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Re: Outposts Outlined

Posted: Wed Oct 05, 2005 6:16 pm
by alexrowe
Don't worry in about 6 or more months they will release more lol :p .

Re: Outposts Outlined

Posted: Thu Oct 06, 2005 9:06 am
by herc2004
I hear about outpost 8 or 9 months now.
Still waiting :)
Nevrax sure knows how to make its subscribers feel hurted by fake promises.
Lets see again will they put a delay in the already big delay.

Re: Outposts Outlined

Posted: Sun Oct 09, 2005 5:09 pm
by jared96
random44 wrote:Most of us have waited quite a while for outposts right? I think all of you agree that this should impact Ryzom with some outstanding gameplay.

No, I don't think that is the case at all. The outposts I looked for ward to would be defending a place agaijnst kitin raids of the sort we saw in beta and FBT. Now what we are being offered is the same old thing everybody else does. Nevrax just can't seem to get it thru their heads that the peeps platying Ryzom are playing Ryzom because it is diffrent from other games. Making it the same is the surest route to game closure that I can imagine.

Re: Outposts Outlined

Posted: Sun Oct 09, 2005 5:30 pm
by jared96
oauitam wrote:If you don't want to be involved in more PvP or are in a small guild or are a casual player, the outposts don't affect you. You're not missing out on content or any benefits by not owning an outpost.<

Wrong. During beta and FBT there were frequent tests of the RAID engine and it was the most fun many of us ever had in game. This was the concept of outposts thatw as sold to us. The peeps who found Ryzom back then came to Ryzom primaraily for ONE thing COOPERATIVE vs COMPETITIVE play. There is a large component of the player base that stays with Ryzom for this reason.

Defending an outpost against Kitins is a very enjoyabale concept. Degending it against peeps who, as many have said, have no real "benefir" of taking an outpost, seems pointless. Now I know that this opinion is not one held by only a small portion of players.

Logic would have it that not every Outpost, or town /city, in the historical comparison will be "involved" in a war. Is there not a role to play for guilds that have no interest in the PvP concept ? Such outposts can serve as waypoints, points of supply, source of mercenaries (some guilds may have players that want to partake while most do not).

More importantly, if Ryzom wishes to attract new players to game, wehere do these peeps fit in ? Seems they are limited to joininge xisting guilds rather than forming their own with players their own level.

I see no logical reason for not allowing a guild to have an outpost and declare itself neutral.