Feature Wishlist Part 1

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zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Feature Wishlist.

Post by zzeii »

I have one major 'displeasure' so far.

The drop rates on the herbivores for CRAFTABLE materials, is rediculously disproportionate to the number of taks drops. It currently on about a 2:10 ratio if you are lucky. Makes it impossible for ranged weapon users to make ammo from quartered mats (let alone the fact i can still make higer damage bullets with store bought mats, something else that bothers me). And finding the lining for making a suit of heavy armor, a 6-12 hour ordeal, and thats if you're lucky.

Mind you, I'm in tryker lands right now. Where we still can not harvest q100 mats yet. So this obscene imbalance of quartered mats makes it near impossible to make a full set of heavy armor that is at least using fine and q70~ mats. I have never received more than 3-4 useable mats from an herbivore, and thats if I'm REALLY lucky, 1/3-1/2 the time i recieve none. And on many occasion there has been 6-10 'task' items.

I know they are 'removing' the task drops from looting in the next patch. Well, making them not visible, and auto-looted if you have the mission. But I'm afraid this will not change the extremely limited amounts of materials that are dropped, and required, for crafting. Lining/grip, jewel/magic focus, cloth/can'tthingofitscounterpart, and hammer/counterweight are all in ultra rare quantities for gathering for use in crafting usable items, let alone for practice.

So for those harvesters who don't feel 'needed', unless they change this, you now have a list of materials you could sell just to people who want to practice crafting with mats over 25. (Not going into the disturbing drop rate in success from using armor craft 3 with q30 mats, to armor craft 3 with q25 mats, its why its more economical to just make q10 stuff and sloooooooooowly grind away wearily at the xp, than have 50% or more of your combines at q25 come out degraded because you are using ac3).

Guess that was 4 gripes really. But they do all tie together, and I don't think I am the only one to feel this way.

But beyond this, I do very much love the game, otherwise I wouldn't be posting this here.
editor's notes:changed a number ;)
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eegreen
Posts: 105
Joined: Thu Sep 30, 2004 4:47 am

Re: Feature Wishlist.

Post by eegreen »

In the Task Window, I can only see 3 tasks in the list at a time. This creates a lot of scrolling to find the task I'm looking for. An increase to 6 tasks visible in the list at a time would be a good fix, or maybe just make it player customizable so we can decide how big we want the list to be.
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Feature Wishlist.

Post by svayvti »

Harvesters are already close enough to being pointless with the amount of drops on critters vs what a harvester pulls. Combined with superior combat missions, superior income on fighters, high leveling speed... quarterable mats do NOT need a boost.

It would be nicer though if the mat drops were a little more "averaged". i.e more often getting one meat, one hair, one skull, one eyes, one skin, etc on a kill. Rather than opening it up and getting only 3 skins, or 8 skulls (huh?.. are we quartering pregnant yubos?)

Harvesting and Ranged combat both really need an overhaul (perhaps after magic gets one?). This should be done to fix ranged combat and harvesting, rather than upsetting the quartering rates.

Craft and harvest missions need an overhaul. You have to lose money to do any craft mission for fame, and harvesting missions are just ridiculous... too much time for too little reward. The harvest mission items are silly. Fighters/mages get theirs on ANY mob while also getting craft items. Harvesters look for one little spawn spot in an entire zone, and get nothing they can sell.

I think going back to newbie island is a bad idea, it could become griefer central with 50+ mages or ranged fighters destroying everything just to be jerks. It happens in other games... on the other hand communicating somehow with people on newbie island other than tells would be good. Making the newbie island and capitol cities on the same region chat perhaps?

Oh, and much more than race differences. I'd really like to see a lot of differences for supporting the kami or karavan or going middle of the road. I thought this would be important to harvesters... but it makes no difference and Kami and Karavan ended up being two flavors of the exact same thing.

Also, make sure to follow the guild forums for a bunch more wishlist suggestions.
Last edited by svayvti on Fri Oct 01, 2004 8:07 pm, edited 1 time in total.
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Svayvti
Former Pilgrim of Atys
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kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Feature Wishlist.

Post by kierstad »

It seems that there are a few things that need to be looked at when it comes to facing and animations:

While casting a spell, if you are facing away from the target, you do not "auto face" until the spell leaves your hands.

While using a Zorai Rifle (only race I've noticed this on as it's the only one I've made rifles with) and while wearing full heavy armor, as you shoot your model's head swivels 360 degrees. I felt like the exorcist :P Yes, I have bugged this in-game, but wanted to post it here as well.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Feature Wishlist.

Post by zzeii »

svayvti wrote:Harvesters are already close enough to being pointless with the amount of drops on critters vs what a harvester pulls. Combined with superior combat missions, superior income on fighters, high leveling speed... quarterable mats do NOT need a boost.
Ummm... Yes, I do agree that kitins/carnivores do drop alot of mats. But there are mats they don't drop. That only herbivores/plants drop. And they drop at far lesser rate than what you can aquire in harvesting. Getting only 10-12 usable lining, where only 1-2 is of an actual useful grade/quality for 1-2 hours of work is absurd. Unlike harvesting where, once you know where a spot is you can carefully extract 15-20+ in a good 20-30 minutes. And by level 51, you should easily be getting 2-3 mats per extraction with careful skill point spending. I've spent my time harvesting in beta. And its FAR faster to get certain mats than quartering (and you get a higher grade to boot).
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cerest
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Re: Feature Wishlist.

Post by cerest »

kierstad wrote:While using a Zorai Rifle (only race I've noticed this on as it's the only one I've made rifles with) and while wearing full heavy armor, as you shoot your model's head swivels 360 degrees. I felt like the exorcist :P Yes, I have bugged this in-game, but wanted to post it here as well.
LOL, oh my!
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cerest
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Re: Feature Wishlist.

Post by cerest »

October 1, 2004

Here is how the list stands right now:

1 A way to tell the game time/day/week/month/year, similar to the beta login prompt.

2 Some want a way to make it easier to visit other continents at low levels, others think it a bad idea.

3 A burst run feature, the sprint skill may be inadequate and is quite expensive anyways. Mounts may fix this however.

4 The log-in/Character creation/Character selection screens don’t work well with wide screen displays. Please include options for widescreen resolutions available in game since changing graphics settings causes the widescreen to revert to a normal 4:3 aspect resolution. not being somewhere I can look, but I’m pretty sure that aspect ratio and resolution can be manually edited/added in one of the client_config files. Also move the delete button!!

5 More information in the targeted eyeball thing that mobs/players looking at you get. Specifically having it turn red/flash red/something similar when they are attacking you.

6 A graphic/overlay/wireframe that shows prospecting range & cone.

7 A range indicator for the target info window (where it shows hp/name/etc), sometimes the compass will reset to north or you will need to be tracking something else like a group member.

8 The aggressive/nonaggressive indicator box does not work very well and many(all?) aggressive mobs will show as nonaggressive/green in it. This may be a known issue.

9 Better descriptions on what the different stanza/bricks do, some (such as bomb/spray/etc) may still be in French.

10 Group missions would be nice.

11 The stats on the teammember hp/stam/sap displays are two thin and could have their bar thickness increased. There is a setting for this in one of the client_config files but I don’t know how playing with it will effect the actual graphic the bar goes over

12 Long distance adding of group members, other mmo’s have done this with things such as /invite <name>, by an option in a friends list, or other similar thing.

13 An easier/faster way of equipping armor/weapons/craft tools. Also it’s difficult to quickly tell the difference between similar items such as two different staffs with different bonus’s or different types of ammo. Having the ability to hotkey equip <insert item> would alleviate at least part of this problem. Horizons had a good macro system for equipping things.

14 Clothing and/or the ability to make frivolous clothing. AO had a wonderful amount of this in Miirs and other similar shops.

15 Quartering seems to be completely random, a way to influence what type of resource you get through a skill or item would be nice.

16 A way to merge multiple mats into a single higher quality one (basic>fine, fine>choice, etc). Horizons had something similar with alchemy and it was useful but enough of a pain that people tried to avoid needing it.

17 Currently ranged fighting has an early everquest style “optional” requirement of THOU MUST SHALL ALWAYS BE HARVESTER because of the incredible amount of resources needed to make a useful amount of ammo (9 mats for 12 shots).

18 The Harvesting may need an overhaul. Harmful and gentle extraction “aren’t like originally described”.

19 Harvesting missions are incredibly difficult/tedious for the same reward as incredibly easy/quick crafting missions and moderately annoying fight missions

20 It is incredibly difficult to collect a useful amount of materials as a harvester. This may change at higher levels, but at low levels they are pretty much useless due to the incredible time it takes to harvest a bunch of mats.

21 The ability to jump

22 Compartmentalized inventory or packs that can be used to sort inventory. At the very least a “stuff I want to keep”, “stuff I want to sell”, and “stuff I haven’t sorted yet” way of labeling things. It’s a nuisance to look at the properties of 10 different swords that were just crafted to make sure that you don’t sell the choice mats one that you use when doing a quest.

23 Better looting systems. /team loot alpha, /team loot random, the ability to have anyone open the corpse but the items show up on the screen for the person who’s turn it is to loot (to even things up for support/ranged classes).

24 Change global chat to include the newbie lands to help prevent new players from feeling like they are in an empty world when they start in a few months.

25 Make it possible to revisit the newbie islands.

26 Better inventory management when selling/buying. Examples given are ctrl-click to select multiple items and shift-click to buy an entire stack of one item

27 /emotename style calling of emotes.

28 Kipees in the newbie land sound like they should be their 3-4 story tall high level brethren.

29 More missions for crafts other than weapons & armor in the newbie lands, there are none for jewelry, ammo/ranged weapons, possibly shields, etc.

30 “quest item” drops are virtually useless and only serve to frustrate and clutter inventory. You are always going to get at least one completely useless drop on any kill and often times will get nothing other than these unsellable unusable quest items. Please allow us to sell them again or give them some purpose.

31 A toggle to remain in combat and autotarget the last/next critter to hit you.

32 The ability to chain up a bunch of ammo stacks or simply have it autoreload with similar ammo. The ability to make one giant stack of ammo similar to how you could have a 50k stack of ammo in AO and just have your weapon keep pulling from it.

33 Fix the bug where the crafting window constantly clears. if i have to make a bunch of helmets for a quest, it's annoying o have to constantly re-select the mats.

34 Perhaps a visual indicator when you get to 75% pack full, and another at 90%??? that way i can hunt without constantly looking at the "p" screen. if i see a "scales" symbol i know i'm getting close, and when it changes to a "red Scales" then i know i need to hit a town quickly.

35 A way to Auto Select weapons or groups for duel wielders

36 Remove some of the useless NPCs in the towns. Theirs just to many that get in the way

37 Better Targeting system. How about the TAB key to cycle nearby targets instead just the space bar for the nearest

38 Ability to create my own chat tabs and chat forums

39 Ability to dock private message tabs

40 Better descriptions for the stanzas and upgrades

41 When prospecting for specific minerals and mineral types you should ONLY find what you specify in the skill/stanza setup.

42 When harvesting for specific mineral types you should ONLY harvest what you specify in the skill/stanza setup.

43 An idea was for a way to reset your skills up to level 30 (while you're still in newbieland). We all make some bad choices up tot hat point and instead of recreating it would be much simpler to reset and get back the skp. I think it would be best to reset skills individually since it is only up to level 30 that isnt very overpowered. Each 10skp you reset drops you a level in the skill and each time you delete a low ranking skill like Extraction1 it would take away extraction 2 (giving you back those points). Or more simply: Only allow the resetting of skills that don't have dependants so that you'll hae to reset the highest level first and work your way down. Basically a way to remap your skills.

44 Another topic idea is to edit the "Aura" skills. They're currently quite underpowered for the recharge time. I have to concur as I have Aura Hp 2 and I can't noticeably see the effect of those 12 regens while its activated. Suggestion: Make the regen more noticeable/last longer or cut the recharge to 5 minutes or so.

45 I know for a fact that ranged combat needs to be revised. IMO, doing something like upping the ammo caches fivefold would be a good idea - you'd get sixty shots before needing to reload, and you'd actually get a reasonable amount of ammo from harvesting. Tone the price of individual bullets down, though, so you can't make easy money from it.

46 Shield skill branch in the Fighting tree, with some sort of bash (stun) skill as well as the ability to block for 1-3 nearby group members depending on the shield size; currently there isn't much incentive to use anything other than a 2-hander

47 Dual wielding skill branch in the Fighting tree with special styles and the ability to dual wield more types of weapons (like dual axes or maces)

48 I'd like to see dual weild on pistols. it would be nice. would allow a bit of style to be used.

49 Noticeable notification of new emails, via a notification box, audible sound, or a combination of the two.

50 Smaller dockable progress meters. The current progress takes up a great amoung of much-needed space. It would be nice to have the option to have a few small bar graphs onscreen to monitor advancement in selected skills, rather that checking the progression window every so often.

51 Option for guild leaders and officers to send a guildwide email with a simple click of a button, as opposed to manually sending it to each person or entering names of everyone in the guild.

52 More skilltrees. Including shields, quartering and upgrading mats.

53. Database of known bugs

54. A way to remap skills eventually, after level 30 or so.

55. Hotkeys, hotkeys, hotkeys.

56. More crafting and harvesting missions for the noob-land

57. Real-life uses for the meat. Such as cooking and enfusing with a spell for health.

58. Widescreen settings in the config.

59. Another pay option to get to the other lands.

60. Audio for private messages (tells).

61. More usable materials with quartering.

62. More visible tasks in the task window, without scrolling.

63. A /guildinvite "name" command, instead of having to be close by.

64. List of guild members and total number of guild members (such as the friends window is now)

65. Branding of guild sign on items crafted by guild members



PLEASE REMEMBER TO BE CONSTRUCTIVE. If you don't have anything to add to the wishlist please don't post. Thank you.
Cerest
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smirch
Posts: 70
Joined: Sun Sep 26, 2004 10:01 pm

Re: Feature Wishlist.

Post by smirch »

Just wanted to toss a quick opinion in about one of the above suggestions...

25 Make it possible to revisit the newbie islands.

Wth? Newbie land isn't supposed to provide easy hunting for almost 1/4 of the game, it's supposed to be an informative and brief jaunt to learn the mechanics of the game. This brings me to something that has been floating in random spots on the board but hasn't seem to make its way to this thread yet.

Mainland Balance

The difficulty increase of mainland mobs to newbie land mobs, exact same con, is so huge a lot of people will quickly lose interest after the jump to the mainland and opt to reroll and hang out on the island.

Some balancing and proper scaling of mob difficulty to range from nearest town needs to be done.
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morgan73
Posts: 103
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Re: Feature Wishlist.

Post by morgan73 »

I would like to see a way to shut off/turn on all tell messages. Ignore works well for when you just don't want to deal with a few, but I don't see anything in place for when you just plain don't want anyone to send you a message. Having a new tell pop up dead center of the screen can be a very bad thing at times, and between user, region, guild, team, and area chats, and not to mention in game email.. It's not impossible to reach someone without using the tell. As it stands right now, you absolutely must allow anyone and everyone to send private messages at all times, whether or not you want them, because the ignore list would be impossibly long and tedious to add every single name, including the issue that you have to *know* the name to be able to stop it.

Wow, that was long winded.. in summary, PLEASE put in a command to block all tells that can be turned on and off at will. ;)
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rotor
Posts: 37
Joined: Sat Sep 25, 2004 5:18 pm

Re: Feature Wishlist.

Post by rotor »

Unless I missed it:

Different colored text for people on your friends list.

(If this already exists, then ignore me, I must not have many friends. :o )
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