game.
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rotor
Posts: 37
Joined: Sat Sep 25, 2004 5:18 pm

Re: Feature Wishlist.

Post by rotor »

From playing other mmorpgs, I'm used to seeing a "Market" forum. Wish we had one for each community of the forums.
callies
Posts: 1
Joined: Tue Sep 28, 2004 8:56 pm

Re: Feature Wishlist.

Post by callies »

Unless I'm pressing the wrong button (usually the spacebar for the closest mob), a way to cycle through targets and other clickable objects within your field of vision? It's tough with tons of spawns infront of you to deliver that excruciating bolt of magic when you have to precisely click on a specific target.

I'd like to revisit the idea about an auto-attack. Sitting to regen stat pools and having to stand -> click target -> execute attack is SUCH an ordeal.

GMs, VERY nice job on keeping an eye on these forums as well as in-game support! (5 minute response on in-game ticket and I almost fell out of my chair!)

Thanks.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Feature Wishlist.

Post by lyrah68 »

My dream list:
Make Ignore WORK, turn it on, I should not hear or see anything that person says on ANY tab, and it should automatically turn OFF incoming and outgoing tells to/from this person.

a location feature, with NUMBERS so I can make IN DETAIL all the nodes I find on my OWN graph paper.

Or better yet, Allow us to store up to 350 map pins, and allow us to zoom in far enough too so that nodes that are 5m apart can have map pins. OR allow us to BUY a map for EACH grade of material nodes, yes it should hurt when we buy it (less than 500 dap or even let one harvest pack include the basic nodes, under 1k for the fine map, and about 1 or 2k for the choice nodes), or a mission to get this? sounds fair to me as long as it isn't "Kill 50 kippee and make it quick it is urgent" (in other words, you aint going to be able to do this until most of the first wave of players are already on the mainland...so map it your OWN danged self)

Matis and the Masked race need VISUAL clues about where to harvest, in Fyros lands you get the pebbles, in Tryker lands you get the jellyfish, but the other two you get???what?? to run around all night prospecting into the VOID?? Sorry that doesn't work for me.

Umm better quality tools, not sure why, but I just think if a mage needs a better staff for their upgraded spells, that Harvesters need a q10 pick, and crafters need a better needle and thread kit etc. Maybe that is just me though. OH and this should be available at the mellee merchant as well. And I think that using the higher end tools SHOULD dramaticaly improve your chances at crafting OR help you NOT destroy a resource node.

OH and most importantly...umm about storage space. Could I get a backpack? What about a BANK? I would like a better way to control where my supplies are in my inventory, and even be able to MAKE a weight reducing backpack. I know the split stacks is coming in first or second patch, but I am ready for it asap.

Ok, I do want to complement your GM staff for the FASTEST in game reply times I have EVER seen. The only time I had to bother a GM, it took him/her a few SECONDS to reply. I thought I was going to FAINT.

I also want to state that it SHOWS that the Devs are serious about this game, you LOVE this product and want us players to be happy...and it seriously shows. THAT is the main reason I was willing to bug the poor guy at EBgames for a week solid. And I bought TWO copies, one for me, and one for my teen aged daughter. (and No I don't tend to buy two of ANY game).

If I don't get ANYTHING on my list, I will still play, prolly until the last server is shut down in ten years or something, but...I still wanted to give my input on this thread.

Thanks in advance for the best game I have ever played online.
*salute*
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lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: Feature Wishlist.

Post by lariva »

1. I twould be nice if map was precise. Horizontally it is fine, vertically however, it is quite a bit off.

2. Functinality to drop a marker by clicking on yourself or team mate and selecting "drop marker" this way i dont have to move off to drop it, and tell my team mates to move a bit since their character prevents me from accessing mark function.

3. Most definately map grid, so you could relay to people as to where you are - i'm a bit tired of telling ppl - "that big tree to the left of arena up on top of the road...." I want 10x10 meter grid at max zoom and 50x50 meter grid on other zooms.

4. With addition of a grid, ability to drop markers over a number of grid segments. With altered color - I.e. select number of grid boxes and mark - the color of the grid is the same as the color of the flag that is currently being used. This way I can mark up spawn area, harvesting locations etc.

Did i forget anything?


vaquero1 wrote:map upgrade yes mayb a grid system so i can say to my guildmates im in area G4 instead of saying im SW of the big hill east of the NW passage almost like a GPS thing but more of a grid lines



MOSDEF ROCKS AND BLACKSTAR KEEP SHINNING
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lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: Feature Wishlist.

Post by lariva »

http://ryzom.hotsubject.info

rotor wrote:From playing other mmorpgs, I'm used to seeing a "Market" forum. Wish we had one for each community of the forums.
kisedd
Posts: 221
Joined: Thu Sep 23, 2004 9:58 pm

Re: Feature Wishlist.

Post by kisedd »

1) I'd like to be able to mark and item or put an item somwhere that I won't give it to a mission giver. When I make 10 Q20 pikes that look just like my uber pike, it's too easy to give it away when they all look the same.

2) Slider bars for the various sound options. I turn up the volume to hear the ambiet noises, and then get blown out of my seat by some Kipees or the lady howling as she fights.
kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Feature Wishlist.

Post by kierstad »

lyrah68 wrote:My dream list:
Make Ignore WORK, turn it on, I should not hear or see anything that person says on ANY tab, and it should automatically turn OFF incoming and outgoing tells to/from this person.
I agree, right now it seems to be rather flaky.

lyrah68 wrote:
a location feature, with NUMBERS so I can make IN DETAIL all the nodes I find on my OWN graph paper.
Although this would be nice, I'm kind of hoping it isn't put in. Way too easy to make bots with a /loc function (harvesting, walkbots, etc). There are a couple of sites (mostly french, german) that do have maps that you can download and print, albeit not the best solution, but you can still mark places on it.
lyrah68 wrote:
Or better yet, Allow us to store up to 350 map pins, and allow us to zoom in far enough too so that nodes that are 5m apart can have map pins. OR allow us to BUY a map for EACH grade of material nodes, yes it should hurt when we buy it (less than 500 dap or even let one harvest pack include the basic nodes, under 1k for the fine map, and about 1 or 2k for the choice nodes), or a mission to get this? sounds fair to me as long as it isn't "Kill 50 kippee and make it quick it is urgent" (in other words, you aint going to be able to do this until most of the first wave of players are already on the mainland...so map it your OWN danged self)
I'd prefer seeing more pins than buying maps at this point. Different sets of pins for different categories of items:
  • Material Sources
    • Basic
    • Fine
    • Choice
    • Excellent
    • Superb
  • General Landmarks
  • Kami/Karavan Teleports
Each group would have a max limit of markers. If they coded markers to be stored clientside, this shouldn't be an issue to increase the limit on them.

lyrah68 wrote: Matis and the Masked race need VISUAL clues about where to harvest, in Fyros lands you get the pebbles, in Tryker lands you get the jellyfish, but the other two you get???what?? to run around all night prospecting into the VOID?? Sorry that doesn't work for me.
Masked race = zorai.
I think they actually do have some visual clues, I can't tell you specifically what they are as I don't really harvest/forage that much.
lyrah68 wrote: Umm better quality tools, not sure why, but I just think if a mage needs a better staff for their upgraded spells, that Harvesters need a q10 pick, and crafters need a better needle and thread kit etc. Maybe that is just me though. OH and this should be available at the mellee merchant as well. And I think that using the higher end tools SHOULD dramaticaly improve your chances at crafting OR help you NOT destroy a resource node.
I agree. Right now if you buy a QL10 tool of any kind and equip it, it changes to QL1 (at least for me, not sure if anyone post 100 level can verify it still happens then?)
lyrah68 wrote: OH and most importantly...umm about storage space. Could I get a backpack? What about a BANK? I would like a better way to control where my supplies are in my inventory, and even be able to MAKE a weight reducing backpack. I know the split stacks is coming in first or second patch, but I am ready for it asap.
Storage space is addressed with pack mounts. Personally I don't want to be able to lug around an unrealistic number of things (even though you kind of do already). It defeats the purpose of having pack animals in the game.
I'm not sure if apartments/guild apartments have separate storage, as I haven't gotten one yet.
It would definitely be nice to be able to sort or compartmentalize your inventory. Mentioned a few times on this thread and I think Cerest included it on the list.
kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Feature Wishlist.

Post by kierstad »

vBulletin Wishes:
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jenuviel
Posts: 101
Joined: Fri Sep 24, 2004 8:56 am

Re: Feature Wishlist.

Post by jenuviel »

I'd like to see emotes in the game; not the pre-defined right-click emotes that are there now, but the ability to type in your own emote sans graphics. Every MUD in existence has this feature, as do all of the MMOs I've played. To be more clear, I'd like to be able to type:

/emote glances up at the sky with a frown, squinting her eyes in the glare.

The resulting display seen by myself and those nearby:

Jenuviel glances up at the sky with a frown, squinting her eyes in the glare.

This is such an essential function of roleplaying that I'm amazed it wasn't included. I'm loving the game so far, but this little detail would add immeasurably to it. When emotes can be user-defined, the playerbase is limited only by its imagination. If Diku MUDs can support the feature, I'm sure Ryzom can! =)
Jenuviel is:
TNN, Tryker Branch: Meg
TNN, Zorai Branch: Shinobu
TNN, Fyros Branch: Vanhi
TNN, Matis Branch: Nereni
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