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Re: Post Chapter 2 Wishlist

Posted: Fri Feb 04, 2005 2:45 pm
by lariva
Supreme Mats in Race specific lands, see the thread:
http://www.ryzom.com/forum/showthread.php?t=11014

Re: Post Chapter 2 Wishlist

Posted: Fri Feb 04, 2005 6:49 pm
by sathla
A spell you can use to pull corpses to yourself so you can get them out of aggro areas for a rez, and a spell that temporarily hides you from mob aggro.

Re: Post Chapter 2 Wishlist

Posted: Sat Feb 05, 2005 9:00 am
by xcomvic
Forage Gas/Explosions should hit MOBs as well. I never understood how a few people around me could get hit with it, but 3 or 4 bolobis right on top of the source are invul to it...

Re: Post Chapter 2 Wishlist

Posted: Sun Feb 06, 2005 6:08 pm
by petej
A few more harvest prospect filters so i could track/prospect for:-

Excellant and Supreme only
Choice to Supreme
Choice and Excellant only (maybe not needed if Choice to Supreme was available but usefull if the credit cost was lower)

or a filter stanza similar to "Find Better Materials" but one which blocks those mats from being found "Ignore These Materials" ? ,so a combination could be used for example:-

Find Better Materials = upto supreme
Ignore These Materials = upto fine
= Choice to Supreme

Re: Post Chapter 2 Wishlist

Posted: Sun Feb 06, 2005 6:39 pm
by buzyb77
xcomvic wrote:Forage Gas/Explosions should hit MOBs as well. I nevre understood how a few people around me could get hit with it, but 3 or 4 bolobis right on top of the source are invul to it...



i agree and that Gas would be a great way to get them mobs out of my sight line

Re: Post Chapter 2 Wishlist

Posted: Mon Feb 07, 2005 8:46 am
by figgybee
xcomvic wrote:Forage Gas/Explosions should hit MOBs as well. I never understood how a few people around me could get hit with it, but 3 or 4 bolobis right on top of the source are invul to it...


But do the mobs then agro you? It would be kind of a pain, particularly for harvesters with low levels in melee.

Edit: forgot to add, and sorry if this has already come up...

It would be good if, when a character visits the hairdresser in another land, they could get that race's hairdos and colours. :)

Re: Post Chapter 2 Wishlist

Posted: Mon Feb 07, 2005 9:01 am
by xcomvic
figgybee wrote:But do the mobs then agro you? It would be kind of a pain, particularly for harvesters with low levels in melee.

Edit: forgot to add, and sorry if this has already come up...

It would be good if, when a character visits the hairdresser in another land, they could get that race's hairdos and colours. :)


dunno, thought about it, and it would add some spice if they did aggro, but then again, it would be cool if you could do the damage and get away with it...

Re: Post Chapter 2 Wishlist

Posted: Mon Feb 07, 2005 7:12 pm
by aldrikoy
Some sort of way to designate your avatar as in Roleplay mode.

This idea has been brought up in several threads by several different players, including myself in one, but I don't think it has made the wish list yet. (At work, so couldn't take the time to review the entire thread. ) ;)

Different ways to do this: title additions; a rp icon on the other side from the guild icon; and my personal favorite, which is either of the above plus a distinctly different chat bubble either by color or font or both. No doubt there are other ways. Just something to flag those in full immersion RP.

And the option to put them on ignore if ya don't wanna play right now would be nice as well. ;) ( Of course, then this would just be abused by rping with the flag off. Ah well. Just hold players to the EULA and all should be well, lol.)

Re: Post Chapter 2 Wishlist

Posted: Mon Feb 07, 2005 7:17 pm
by oldmess
aldrikoy wrote:Some sort of way to designate your avatar as in Roleplay mode.


To second the idea and add-on to it: Have the chat text indicate using <ic> tags or italic text when a person is in roleplay mode and make it easy to quickly switch betwen the 2 modes.

Re: Post Chapter 2 Wishlist

Posted: Mon Feb 07, 2005 7:26 pm
by aihpos
I had mentioned some things earlier about better organizing the inventory.

I'd love to see an inventory overview that would be helpful for crafting - it could show you a total count of each type of mat, broken down by Q, or combined - maybe you could filter by Q - so you could see only mats with Q > 100, 150, etc.

So it would show # of jewel settings, lining, armor clip, etc.

Right now, with packers and a bag, it is sometimes complicated to keep track of what you have for grinding - especially if things aren't stacking well due to different types and quantities.