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Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 9:06 am
by philu
I like the idea of a quartering skill where you can get better quality mats by using your skill.

Very cool idea that Aylwyne. Have you submitted a suggestion ticket on that?

Question is, would it be a branch on its own, or would it be a stanza bought from melee / harvest or even craft? Probably as a melee skill would make most sense since you'd use it after melee. You could have quarter 1, quarter 2 etc. Better the stanza, better your chance of getting choice / excellent / supreme mats.

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 1:36 pm
by helbreat
really basic answer to this question to be honest... go kill the boss mobs and get there mats it isnt so hard with a good team and they have tons of mats

we killed a slayer rendor got 13 eyes, 11 teeth, 12 nails, 13 skin and 11pelvis in the way of materials off it 60 materials from one mob isnt something you see every day or something to complain about

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 2:14 pm
by dc77066
helbreat wrote:really basic answer to this question to be honest... go kill the boss mobs
...
we killed a slayer rendor got 13 eyes, 11 teeth, 12 nails, 13 skin and 11 pelvis in the way of materials off it 60 materials from one mob isnt something you see every day or something to complain about
Frankly that isn't enough. You'd have to bring down several Slayer Rendor just for 1 full set of jewelry. You're not gonna be very productive if you hunt for crafting mats. Even ignoring the fact that named bosses aren't dropping anything atm, you have a slow (hours - days) spawn time, a large spawn area, an extended battle and random mat drop (different mats, different quantity). Not all bosses are like Zoann or Runroy (multiples running around).
I haven't had the opportunity to bring down a Slayer as of yet and I've only seen a few (Frahar, Goari, Rendor and Tyrancha) myself.

The original post suggests that additional resources be made available to overcome the issue that equipment that favor quartered mats (high parry armor, high durability jewelry, and high speed melee) don't always get tagged Choice or Excellent and is then overlooked on the marketplace without "watering it down" with Choice or Excellent harvested mats.
If a quartering skill would increase the grade and quantity of mats then I would see that as beneficial for crafters to explore the other avenues. Why have all these different mats if less than 10% of them are actually useful?

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 2:23 pm
by zumwalt
A quartering knife would be a great idea, you kill creature A, then use the quartering skill, the higher your skill the better the quartered mats get and the more you can get.

Similar to Fileting the creature.

The Q is based on the level of the creature, like it is now on quartered items.

This would be a great skill tree.

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 2:33 pm
by perrako
Quick question; Where's Slayer Goari? I can trade you the location of some destroyer mobs or some event mobs.

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 2:36 pm
by helbreat
dc77066 wrote:Frankly that isn't enough. You'd have to bring down several Slayer Rendor just for 1 full set of jewelry. You're not gonna be very productive if you hunt for crafting mats. Even ignoring the fact that named bosses aren't dropping anything atm, you have a slow (hours - days) spawn time, a large spawn area, an extended battle and random mat drop (different mats, different quantity). Not all bosses are like Zoann or Runroy (multiples running around).
I haven't had the opportunity to bring down a Slayer as of yet and I've only seen a few (Frahar, Goari, Rendor and Tyrancha) myself.

The original post suggests that additional resources be made available to overcome the issue that equipment that favor quartered mats (high parry armor, high durability jewelry, and high speed melee) don't always get tagged Choice or Excellent and is then overlooked on the marketplace without "watering it down" with Choice or Excellent harvested mats.
If a quartering skill would increase the grade and quantity of mats then I would see that as beneficial for crafters to explore the other avenues. Why have all these different mats if less than 10% of them are actually useful?

because they want 90% crap items.... 10% supreme makes sense to me to be honest. supreme mats shouldnt be something you get by killing yubo's. stuff in town will be choice at best if you want excellent or supreme mob mats then youll have to venture to pr same as us harvesters do....

you dont need mob mats for speed on melee weapons too harvesting mats are ok just use this combo and youll have nice weapons (supreme big shells, supreme oath bark, supreme dzao/buo fiber and supreme scrath nodes) i can make 27 speed 2 handed weapons 36 speed 1 handed wepaons 53 speed daggers

a skill to quater higher class/quality mats from mobs would be ok but it would just be harvesting..... using dead bodys and i cant see people who want to lvl fast sitting there and quatering each mob while the rest of the team are whining about them taking so long to quater, and mobs are a certain lvl/quality so you shouldnt be able to raise that any only by killing bigger mobs

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 2:58 pm
by dc77066
helbreat wrote:because they want 90% crap items.... 10% supreme makes sense to me to be honest. supreme mats shouldnt be something you get by killing yubo's.
...
i can make 27 speed 2 handed weapons 36 speed 1 handed wepaons 53 speed daggers

a skill to quater higher class/quality mats from mobs would be ok but it would just be harvesting..... using dead bodys and i cant see people who want to lvl fast sitting there and quatering each mob while the rest of the team are whining about them taking so long to quater, and mobs are a certain lvl/quality so you shouldnt be able to raise that any only by killing bigger mobs
Thanks for your response... I think you'll notice that supreme mats were left out in my post - intentionally.

If the stats we've collected on in-game mats are accurate, 27 speed 2h weapons is actually 20% slower than what's possible when compared to Excellent quartered mats.

Yes, a quartering skill would add some time... maybe 10-15-30 seconds. People would do it if they thought they'd get better/more mats. If they found that it was a benefit and didn't detract from their gameplay. Then again there are powerlevelers that don't bother quartering at all.

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 3:01 pm
by dc77066
perrako wrote:Quick question; Where's Slayer Goari? I can trade you the location of some destroyer mobs or some event mobs.
I found Slayer Goari hanging out by the Kami TP in Oflovak's Oasis (Fyros) not too long ago. Its a Yellow 1 Star boss.

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 4:14 pm
by helbreat
dc77066 wrote:I found Slayer Goari hanging out by the Kami TP in Oflovak's Oasis (Fyros) not too long ago. Its a Yellow 1 Star boss.

yup its usually just to the south of the tp or a little to the sw round where the cloppers are on the slope to forest

Re: Idea for availability of quartered mats

Posted: Thu Jan 06, 2005 4:33 pm
by kisedd
Forget all these new skills and such just to get mats off a mob. Mobs should drop choice mats at the very least on some of the regular run of the mill mobs. People shoudn't have to camp bosses just to get mats to make stuff.

In the end though it does'nt really matter. The "ubermorons" who play Ryzom just want supreme mats and their lordly gear. They aren't gonna bother with any of the garbage off mobs or bother with anything less than a boss to make their "supreme" gear. Ryzom is all about powerleveling and gear. It's certainly nothing like the game I thought it would be.