flat75 wrote:
1. >> So does that mean that you agree with me about existing inbalance, but you would favor bumping void up, rather then other regions down?
Yes and no. It's not so much that Void is easier overall as far as mob density. The primary complaint is plants which to me give way too much xp and die way too fast for the effort involved. And they rarely chase you down if you are in trouble. I find plants a bit mind numbing and tho I have participated, mostly healing or afflicting outta team, it's hard to do for any length of time.
To my mind the run from the kami tp area to PSW is typical of what a "run" should be. Challenging enough to make you pay attention but learnable with time so that most times ya can make it thru. But once there, you can venture all around NE Void w/o paying much attention. The hardest part of traveling in Void is getting past the kinch / kipesta or 2 (orange) near the kami tp at HoP.
But I have to say Scorched Corridor really isn't that much harder overall. Tho there are a few spots that are a bear, much of it is also empty. SC has about 6-10 of these depending on season, Void just 1 or 2.
2. >> So far, what you have said is quite the same as I did, except for the TP thing.
Again, yes and no. As a native Fyros character, I will be most familiar with my home land. To my mind "equivalent" NOT SAME opportunities should exist in all lands. Before someone inserts the "why should I travel then line", let's keep it in context. In my home land I will have the most spawns and tp's, the highest fame so I *should* have some advantage here traveling and "safe spot" wise. However, if I arrive at a good grind spot and find it's taken by another team, then I can say, let's travel to [wherever] and do [whatever]
>> But it's always your choice to let you get a trek, or try it alone. At any time you can decide not to participate in any trek, and explore only those parts of atys where you can get to alone. I don't think anyone should have decide for other players what gaming experience should they have. They may have a wonderful experience after being trekked to Pyr by exploring Pyr itself. You like this way, others like that way. Both of you can have what you want.
I didn't say anything about deciding for other players. I said that when we help them trek and when they "choose" to partake they in effect are detracting from their own experience. I wasn't suggesting GF limit this in any way, it was an example given about the significance of ones own actions.
>> Yes, it's true, but you exactly nailed the point: some of these areas are almost like "built for group exploration". Of course you can do it alone, but it's a high-risk, low yield task.<<
I know many peeps including myself who have create n00b toons just to travel.....the challenge of making it as a low level player. Many have made the run from Pyr to all other cities solo just for the challenge.....and once having done it, why would I do it again ?
If it wasn't a hi risk proposition, there'd be no challenge. I play the game to presented challenge and the thrill comes from overcoming them. Take all the challenges out and I have no reason to log in. I don't have a reason to be close to all those areas you talk about so I can visit them on a regular basis. If I don't have a reason, because other equivalent opportunities exist, then what I have to go thru to get there doesn't enter my mind. Even if it was just as easy, I am going to be more familiar with my regular stomping grounds.
If it would be really the case, void would be almost empty, prime root would be filled with explorers, diggers and hunters. Which is clearly not true.
Prime Roots is filled with diggers....it's where anything of value is dug. One doesn't grind in PR cause mobs have like 6 times the HP down there for no xp benefit. You go to PR to "get stuff".
FF has its timmies, Tyranch, cuttlers .... Void has its jabs, yetin kinch .... again the thing that separates Void is its plants.
3. Does not solve all your problems. This one could attack some other mobs and get killed, let alone if its right on the place you want to dig, even one is enough to forbid access to a resource.....I would like to have the ability to deal with monsters I am able to kill for longer timespan than 2 minutes.
Yeah lotsa things "could" happen. A plan could crash but I still fly. If the mob gets killed and the group respawns I just do the same thing. Doesn;t happen often and when it does, it's even a nice break from swingin a pick. If it was easy, the challenege would be gone and I'd have no impetus to bother. I don't want all my problems solved. I want the challeneg of solving them.
>> 4. It's not an issue. It was mentioned to illustrate the point how the prectical choices of players limited. Do you happen to know anyone who have mastered their LA by digging atante fiber in GoC, which is according to one claim only 10 minutes run from tp? I don't know a single one. For some strange reason, if you want to master a craft skill, you dont really have much choice.
Again, I don't understand the point. What if one wanted to drive from point a to point b using only streets whose names begin with consonants ? Alright ya can probably find a way to do it, but why waste the time and gas when a more convenient alternative exists ? The npc you gonna sell ya grind mats to doesn't care what fiber you used, so I don't see any "real" impact on a player.
>>5. Yes, I use racial too. Because I'm forced too. For armor I use color coding. You know I like fyros LA. I use blue LA for focus, red LA for hp.
Pretty much lame that I am forced to wear different colors/races of armor just to be able to tell them apart. Pretty much unpractical to have 3 sets of black fyros LA with different boosts.<<
Not an issue for me since I basically don't give a hoot about what color or style my toon is wearing. I may be somewhat unique here but the only thing I care about is stats.
>> Look at any large guilds GH. Try to pick say the best Q250 armor in there. Check that you have all parts. Clock it.
If there are 3 sets of armor of same color and quality, 2 excel and 1 supreme, it takes a while. Not much, but a while. A bit more than its convenient. It's not a big deal.
I can pretty much guarantee that any large guild's GH is pretty much the same as any small ones.....990/1000 slots usually filled. But pikcing out the best QL 250 armor is gonna be a piece of cake.
a) There is no basic, fine, choice, exe HA in there. At that level it's all gonna be supreme or it would have been thrown away. Grind sets are made to order....not gonna waste GH slots on grind junk. And once a peep gets a 250 set, it never goes back unless they leave game / guild. It wears out and that's why they have those little pop up warnings....so we can start collecting mats for a new one. Oh and it's always gonna be black.
b) With LA, only 2 types in there. Hp boost and Focus boost. All focus sets are fine mats tryker style. Hp sets are all choice as armor rarely dcides the outcome of a PvE fight since mages almost never get hit. if your level 250 and a guildie want something better than that, we arrange for it to be made.
>>6. Take a look at a large guilds GH. Lets suppose you are crafter, and you want to craft the best damned armor you can. Now, you have to individually click/hover over 20-50 mats per component type to tell excel/sup apart. With my suggestion: you pick sup filter, you pick your quality and type: and you see all those mats you can actually use. Only job remains to pick the best from them.
I am a crafter (250 HA). If I find a basic, fine, choice mat in GH, I promptly destroy it. All that leaves is 2 choices. All my sup HA mats are in my apartment. All the exe mats are in GH. All those sup mats from that boss you killed 9 months ago....mostly garbage. If it don't have great stats dump the crap. Like my son complaining he can't find the CD for the game he wants t play cause open CD cases and loose CD's all over the place. Since you only have 2 or so choices that you really really want for each mat, why keep all the others ?.....clean house.
>> 7. Unless say you are a crafter for a big guild, .... Why can we have only 3 mektoubs, not 20?.....<
Best I can think of is hoarding. Each season we have the opportunity to dig 72 supreme mats in each region. A player once boasted to me that he "had 20,000 sups in his GH". he was a one man guild. For what purpose ?
The game has to track the mats and those of us who played beta remember the inventory problems and bugs which existed when a certain number of slots was exceeded. It's simply a database problem. The more slots and items you have to track the bigger the amount of server storage and the larger the possibility of DB corruption.
Having a limit makes me think. While I first saw this as a problem, with time and some "reality checks", I found this challenge easily solvable. I wouldn't mind some expansion but more so for the fact that it would be a dapper sink than anything else.
>> 8. Your suggestion would solve exactly the same problem I mentioned. However containers could be used to store armor/jewel pieces in GH, separate mats in mektoubs/apt/gh, etc. But your proposal is good too, surely easier to implement.
As long as it's not "insta-change" I'd be happy. Diablo handled this issue for example very well.
>>9. In my proposal I get xp for using my lower skills. Even the example mentions this. You can help a buddy lvl his heal, by lowering your melee, and killing monsters of lower level. (of course you can now try levelling another branch too, so partial solutions and workarounds exists for this problem) How do you solve that with out of team healing/affliction? Someone gotta kill a monster...<<
I kinda see that as akin to getting college credit for sitting in on my son's 5th grade science class. As for how help someone is simple. I am level 170, my friend is level 70. If he goes to OO and tries to kill a clopper with his axe, he dies by the time the clopper is 3/4 dead.... if I heal him, he doesn't. If he's maging and I root the clopper, he can stand there and blast away w/o ever taking a hit.
>>10. Yet, can you explain why and how would anyones gaming experience be hurt if mektoubs would be teleportable? I could actually TP with them, move to a barely used spot, dig them full, and go home. Again, expanding the area, where players can efficiently, conveniently play.<<
I can think of 250,000,000 reasons right off the bat. That's how much dapper I have w/o any possible thing to spend it on. At least digging a new region gives me a reason to spend some of it.
>> 11. I assume you dont craft jewels (btw neither do I - atm)
Our guild requires all HO's to be able to craft every item up to 100. But not quite sure what the significance is to the point under consideration. If there was a button that said "Sell all the crap I just crafted", I don't see whether you were making jools or anything else be different.
>> 12. Agreed, an undo would solve the problem - if you happen to notice before closing the window. Not after that, unlike my proposition.
I think the alternative provides a nice midway solution without too much hand holding.
>> 13. Well I do. Would more zoom hurt your gaming experience?
No but Red herring IMO. Mats do "move'. Some nodes can be depleted, some not. Nothing a 50m ranged brick won't solve.
>>14. Result: one-buttonpress heal to buddy, even if you have weapon in hand.
Crystalize heal spell. Enchant sword in right hand. Load with sap crystals. Same result.
>>16. Static toolbar proposal is good, agreed, but unless I misunderstood, it would be 20 changeable + 10 static, not 10 changeable + 10 stati
Yes that's my problem.....it would double the scrolling....now any given bar would be as many as 10 scrolls away....when I wanna switch from my afflict bar to my heal bar, by the time I get there, team may be wiped.
>> 17. Unless a large tree or the 10 aranas around you block your view. BTW, why does everyone telling it's dumbing down? Similar thing is already in game during opwars. Having a radar at all it much more dumbing down then red-dot aggro. Why noone says it should be removed?
Ok, look around the tree and recognize that if an aggro is in the middle of a pile of herbies, it's probbaly eating them. The reason for the OP difference is that when you see a zerx, you know it is aggro.....when you see a tryker, who knows.
[QUOTE
] >>18. In order for a program to be able to understand what a full set means you have to define what a full set is. Jewels of same quality and bonuses? That would quite probably exclude most of the pvp jewels set, wouldn't it?[/QUOTE]
A set is what you can equip at any given time.
A set of jools is 10
A set of HA is 6
A set of LA is 5
>> 19. Checkbox style selection would actually make small quantities to require more clicks.
Hence the "option" of using that method.
I don't particular have any objection to most of what you are proposing, except where so stated, but I'm mostly saying that the impact would be below a level which I would be remarking "gee I'm glad they did that". Like at BBQ given a choice of a coated paper or plain paper plate, I'd go for the coated. But I'm gonna be more interested in other things and the plate choice won't be high in my rating of the event.