Guild Hall and Apartment Inventory

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xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: Guild Hall and Apartment Inventory

Post by xenofur »

to put at least a slight brake on the demands for space:
ATS Patch Notes wrote:[ I N V E N T O R Y ]
. Personal apartments inventory size has been increased from 500 to 2000.
. Guild building inventory has been increased from 2000 to 10000.
although i still think the space in the guild hall should be space in apartmentx10, since we already pay ten times as much
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zumwalt
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Joined: Wed Sep 29, 2004 10:36 pm

Re: Guild Hall and Apartment Inventory

Post by zumwalt »

Ability to move items from packers to apartments.
Ability to move items from packers to guild hall.
Ability to craft while inside guild hall from guild inventory.
Ability to craft while inside apartment from Apartment inventory.

No limit on time you can spend in your apartment, I get booted after 5 minutes, once I am booted, I have to log off the game, and log in, then I can only stay in for 1 minute.

More Bulk.
More slots.

Edit:
Ability to OWN more than 1 appartment, atleast 1 in each major city center, for a total of 4 apartments.
Last edited by zumwalt on Tue Jan 11, 2005 7:25 pm, edited 1 time in total.
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plarfman
Posts: 306
Joined: Thu Sep 23, 2004 9:59 pm

Re: Guild Hall and Apartment Inventory

Post by plarfman »

xenofur wrote:to put at least a slight brake on the demands for space:although i still think the space in the guild hall should be space in apartmentx10, since we already pay ten times as much


ahhhh I agree but remeber just because they put it on the ATS doesnt mean it will go on the live server that is always clearly stated by the GMs/Devs so your statement while true doesnt hold much weight. :D
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xephyr
Posts: 30
Joined: Sat Oct 02, 2004 5:15 am

Re: Guild Hall and Apartment Inventory

Post by xephyr »

* Need a tab in our inventory - just like the packers have - So we can see what is in our Room or Guild hall without having to run there.
* Need to not be teleported out of apartment until I decide to leave ^.^
* Need to be able to view the stats of the items in the apartment or guild hall. currently it won't show me the bonuses or at times the damage stats until it is moved to my inventory.
* Guild halls NEED to hold more, same with apartments. I know my apartment holds a LOT more ^.^ in RL.
* Ability to give admin rights to our apartments to other players -so a trusted other can also take Items from it.
* Ability to invite others into our apartments, um...for meetings? or to browse inventory?
* Better sorting of items
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vinnyq
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Joined: Fri Nov 05, 2004 12:05 am

Re: Guild Hall and Apartment Inventory

Post by vinnyq »

Ability to invite others into our apartments, um...for meetings? or to browse inventory


or to ... you know ..

parteee :D
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: Guild Hall and Apartment Inventory

Post by aelvana »

1) More bulk.

2) Apartment and guild hall should appear on your inventory always, with the contents greyed out when unavailable.

3) More options to be able to allow all members / certain members to access the guild hall.

-- lootking, you can get apartments in other lands. Mine is on Zora.
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dc77066
Posts: 394
Joined: Sat Sep 25, 2004 12:15 am

Re: Guild Hall and Apartment Inventory

Post by dc77066 »

1) I like the idea of lockers in the guild hall. I'd like to see an option where a guildie can have his own locker for additional individual storage. Officers could also place items in guildie's locker but restricted from pulling or viewing items in lockers.

2) I'm not sure how Halls work now but I'd like to have a common area and an Officer's area.

Common area would be for general use, maybe with Use restrictions (you have to be able to use it to pull it). Anyone can dump stuff there and anyone can pull from it.

Officer's area would be restricted so that only officers could add or remove items. Officers should be able to transfer items from the Officer's area to the common area without restriction.

3) High officers should have the ability of moving items in storage directly to Market.
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marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: Guild Hall and Apartment Inventory

Post by marct »

mfostel wrote:I don't see why the Guildhalls can't be like the stables, but ,instead of packers, guild leaders and officers can purchase Lockers or Vaults of varying sizes.

To make things simple, each locker or vault can be purchased with specific permissions pre-installed. So lets say they have a Set of Officer's Lockers, which would be of decent size and allow only Officers, High Officer, or the Leader to add and remove items. Meanwhile, the guildhall itself would start with a set of Regular lockers, which anyone in the guild can add and remove items.

You could have varying types of lockers and vaults, and allow a max number of lockers or vaults like stables.

Being able to rename the storage would be very important, so that guilds can build systems internally for their crafters, harvestors and hunters to use the halls to cooperate.

Perhaps even allow the vaults and lockers to be traded when empty between guilds as they grow for "hand-me-downs"? (Leader only?)

Just a few thoughts! I'd prefer something simple and elegant, to something detailed and cumbersome.

- Mallissin

I agree. I think that the display cases that are on the walls i the Guild Hall should be the storage, or you should at least be able to see the staorage areas. The base hall could start with that display case that is immediately to the right when I enter the hall. (Are all Halls the same?) If we chose to add storage, it could be in other rooms, and available for access only for that room, that way we could have an armor area, a weapons area, a materials area, etc. Each of the Vaults, Lockers, or display cases should be able to have permissions set on it by the Leader and the HO's.

Why couldn't we also have a locker room as noted where everyone could add a personal storage area to the guild. Maybe I would keep my "Guild formal" or "Guild Heavy there"

Each room could have a storage capacity. Maybe we even have to craft the Storage facility. you could have to pay the caretaker still for the ability to place another storage container in the hall or apartment. The skill tree could break out at higher craftin levels, a level 100 jewel crafter could craft the smallest jewelry container, a level 150 a larger one, and level 200 the largest container for jewelry. (or change the levels as you see fit.) Obviously, the materials needed to craft it would be ridiculous. maybe 500 or 1000 wood, armor clips, and the like to be able to hang stuff. These would not be tradeable items, they can only go to your guild, or your apartment.

I agree completely with the ability to see the inventory when outside of the area. As well as the abilities to craft from the inventory like you can a packer.
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lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: Guild Hall and Apartment Inventory

Post by lariva »

1) Ability to teleport into guild hall / apartment - or access its inventory from stables. It is extremely inconvinent to run to town every time i need something in there.
2) Ability to craft inside the apartment if #1 is a no-go
3) Vendor like filtering abilities (type/quality/quantity)


cerest wrote:Dear Homins,

It was brought to our attention that you are not fully satisfied with the way guild inventory is managed in game at the moment.

We have some changes in production at the moment, such as increasing its bulk. That is also true for player appartment inventory.

In order to fulfil your request, we would be interested in having your feedback about this issue. What would you like to see for guild inventory management ?

Once all this is gathered, we will have a look at it and feedback you on it.

One more thing, PLEASE STAY ON TOPIC, thank you :)
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jivalax
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Re: Guild Hall and Apartment Inventory

Post by jivalax »

I think there have been many good suggestions here and I agree with most. in short what I would like to see:

Guild hall:
1-More storage
2-Leader defined permissions
3-Leader defined room access
4-Personal lockers available at price
5-Expansions available at price
6-Ability to sit in chairs
7-Ability to buy more than one hall, 1 in each land
8-Ability to log out and in inside hall
9-Full implementation of trainers etc as conceptualized
10-Abilitty to customise or decorate


Apartments:
1-More storage
2-Ability to invite others in
3-Ability to share apartments (like with spouse)
4-Ability to see inventory as you do for packers
5-Expansions available for a price
6-Ability to own more than one, 1 in each land
7-Ability to log in and out inside apartment
8-Ability to sit in chairs
9-Ability to lie in bed
10-Ability to customise or decorate
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