acridiel wrote:You behave like kindergarteners over a plot of digital property and "drugs" and blame the creators of the game.
I think you misunderstand a bit here, it's not quite as simple as that. If a player decides to gank me in the PR, that's solely his decision and I'll hold him alone responsible for making that decision. However, I'd also hold the creators of the game responsible for making it possible to gank me in the PR in the first place.
It's the player's choice to be a jerk or not, but it's the creator's choice how strongly the game discourages or encourages players to be jerks. Stating that any tension resulting from certain game mechanics is purely the fault of the playerbase and the creators have no fault in it whatsoever, nevermind that they knew implementing that feature would encourage animosity, is just as wrong as saying it's all the creator's fault and the players were just "playing the game as it was intended". There's always a shared responsibility here.
To pull it to your RL analogies, it's not so much like blaming the commercials for making you smoke, it's like blaming the owner of a bar for allowing people to smoke in the bar and thus polluting the air you breathe with their smoke.
(For the record I have no problem with people killing me in the PR.
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acridiel wrote:That´s ok in my book too, but I´ve seen some sad individuals relay loose RL friends over sich stupid things as PvP in a Game.
Well, whether that's sad depends on the details. I'd never hold it against someone if they kill me a bazillion times in OP battles. I'd probably like them more for it.
And I frequently have differences of opinion with others about any and all aspects of the game, sometimes getting in each others hair about it a bit, but again I generally won't hold it against them and I usually enjoy the discussions.
Some differences however, are too much. For example, concerning outposts there were certain actions that were commonly agreed to be 'bad form'. Like aggro dragging, and treshold raising. Some might consider doing it anyway acceptable, but I do not. So if I knew players to be engaging in that kind of behavior, then yes, I would hold that against them. If a RL friend were constantly engaging in that kind of behavior, I would hold that against him too, and it would strain our friendship.
Still, that's a relatively minor example and a minor strike against them, not enough to break a friendship by itself. But I actually have known people who I got along with fine in RL, then played an online game with them and found them to be acting like total jerks there. When asked why they acted like that, they'd tell me it was just a game. Like that makes it allright to be mean to others. I'm sorry, but that's an unreconcilable difference, people like that I simply do not want as friends online or offline.
I think it is simply another case of getting to know someone in a different environment, discovering another side of them, and re-evaluating your friendship with them as a result. So yes, I can imagine people loosing RL friends over PvP in a game and I would not, by definition, call them sad.
But, I know you mean those individuals who break up friendships simply because their friend choose to be on the other side, and I agree that is silly. I just felt this needed clarifying.