Just thought I'd throw in my two cents worth. It apears that the majority have some concerns over the current range revamp plans.
Heres my addition:
-Dump (most of) the 'Ammunition special effects'. It's just too over-complicated. Poison etc makes sense, but whats with this aff malarkey?
-Don't go removing mobility from auto/launcher, we're trying to make ranged appealable here.
I really like the compromise of slowing down if you overload your bag. It's just real! A scud missle launcher would be more mobile with the proposed plan.
-Damage/bulk both need adjusting. Ofcourse we don't want to make ranged overpowered but the fact that you have to dig or buy the ammunition has to be taken in to consideration. We should be able to go the distance with ranged. (like 2 hours or so *grin*)
Also, nobody uses ranged on mobs (except to level ofcourse) it'd be nice if ranged was truely useful when trekking etc too, like all the other fight skills are.
-Durability needs upping, we're still using good mats here don'tcha know.
When you compare with the other fight types, we're still using stats at a fair old rate/need healing on a regular basis; for really good weapons we still need good mats for the best stats
and we need to dig ammo; need a convoy of packers to keep up with anything else plus now stand still if using auto/launcher. @.o