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Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 2:05 pm
by helbreat
grimjim wrote:Nah, some realism helps suspension of disbelief and creates a more consistent and believable world, which helps draw you in to 'believing' it.



heh the cancled subscriptions from the days we started playing till now dont make me believe anything tho jyu =/ too many friends gone because of lousy content and updating and constant nerfing people loved this game in beta pyr was always packed anytime of day now your lucky to see 3-4 people realistic isnt good for SoR =/

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 2:14 pm
by grimjim
helbreat wrote:heh the cancled subscriptions from the days we started playing till now dont make me believe anything tho jyu =/ too many friends gone because of lousy content and updating and constant nerfing people loved this game in beta pyr was always packed anytime of day now your lucky to see 3-4 people realistic isnt good for SoR =/


Short term bad, long term good, remember that article? :)

It would help if they defined what the TP tickets/pacts actually ARE of course but, honstly, an RP game in the broadest general terms profits from being consistent and believable. The fantastic elements benefit from what I call 'plausibility'. Magic may not exist in the real world but it should follow discernable and consistent rules in a fantastical world with a cost attendent to the benefit etc.

The majority of the cancelled subscriptions appear to have been due to
1 - Patch One
2 - WoW

People are getting bored with WoW and if the people who left at patch one had bothered to stick around more than a day after it came in I think the adjustments would have levelled out and they would have stuck around.

I haven't seen any nerfing, nerfing as defined as a deliberate weakening of a too powerful power, skill or class in a normal game. In fact, I wish they WOULD nerf Magi, blasting is waaaay too powerful and the heal levels make PvP a drawn out nonsense :)

The only adjustments we seem likely to see are the promised anti-nerfing of melee and ranged.

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 2:22 pm
by helbreat
you missed out the changes in PR which caused alot of people to leave and the pushing of pvp upon the roots even though many people said it was a bad idea and its still very annoying now that you cant heal people who arent in your team even if they arent your enemy =/

lvl req to dig sources, very small ammounts of supreme mats now, less bulk due to increased ticket weight, bad enough that you have to compete with agro, seasons and weather alrdy and then they merge the servers which means we have 2 servers of people wanting the same mats with only 1 servers worth of mats -.-

anyone know what happend to eshin? he was really affected by these changes and i havnt seen him since i returned to play sad to see that another friend is gone >.<

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 2:32 pm
by grimjim
Supreme and Excellent are still rare but... well, that's part of the point of them isn't it?

You can endlessly dig choice and level your PR skill though.

I don't think that represents a nerf so much as a correction.

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 2:34 pm
by helbreat
ya but 70 mats per season? lol bit extreme from unlimited to 70 mats in one patch

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 4:30 pm
by b00ster1
In fact, I wish they WOULD nerf Magi, blasting is waaaay too powerful and the heal levels make PvP a drawn out nonsense
/Agree.
ya but 70 mats per season?
Yes. They supposed to be rare. But now seems each player looking only for supreme stuffs and only sometimes for excelents.. So, why exist then lower grades, if almost anything below excelent is unneded? (3 mats grades (choice/fine/basic) - only for grinding?)
lol bit extreme from unlimited to 70 mats in one patch
Yes, a bit extreme. But game was (is?) strongly unbalanced.

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 4:36 pm
by helbreat
people know that mob mats are better than supreme pr mats so why have so little supreme PR mats? the respawn rate on some bosses with decent mats is faster than any PR rescource

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 5:15 pm
by b00ster1
people know that mob mats are better than supreme pr mats
Well. Better in some cases, not in all cases.
For eg. in HA craft mobs mats better only for 2 stats Durability and protection factor.
Wont discuss about durability, but 1.1% difference in PF - isnt something important, cuz more important factors are "Max vs", and these stats is possible to max, using pr mats.
Ah yes. 3rd stat better from mobs is PArry. But still Parry 90%(foraged) and Parry 100% (mobs) = still same "+2" parry bonus/item.
For weaps, i assume there is/can be different situation.

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Thu Jun 02, 2005 5:48 pm
by helbreat
yup weapons which is what i make is alot less simple >.< some weapons require 2 slots full of mob mats atleast to get 100/100 speed/dmg ;P

Re: Nevrax Announces the Addition of Industry Veteran to Production Team

Posted: Sun Jun 05, 2005 8:32 pm
by xenofur
another question for jessica: could you get an explanation for the new spawn behaviour of boss mobs?