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Re: Outpost suggestion

Posted: Wed Mar 08, 2006 2:50 pm
by kostika
bunter wrote:The problem is this...

1. The Karavan seem to be presented as the 'villains' but they are also presented as grabby and powerful. This tends to attract players who like PvP and power levelling and conquest which already gives the Karavan a leg up.

(snip)

Just as an aside, let me point out that this post was not bunter's ideas (no matter how good or bad) and they took them, without permission, from another forum. Please ask the original poster before taking their words please.

These points in Bunter's post were originally posted by Jyudas/Grimjim on another forum. (and no Jyudas isn't bunter)

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 2:55 pm
by marct
petej wrote: Edit-

Also alot of the
would/will go away once more OP's are introduced (if Guilds are limited to only "x" amount) they wont be competing once they have theirs , idealy there should be alot more lower lvl OP's where the newer Guilds could test their mettle against each other and not confront the larger Guilds

maybe something like 4x lvl 50 , 3x lvl 100 , 3x lvl 150 , 2x lvl 200 , 2x lvl 250 though I dont think that would fit into the amount of OP plots currently in each land
Could not agree more. We have been discussing this on our guild forums. I think that more Outposts would encourage more fighting, more changing of ownership, and generally more fun about them.

The only problem I see with more OP's is more Crystals. I know we have gone over that many times. Crystals seem to be a very very bad reward. I am not saying they are not appreciated, they are just not conducive to the game lasting as long as it should for everyone.

Some more creative and varied rewards would be nice. If they actually suited the Outpost name and such that would be even better. I expect what we are asking for about the September/October timeframe though.

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 3:38 pm
by ajsuk
Yeah, I'm not sure only making some OPs have them would be wise as then you'd just end up only bothering with them... :p

Maybe reduce the amount we get, or rather their ability... (less than doubling the xp) Other things to compensate too posibly, like the flowers but something different... ;)

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 5:38 pm
by oldmess
ajsuk wrote:Maybe reduce the amount we get...
Reducing production would seem logical. They could say (and code it as): "Atys can only produce X number of crystals per day total; more drills = less cats per drill. If you switch out a drill for one that doesn't dig cats, the rest will drill more per day"

Set X at whatever it is today so the addition of each new OP doesn't add to or subtract from the total # of cats available in Atys; it just spreads them out.

Re: Outpost suggestion

Posted: Thu Mar 09, 2006 12:53 am
by lexi44
**Please excuse me for posting before I have taken the time to read every single post in this thread, but I want to say a few things before I forget them (a very real problem at my age, lol)**

There is a lot of talk across this forum about how much the Kara out-number the Kami (currently)...how the Kami "can't" win....how Kami are unorganized or whatnot...how "unfair" the game is for those that just want as much access to the "good stuff" as the next guy, etc...

As I am obviously Karavan (evident by my sig), I'm sure some of you will immediately dismiss my thoughts because you *think* I've had everything handed to me on a silver platter. However, to those who are more mature, I hope you will at least give what I'm about to say a bit of consideration.

I have not been playing this game for a long time (2 months perhaps), but this is what I have seen. I started a Tryker and within 2 days of entering FH, a very friendly player (also Tryker) came up to me and we spoke of the Lore and of Jena. He offered to show me around to new lands, new people, new ways...as a new player, I was grateful! Before I knew it, I was a part of OV and I was working my butt off to join the Karavan. Why? Not because I was given "stuff"....but because I was offered friendship and comraderie...I felt welcomed in this new world.

I recently started a Fyros character. At first she was just going to be a char I could play when I wanted to just chill out and ...well, let's be honest, "shirk my other chars responsibilities", lol. I spent several days in Pyr (about 9 days)...I had only TWO people even bother to talk to me (and one of those two was rather rude). No one offered to show me around, no one offered to hunt with me (even when I asked the FEW people that were ever there)...one person gave me a set of armor and a nice newby sword...they were Karavan.

As for the OP battles, what I have seen has mostly been a joke. I have been to about 7 OP battles now - only two of which were "actual battles"....where we really had a *reason* to win. Obviously I have not seen this game through a Kami's eyes, I do try to though by reading your posts. I do try to understand. However, what I have seen IG is a very different "story". You wage wars on OP's, yet only a few of you even bother to show up. Of course you aren't going to win! But you see, it's more than that....

Earlier this week The Soul declared war on four Kara OP's. We knew right off that it was only a "false" declaration as the Attack Phases were all set during the time of the season change....we knew it was so Kami's could go dig in PR. Well, Sup Zun is great...and apparently worth 48 million to The Soul (even though the funniest part is that there were no Kara diggers even on that morning, so The Soul could have had it for free...*ahem*). But during those "false" battles, there were a handful of Kami running diversion tactics at all the OP's at war....great plan, btw guys! There were only about 7-9 Kami's but guess what? They won a few rounds!!! Why? Figure it out. The point is, if you all had *ORGANIZED* your forces and kept us guessing, you might have had an OP that day. But instead, 7 or 8 of you played hit-and-run, while 7-8 others dug Sup Zun and only lord knows what the other Kami's were doing.

Why is Karavan usually successful? Why do we show up in great numbers? Because we are *supporting* Karavan! We are not just supporting this or that *guild*...we are supporting Karavan. That's why I go to every OP battle...not because it's this guild or that guild's OP, but because it is a Karavan-held OP. And to be honest, the only reason I go to OP battles where Kara is attacking a Kami OP is because, sadly, it's the only time Kami's bother to show up and actually put on a good fight! I honestly don't mean to offend anyone, Kami or Karavan, but honestly guys I can't understand why you are complaining so much about "always losing" when you don't even TRY to win!

At the risk of pouring gasoline on the inferno, I have to say that the Karavan is more successful (and has a higher player ratio currently) because they have WORKED for it. They have continuously actively pursued new recruits (by making new players actually feel welcomed), they have actively worked to gain friendship and support with other Karavan guilds, they have actively kept a line of communication between each other and (whether you choose to believe it or not) discuss ways to keep the game fun for EVERYONE. So again, why do so many Karavan show up to OP battles? Because that is what we DO for each other...that is how we support each other. We also don't "waste" our resources on declaring wars we never intend on even showing up to.

You want an OP (or two) that the Karavan is holding...then get busy. Call together all the Kami leaders, find a date when a good number of Kami (and any of your "neutral" friends) can be at the battle...encourage them to BE there, organize your battle strategy and by gawd let's have a battle we can *all* be proud of....win or lose!

Why are Kami leaving the game or switching to Karavan? Because "We'll never win so let's just give up" isn't much of an encouraging battle cry. I *know* some of you Kami are very good at pvp...teach others...take the time. Don't let your friends give up...encourage them to stay strong and and kick butt! Like Noin, I *want* a good fight - and I also *know* quite a few of you Kami could give me one....just don't give up. Show us what you're made of!

Re: Outpost suggestion

Posted: Thu Mar 09, 2006 1:34 am
by akm72
lexi44 wrote:...Why is Karavan usually successful? Why do we show up in great numbers? ...
Then explain how 13 Kami guilds were able to hold 23 Karavan guilds in a stalemate for so long, if the Karavan are so organised and the Kami so disorganised?

Re: Outpost suggestion

Posted: Thu Mar 09, 2006 1:49 am
by sprite
akm72 wrote:Then explain how 13 Kami guilds were able to hold 23 Karavan guilds in a stalemate for so long
In reply I say to you, why is it that after one of those 13 leaves, your Kamist friends are suddenly saying they are so outnumbered and the situation is hopeless?

Re: Outpost suggestion

Posted: Thu Mar 09, 2006 1:50 am
by akm72
sprite wrote:In reply I say to you, why is it that after one of those 13 leaves, your Kamist friends are suddenly saying they are so outnumbered and the situation is hopeless?
Because that one guild was quite large maybe? But the question is a bit dim; if they can hold you in a stalemate with 13 guilds, why should they be able to do so with less?

Re: Outpost suggestion

Posted: Thu Mar 09, 2006 2:02 am
by lexi44
akm72 wrote:Then explain how 13 Kami guilds were able to hold 23 Karavan guilds in a stalemate for so long, if the Karavan are so organised and the Kami so disorganised?
I can't honestly answer your question, because it may have been before I was playing. I can only voice my opinion based on what I've seen since I began about 2 months ago.

I am also only responding to the *several* posts made by Kami's across the forum here, saying that they "can't win" because they are "so out-numbered". If that isn't true, perhaps you should be posting what you said to them, instead of me, to encourage them that all is not lost just because Infinity left.

In other words, perhaps if you explained how "13 kami guilds were able to hold 23 Karavan guilds in a stalemate for so long" then so many Kamis wouldn't be whining about being the "underdogs" that have no chance to win. It certainly seems to me that many Kami need an encouraging word, so perhaps you are the one that can provide it. :)

Please understand, although I suggest the Kami organize better I do not mean to imply they are completely DISorganized. I simply mean that there are ways to organize that they may not be doing. In a RL battle, if you lose a whole squad of troops, those left do need to re-organize....the same is true here. Infinity left a gap in the Kami forces, I doubt many would disagree, so the Kami need to re-organize with the *assets* they do have left.

I meant no offense to anyone, and I certainly hope none was taken.

Re: Outpost suggestion

Posted: Thu Mar 09, 2006 2:08 am
by akm72
lexi44 wrote:...I started a Tryker and within 2 days of entering FH, a very friendly player (also Tryker) came up to me and we spoke of the Lore and of Jena. He offered to show me around to new lands, new people, new ways...as a new player, I was grateful! Before I knew it, I was a part of OV ...
There are two issues with this.

One is that it is actually not good gamemanship to pressgang new refugees into a guild before they have found their feet in the new lands. Providing assistance to newbies is one thing, but joining a guild is a big decision and new arrivals should be given the time to meet multiple guild before they are asked to join one.

The second is that this is an obvious example of the Matis/Kara guilds making a serious effort to recruit the Tryker refugees before they have a chance to meet the Tryker guilds. This is hardly the behaviour I'd expect between supposed allies.