Page 11 of 13

Re: love and war

Posted: Sat Jul 12, 2008 11:17 am
by acridiel
danolt wrote:I think we are overstressing the negative aspects of the in game conflicts. I have little doubt if the Aris community lived closer together, like those on the other two servers, you would be seeing quite a bit of out of game bonding.

Think how much fun it would be to work on a habitat for humanity project in the morning and then lay some smack down later that night.
*LOL* Ouh, belive you me. Leanon had its share of OPen Post-Warfare too.
Pun intended :p

CU
Acidiel

Re: love and war

Posted: Sat Jul 12, 2008 11:51 am
by cushing
Well, getting back to the initial posting:
dakhound wrote:come on, we all know the political player led politics are the thing that makes this game so damn good, otherwise we'd be bored crapless killing najab for your 10th master with a staff and pretending its for a reason.
I totally agree. Politics is an important part of the RP fun for me. I can get quite excited about these things, in fact, so much probably that it frustrates me immensially when the outcome fails. I play my character as true to his beliefs as possible. By the closing-down of the servers, however, it was about 2 or even 3 Kami to 1 Karavan on Leanon; we had lost all OPs outside of Matia, and probably the next thing would have been to loose Matia as well, and when you reach that point everything gets a bit sour. Looking back (I did not feel like that from the start) I'm thankful for the OPs, because without them politics would make no sense at all, but if you get to the point of "slavery" or economic dependence you need more than guts to stand through it. Having no skill at 250 (two fighting skills a bit over 100 *coughs*, and only healing over 200) you also don't get that "This is Sparta!" feeling. *g*

Having said that, I never got to the point where I had real OOC differences with players for IG actions or happenings (and vice versa). There may be a few players I don't care much about, and I know some who hate me intensely (probably more on Kara than Kami side *g*), but some of my greatest Kamist enemies I like a lot OOC. They put as much heart's blood into their characters as I do. What I don't like at all are those who choose (or change) their sides for pure OOC decisions; that sometimes make me a bit desperate. That some of my closest friends (and I'm talkin' friends, not good acquaintances or people I like for different reasons) fight side by side with me is a great extra. But if it won't be that way, my character's beliefs and his politics won't change. Salazar might change in mood, probably, but not in actions.

Re: love and war

Posted: Sat Jul 12, 2008 8:23 pm
by wardone
i was thinking on some of the battles and the spirit they were played in, what i noticed was everytime a battle was fought with equal numbers the spirit was good and the battle much more fun.
obviously the unequal battles were a little more heated in genral but you can't beat some region banter :D

Re: love and war

Posted: Sat Jul 12, 2008 8:28 pm
by wardone
dakhound wrote:acting like an adult is overrated, without the love, hate, jealousy and joy people took from being part of something kami, karavan, guild, whatever this game would be nothing.

I love having enemies almost as much as I love having friends.
jacko has hit the nail on the head there
and in some wierd way i loved him going karavan so i could make full use of my tar jacko macro at every oppertunity.

oddly i always targeted my friends on the enemy force than people i did actually dislike.

Ffi i too am worried jack making sense? did the universe shift over to the left by 1mm? lol

Re: love and war

Posted: Sat Jul 12, 2008 10:10 pm
by d29565
The politics of the game can be taken way out of context at times. Sometimes, people start to make it personal, and that is when I start to get my feelings hurt. These are also things I've never forgotten, and probably talk about way to much.

I've mentioned in a previous post that I like the politics of the game, I just dont like when things are escalted and they are taken to a personal level. But, I might just be a sensitive person deep down. *shrug*

Re: love and war

Posted: Thu Jul 17, 2008 10:08 pm
by sidusar
acridiel wrote:You behave like kindergarteners over a plot of digital property and "drugs" and blame the creators of the game.
I think you misunderstand a bit here, it's not quite as simple as that. If a player decides to gank me in the PR, that's solely his decision and I'll hold him alone responsible for making that decision. However, I'd also hold the creators of the game responsible for making it possible to gank me in the PR in the first place.

It's the player's choice to be a jerk or not, but it's the creator's choice how strongly the game discourages or encourages players to be jerks. Stating that any tension resulting from certain game mechanics is purely the fault of the playerbase and the creators have no fault in it whatsoever, nevermind that they knew implementing that feature would encourage animosity, is just as wrong as saying it's all the creator's fault and the players were just "playing the game as it was intended". There's always a shared responsibility here.

To pull it to your RL analogies, it's not so much like blaming the commercials for making you smoke, it's like blaming the owner of a bar for allowing people to smoke in the bar and thus polluting the air you breathe with their smoke.

(For the record I have no problem with people killing me in the PR. ;) )
acridiel wrote:That´s ok in my book too, but I´ve seen some sad individuals relay loose RL friends over sich stupid things as PvP in a Game.
Well, whether that's sad depends on the details. I'd never hold it against someone if they kill me a bazillion times in OP battles. I'd probably like them more for it. :)

And I frequently have differences of opinion with others about any and all aspects of the game, sometimes getting in each others hair about it a bit, but again I generally won't hold it against them and I usually enjoy the discussions. :)

Some differences however, are too much. For example, concerning outposts there were certain actions that were commonly agreed to be 'bad form'. Like aggro dragging, and treshold raising. Some might consider doing it anyway acceptable, but I do not. So if I knew players to be engaging in that kind of behavior, then yes, I would hold that against them. If a RL friend were constantly engaging in that kind of behavior, I would hold that against him too, and it would strain our friendship.

Still, that's a relatively minor example and a minor strike against them, not enough to break a friendship by itself. But I actually have known people who I got along with fine in RL, then played an online game with them and found them to be acting like total jerks there. When asked why they acted like that, they'd tell me it was just a game. Like that makes it allright to be mean to others. I'm sorry, but that's an unreconcilable difference, people like that I simply do not want as friends online or offline.

I think it is simply another case of getting to know someone in a different environment, discovering another side of them, and re-evaluating your friendship with them as a result. So yes, I can imagine people loosing RL friends over PvP in a game and I would not, by definition, call them sad.

But, I know you mean those individuals who break up friendships simply because their friend choose to be on the other side, and I agree that is silly. I just felt this needed clarifying.

Re: love and war

Posted: Fri Jul 18, 2008 4:00 am
by acridiel
sidusar wrote: But, I know you mean those individuals who break up friendships simply because their friend choose to be on the other side, and I agree that is silly. I just felt this needed clarifying.
Couldn´t have said all you said any better and especially the last sentence.
Its sums up what was my whole intention.
It´s realy funny to watch though how people that do not have these problems and do not show these abominable behavior seem to feel responsible to post that there are sooooo many others that don´t act like jerks.

Well doh, I know that ;)
Who´d a guessed ;) :D
*giggles*

It´s just that I really, really, really can´t get my head around the notion of ending a friendship because of a game and like you I think those who do such, should really adjust their values a tiny bit in favor of more social skills than being obnoxious. ;)

CU
Acridiel

Re: love and war

Posted: Fri Jul 18, 2008 8:24 pm
by sidusar
acridiel wrote:It´s realy funny to watch though how people [snip] seem to feel responsible to post that there are sooooo many others that don´t act like jerks.
I know, I know, I can't help it. :D

Re: love and war

Posted: Fri Jul 18, 2008 10:17 pm
by dakhound
I dunno I feel us jerks have a valuable amount of input on atys :D

Re: love and war

Posted: Fri Jul 18, 2008 10:40 pm
by acridiel
dakhound wrote:I dunno I feel us jerks have a valuable amount of input on atys :D
Of course you do, that´s why we value you so much *huggles* ;) :p

CU
Acridiel