Re: ranged needs to be fixed.
Posted: Mon Mar 07, 2005 3:34 pm
jgi47ak wrote:I'm lev 55 2-hand range fight and 65 2-hand melee. I use rifles, auto launchers, and launchers with medium armor. I think the main thing that needs to be fixed is people's perception of ranged fight. The gun determines range and hit rate and ammo determines damage. It seems kind of odd at first that a rifle of sap load does just as much damage as a rifle of damage but it makes sense. How can a gun increase the damage of the ammo anyway? Well you could strengthen the barrel to allow a more powerful explosive propellent to be used but the thicker stronger barrel would be harder to cool, slowing down the fire rate and then... well you end up with an auto launcher that does more damage than a rifle don't you? If there were more stanzas for range fight aside from accurate attack and increase hit rate, I wouldn't use them. There's no way I could afford to make my range fighting actions cost more anyway as it is I can't use heavy armor because of the action penalty.
I do more damage than a lev 55 mage at a faster rate (and my shots stick a lot more often than elemental spells as well) unless I run out of my choice 99% damage ammo. I guess it is hard for new characters to start off doing range fight but I think that's mainly because they don't know where to find good damage ammo mats. I didn't start doing range fight until I was lev 40 range weapon craft. I made myself a sap load launcher and 99% choice damage ammo with mats I harvested near Yrkanis and Avalae. Just like a low lev melee fighter who somehow gets his hands on a good damage weapon, I leveled up fast. There was one time where I shot 3 rounds from my launcher and killed 4 gingos for a grand total of 12000XP.
Range fight works great for me.
Ivarion
Gladius Jenae(hopefully)
I'm level 111 in range fight, even with heavy armor on, i can barely kill one baying gingo, and if there were 2, i would be dead for sure, if i switched to my level 66 2h melee, i could easily finish both of them off
as for ammo crafting, it's not hard to find the mats, but i used to harvest them myself, now i just by the mats to craft the ammo, it's not a matter of knowing what mats are needed, everyone knows where the mats are, i use a bowrifle and it does pretty good damage, but if i compared to any other combat class at the same level, they would do way more damage than me
i've gotten a hpm of 20 onto my bowrifle, and a range of about 33.2, i use the rifle over launcher because of the amount of ammo i can use, and i can actually bring it into the canyon for atleast an hour before running out, pistol is just too darn weak so i dropped it
melee and range are just totally unbalanced, i've dueled with a melee fighter who was around level 50 or 60, i used range level 100, i BARELY won because i used melee protection and selfheal to save myself, it's just not balanced
Not only are they itself unbalanced, but also the skill trees
I FREQUENTLY find myself with 50-60 extra skill points with range, the only necessities are about 7 things, the 4 hp/stamina upgrades, hp credit upgrade, and hitrate+/accurate attack, 3 of them come about every 25 levels, and 4 come every 5, so every 5 levels you have 10 extra sp, once you hit a level 25 you end up with 20 extra sp, which you dont even need, for melee when i was a higher level than range by 10 levels, i found myself using every last skill point to buy the various things like circular attack, ignore armor, attack after dodge, beserker, melee protection aura and so on...
Availability is another thing to look at, with the stats i've acquired, q130 is what i can use, i can't find anyone who can range craft bowrifles like that for me, im resorting to q70 rifles i make from the excellent/supreme mats off the market
And jgi47ak, you think it is balanced at those levels, i did too, i thought it was the perfect class until i got higher and started sending more and more tickets about what needs to be improved