New player looking for some advice

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magick1
Posts: 857
Joined: Fri Oct 15, 2004 3:09 pm

Re: New player looking for some advice

Post by magick1 »

Only the kipees are immune to cold
Not to be picky but exchange cold with acid. Cold works fine on kipees.
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ackir
Posts: 78
Joined: Tue Nov 09, 2004 2:02 am

Re: New player looking for some advice

Post by ackir »

usinuk wrote:Fight weanling yubos for levels 10-15 or so.

If you are feeling brave you might search farther into the wilderness for a grouping of Fledgling Izam, they do 21 dmg per hit (vs. 32 with the weanling yubos) and yield 100 more xp. Plus, they seem to resist acid less.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: New player looking for some advice

Post by lyrah68 »

Grouping is the best idea. Once you are on the mainland, which will be sooner than you think, soloing starts to seriously stink. Grouping is WELL worth it in Ryzom, not just for the company, but for the xp as well.
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: New player looking for some advice

Post by josephm »

I'm a 113 elementalist/minor healing and affliction.

Level your hp a bit with fighting is a good idea. You can also do this with harvesting or crafting if you like. If you want to level magic fastest, I suggest crafting only, and crafting one item only. This will allow you to add suppliment to your stats, and earn you some extra income later on.

Time credits are great. They function well in your 'pre-emptive' attack. I can only cast about 8-10 max damage spells before I need a self heal or regen. So using a time cred saves me about 1/2 a spell, which can mean a lot depending on your sap/situation.

They also help when I've got a tank and no healer, balance the minor time creds with your regen and you can cast a bit more steadily.

They also work great for afflictions. If you are afflicting 1k or less mobs, then you have a good chance of holding the link for quite some time. Instead of draining sap and hp, why not just use a few extra seconds to get your stun down and let your two melee buddies hack at it? aside from minor healing you can level perpetually without rest on smaller mobs.

Always buy the range credits. These are key beyond key. HUGE sap savers.

Don't forget Sap/Stam heal. They are just as important as your normal heal. No one will say different. They start out weak, but around stam/sap heal 3 they really are worth something.

You can use fear to 'yo-yo' certain mobs. Enchanting your glove with one in case you get a resist as an emergency backup is a good idea. If you are pleveling elemental like I was, get a good enchant on your amp for more damage and push the 'slay' button!

I always thought izams resist acid more...maybe it's just luck.

If you want fast leveling in elemental without taking the time to put an elemental spell on your amp and having recharge time...mow down mobs at 700xp a pop. This averages out accross the levels as 3 spells. You can get 3 spells off with a 75+ amp before most mobs reach you.

If you are crafting and at an adequate level where you need the higher level mats, go for the 2k kills. Because remember...a sprightly mektoub drops 10 mats, craft something with that and it's going to be roughly 1.2k experience. So you're really getting more than 3k for the kill. ( at your level sprightlies are problaby to hard, they are the highest level mob in Cities of Intuition.)

You'll learn this in CoI but when you're around 60 and you head to Maiden Grove you will learn the true value of understanding the Raid engine. Messabs, Gingos, Torbaks, Bawaabs etc all behave VERY differently. Different Sight ranges, different herd movements, different group behavior etc. You'll die a lot at first, unless you are very careful, but once you get the hang of it you can see patterns that will help you later on.

Grouping is essential. For the fastest, balanced leveling I suggest:
1 Tank: healing and elemental combined.
1 Caster: one person does affliction, one person does elemental.
2 Tanks: Affliction and some healing.
2 Casters: 2 elemental and/or 1 affliction/1 elemental and one healer
Tanks+1 caster: one healer, one affliction/elem
Tanks & 2+ casters: At least one healer depending on what you kill, and the rest do whatever.

I leveled my elemental rather furiously for a while and forgot my afflictions. Now it's going to be hard to get my afflictions up unless I group with casters. Wierd eh? I prefer casters over tanks. The reason is that I can land a blind and the other person can nuke it before it gets to us. With 2 guys healing each other downtime i nil.

Tanks suck for leveling with defensive affiction. However offensive afliction (blind) is really nice.

edit: Ok if you can convince your tanks to use accurate attack instead of increased damage, stun leveling can be very nice. A majority of tanks I've grouped with are complete idiots who don't realize that 1.75 damage/2 is not as much as 1/1 damage. Mobs still dodge during stun but don't fight back, so make sure every hit counts so stamina doesn't go to a complete waste. Do tanks realize this? nooooooo. Normally they use up all their stam in a fight, and keep asking you for more. How are you going to maintain your link? You aren't trying to level heal here! The mob will attack if I heal your crappy stam so you can miss again! In my case throwing a heal will destroy everyone's xp. ugh..I guess that's why they play meatshields though :)

Don't bother getting Rot until you go to maiden grove. Slaveni first start to appear there (ignore the CoI missions...unless ANYONE can mention a plant in CoI?). Slaveni are nice because they don't move. just make sure you have a tank to take the damage! they fire ranged back at you, so you get no pre-emptive strikes other than your first one.

Hope this helps.
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lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: New player looking for some advice

Post by lariva »

Erm... keepies are immuned to acid :)
However, acid deals more damage to gingoes - in the end you got to have both.

As for the points to buy the stuff - if you get two branches of the tree moving - healing and elemental you will get enough points to get spells you need.

Also, you need to get fear; a good way to solo on a mage:

cast spell, cast spell, fear (the mob starts running off) cast spell, cast spell....


hklown wrote:As for the acid and cold thing, Only the kipees are immune to cold ( they had em on tryker island, dont know about zorai).

Also, are you still using the starting amp? Cause if you are, you should get a new one- the starting one isnt very good at all :)
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neofuzz
Posts: 171
Joined: Tue Sep 28, 2004 1:59 am

Re: New player looking for some advice

Post by neofuzz »

cronnis2 wrote:Hallo all!
I am a new player to SoR. I've played other MMORPGs, but this is my first time stepping into this one.

Run! Run while you still can! It will suck you in like the rest of us... go quickly damnit! Ruuuuuuuuuuun!
Fuzz
Jungle Thug, Ninja Forager, The Kami Champion who took a -164 personal Kami fame hit thx to the Fleeting Gardens fame bug (and cancelled my Ryzom account in protest).
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: New player looking for some advice

Post by josephm »

[QUOTE=lariva]As for the points to buy the stuff - if you get two branches of the tree moving - healing and elemental you will get enough points to get spells you need.QUOTE]

Good and bad. Yes you can nuke things solo and grouped, heals are ALWAYS in demand as well. Afflictions are awsome but the spells will not be available for purchase unless you train in the afflictions themselves. IMO it's terrible since you can hardly level afflictions solo. Leveling them solo means

*root mob*....wait......wait......wait......wait.....wait.....nuke. And if you use to many nukes, you lower your affliction experience.

My stun is STILL broken (pre-patch 1) and even with full time and range creds I'll end up using a lot of sap each round...which shouldn't happen. Links break and it takes longer to re-attach, that's the penalty for links I use in certain situation...stun is broken for me (might work well for you though).

The ol' Fear Yo-Yo is great. Get 3 spells. Max range, mid range (-15 to 20m) and one shortest range you can manage. Cast max, max (because u cast this while the 1st is sending), fear, min, mid, max, max, mid min. If you have a VERY fast amp, and the mob keeps running into walls or veers sideways rather than straight out, You'll kill them pretty fast with a little defensive afflicion....also just useful for harder mobs.

If you want a 1/2 def afflict you have to fear, nuke, fear, nuke...but stun would be more effective since you can just let the link sit for a bit.

Be sure to have a back up fear on your amp! They don't always work, but you'll almost always hit it on the 2nd-3rd time.

As for offensive affliction, I'm going to try donning my Q100 heavy armor and using madness with all time credits on some sprightly mektoubs when i get home tonight. I'll let you know how it turns out. For this method you have to be high enough (hp) and have nice enough armor to solo affiction. I'd say this is only effective up to your melee-40 levels though...IF it works.
bandwgn
Posts: 21
Joined: Thu Oct 14, 2004 9:25 am

Re: New player looking for some advice

Post by bandwgn »

I believe you've gotten all the great advice that the Ryzom community can offer here. All I will add is that once you do come to the mainland you will find that there are a few of us Zorai that play late on the server. Most of us are on the West Coast I believe and that will give you some people that can group with you or answer your questions. Feel free to look me up anytime. In game name is Siel.
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