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Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Tue Dec 27, 2005 1:26 pm
by nofftz
zyrom wrote:But it works sort of, i've done a preliminary writeup
here
OK, seems really to work, but I only get filled boxes instead of any characters, so text isn't readable. Any ideas?
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Tue Dec 27, 2005 3:26 pm
by zyrom
nofftz wrote:OK, seems really to work, but I only get filled boxes instead of any characters, so text isn't readable. Any ideas?
My guess is that you are trying to runn it with D3D, try to switch over to OpenGL
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Tue Dec 27, 2005 5:50 pm
by nofftz
zyrom wrote:My guess is that you are trying to runn it with D3D, try to switch over to OpenGL
Yeah, my client.cfg has been wiped out. Game runs slowly, but runs. Nice!
Hopefully, we have a well running game with sound back soon... :S
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Tue Dec 27, 2005 6:34 pm
by zyrom
nofftz wrote:.... Game runs slowly...
Then my guess is that its not loading the correct OpenGL libraries.
Your can check what libraries are loaded by running
On my system ( FC4 NVIDIA latest...) the output looks like:
Code: Select all
$ ldd /usr/X11R6/bin/glxgears
linux-gate.so.1 => (0x0067e000)
libGL.so.1 => /usr/lib/libGL.so.1 (0x0069d000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x00d51000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x00c7b000)
libpthread.so.0 => /lib/libpthread.so.0 (0x00101000)
libm.so.6 => /lib/libm.so.6 (0x00c3a000)
libc.so.6 => /lib/libc.so.6 (0x00b0e000)
libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0x03824000)
libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0x00aab000)
libdl.so.2 => /lib/libdl.so.2 (0x00c60000)
/lib/ld-linux.so.2 (0x0032b000)
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Wed Dec 28, 2005 2:17 am
by nofftz
zyrom wrote:Then my guess is that its not loading the correct OpenGL libraries.
No, that's all fine. I'm talking about the strange lags you already have been written about.
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Wed Dec 28, 2005 10:49 pm
by zyrom
another small update:
in the pursuit of a nother problem i whent and recompiled Wine making sure that the compiler used the proper cpu setup, in my case thats pentium4
that had a definite speedup effect... nothing dramatic but noticable
I'l put up description when i got i cooked down...
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Mon Jan 02, 2006 4:42 pm
by zyrom
Right!, in this cold, dark and depressing times we need something to highten our spirits!
So why not wander over to
these guys and start doing some "free cuddliing"
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Wed Jan 04, 2006 12:35 am
by cloudy97
So...
Ryzom isn't working in Linux/Cedega anylonger? I haven't booted Windows for weeks now, but it means no Ryzom...
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Thu Jan 05, 2006 4:36 am
by nofftz
cloudy97 wrote:So...
Ryzom isn't working in Linux/Cedega anylonger? I haven't booted Windows for weeks now, but it means no Ryzom...
Just wrote another ticket today and get something like an answer. The support contact person at Nevrax has already asked the devs about this but hasn't get an answer jet. They are however working on this problem. Seems that there will be an official statement or even better a patch soon...
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Posted: Thu Jan 05, 2006 2:54 pm
by nofftz
Here is the official statement:
In order to resolve an obscure problem in the Ryzom client efficiently the dev team have used a solution based on 'coroutines'. The Windows implementation of coroutines uses the 'FIBRES' API that our linux players are having trouble with.
See http://www.nevrax.org/tikiwiki/tiki-vie ... p?blogId=9 for Sonix's blog where he discusses coroutines.