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Re: Your Feedback

Posted: Sun Sep 26, 2004 10:51 am
by sprite
Hm, The game is great, but I think the main thing that is still bugging me is that the preorder items and Elder of Atys titles still haven't been sorted out for people who upgraded from beta and started their character before the UK retail release; its not that much of a problem because the preorder item seems to be pretty worthless anyway, but its a bit annoying.

Some other bugs seem to be sticking around dispite people sending in tickets (such as not being able to see items in their bags that are given to them for a mission in the n00blands, or even not being able to see sap crystals they make)

Apart from this I still love the game :)

Re: Your Feedback

Posted: Sun Sep 26, 2004 7:16 pm
by borguk
The most annoying thing for me is that I can now produce a complete set of light armour, I did this to head towards being a magic user. But joining a team to level up using my heal other spell is a little hard due to the lack of ppl on or teams.

Now I realise that really I could do with have learning heavy armour. Is there no kind of system that could go in like they have in planetside for learning and un-learning certs.

Re: Your Feedback

Posted: Tue Sep 28, 2004 8:48 am
by cmiddle
Some things I would like to see implemented:

1) Either make the frame around the chat windows smaller, or customisable in some way. They take up a lot of screen real estate in order to show a relatively small amount of chat.

2) I may be missing a feature that already exists and if so please excuse me, but I'd like to see the ability to be able to chat to the various channels with a slash command, like /gu for guild, /rg for region etc. Currently I have to click the button at the bottom of my chat window to select and invariably i forget and send my message to the wrong channel.

3) Be able to receive tells into the main chat window. Your screen can become really cluttered with all these invidual chat windows on screen.

4) A way to hotkey inventory items such as keys to switch between pick and sword for instance. I dont mean the switch should be instant - simply that it can be done via the keyboard and not just the mouse.

5) Some improvement to the organisation of the inventory. Perhaps some individual bags that we can put items in (such as our own armor so we dont accidentally give it to other players!), or some ordering system - like order by QL for instance. Preferably both.

6) Perhaps a shortcut to remove all armor. I usually strip nekkid when I'm about to craft or harvest as I dont want to incurr the penalty from my armor. Its tedious to have to click it all off. A minor point though...

7) Implement the Barman in Tryker land! :-)

Thats all for now, great game guys!

Re: Your Feedback

Posted: Tue Sep 28, 2004 7:26 pm
by saifer
Could you change the sound for the acid spell? Atm it's orrible.

Re: Your Feedback

Posted: Tue Sep 28, 2004 10:15 pm
by zebidie
Bags for tidying up our invertory

The ability to stack items and split stacks, this is really important I dont always want to give all my stack to someone when trading. If a crafter needs 2 mats it seems crazy that I have to give them my stack of 40+ then trust them to hand the remainder back.

Much better descriptions on skills. Theres nothing worst than saving up sp for a skill then finding out it doenst work like you thought it did and those SP are wasted.

Harvesting more than 1 mat gives no more XP than harveting 1 mat. This is ok for solo harvesting but makes harvesting in a group kind of pointless. You have to split the XP between 2 of you and get no bonus for pulling more mats due to teamwork. Teamwork should always be rewarded.

The current discussion over user landmarks made me think. What I as a harvestor would really like would be some way for us to store mat location information directly in the encyclopedia. I'm assuming that as we find new things in the game they will be entered into our encylopedia. It would be nice if we could also store the locations we find things at linked to that information for easy retreval.

Re: Your Feedback

Posted: Tue Sep 28, 2004 11:03 pm
by silverio
Whow here we go :D
  • Ability to stack items in inventory at last!!
  • Automatic loot of itams from killed mobs .. (good idea) select what type of items to loot what lv is minimum lv to loot etc..
  • Auto loot feature for group ! as mob is killed it go to next person in list no exception if he is full to next one and so on ..
  • Pointer on map if selected can be visible in game as colored flag in ground.
  • Map icons in place of flags .. to put resource, camp, boss mob etc...
  • Ability to add pointer for map like seting a flag in ground with right click on terain.
  • Ability to make maps and pass them to other players (with pointers on them)
  • Better steps in forage ..not like now 25 50 100 and that we are geting TON of exp as we pass to next step of quality! All rest dont mather and what a hell one forager have to get ql 100 materials on lv 60 ?? this need to be steped as all rest 10 20 30 40 50 60 or at last 20 40 60 80 etc..
  • If mob is killed on special way it can drop BETTER loot.. example kill yubo with fists, or mace and it willl have chance to drop excelent quality skiin, slice it with sword and it will drop basic or none skin
  • Add Group missions
  • Add More close combat moves i like karate and many other too
  • Different color for different type of missions, combat red, harvesting green, crafting etc...
  • When crafting make usefull that ENTER key !! if i put materials with mouse dont make me go repetitive click on OK to craft lol lets make it press ennter and go
  • Make Hunters and others kill agressive animals .. i hate to see partol from village that is paying me to kill agressive animals to pass UNSCRATCHED near them :(
  • Set NPC BUYERS wich will BUY goods you need for crafting! fill them with money set what to buy and they wil buy it! When i come i can just get all what they buyed ...
  • Guild Crest on Vest armour front and back and shields :P
  • Outpost partols to keep some zones clear of agressive monsters and enemy guild players :P
  • If you find materials with harvesting radar give us some sort of arrow pointing in right direction lol or mark them on radar somehow. add this as SKILL you have to pay with credits.
  • PATCH NOTES visible somwere on site !!
  • War between races :D etc .. i think this is enough for today loool ..

    keep good work the game is GRAT and really promising but please give us more feedback what you are doing and when to expect some things (at last bug fixes)

Re: Your Feedback

Posted: Wed Sep 29, 2004 4:10 am
by ozric
A couple of things that i think would improve the game.

1) Has been mentioned previously, but some sort of in-game time/day/season indicator is a must for me and many others.

2) When you buy an appartment, the "room" tab for storage only appears when you are in your room. This makes it impossible to see what is in your room inventory unless you are in the room. I would like that the same system as your packers be implemented. By that i mean that the room tab should always be visible so you can see your room inventory, regardless of whether you can access it or not. With the packers at least you can see what they are carrying even if they are in the stables or far away from you. With the current system it is not possible to view your room inventory in the same way.

3) An ability to change the Harvest icons when you create a custom action. As an example, i make an extraction action of, say, speed 3, rate 3 and quality 3, then add a specialist extraction wood stanza. The icon for the action is the wood icon, and this appears in the hands bar. This is great, i can identify this easily on my hands bar. Bizzarely however, if i create an almost identical extraction action, but substitute quality 4 for quality 3, the icon turns into the quality icon, and appears as so on the hands bar. Consequently, i can end up with a hands bar full of "quality" icons that are very difficult to tell apart. (besides the fact that a lot of custom prospection actions also turn into having the quality icon, adding to the confusion of whether an action is a prospection or an extraction). This can happen with any custom action, the resulting icon not being representative of what the action actually does, and a limited space for visual text doesnt help either. So i am requesting the ability to choose the icon myself, as a visual aid that better reflects the basis of the action.

The game is great, for me, but these 3 wishes would make it even better :)


P.S. for all those requesting that items should be stackable, there is a way to do that already ;)

Re: Your Feedback

Posted: Wed Sep 29, 2004 5:00 am
by usinuk
The learning curve in the game has to be reduced.

I've spent 6 days developing a couple of characters on the newbie islands and have been incredibly disappointed by the lack of Nevrax support for questions asked by newbies. Guides seem to be there if you tell them, but not on chat channels. GMs have shown an incredible arrogance about this - at least on the EE server - telling me in effect 'well, its not our role to help newbies unless they open a ticket'. Wrong answer, Soulsnatcher et al, especially given how the Zorai newbie quests were broken until this last patch...and that given how complex the game gets later the newbie quests almost guarantee you're going to take a skill you will regret later, meaning you get to reroll.

Sorry folks, but if you're employed by Nevrax given how bad the launch went you should be bending over backwards to help new players. The only good news is that I can't complement other players enough for the community spirit involved in helping others. Never seen anything like it in a live game.

Solution:

1. Create a newbie question channel for the newbie islands.
2. GMs should be on duty on the channel 24/7, and also monitoring all region channels to answer questions in the meantime.

Re: Your Feedback

Posted: Thu Sep 30, 2004 12:41 pm
by silverio
usinuk wrote: Guides seem to be there if you tell them, but not on chat channels. GMs have shown an incredible arrogance about this - at least on the EE server - telling me in effect 'well, its not our role to help newbies unless they open a ticket'.


I hink that it is you who dont try to understand that they have to go in some order they cannot reply on all tells if they have 10 tickets waitin. you submit ticket and when it is your turn tehy will answer you.

When you get to mainland there is many helpfull players that will help you and give advice if you are polite and have little patience as people can be in middle of combat or doing who know what. but at last i if im crafting harvesting all time reply on all questions around.

Other note Guides are not payed staff they are people players like us that wish to help and spend some time doing checks on tickets.

And as starting game you can go on web and check some og great guides people write and many are posted even on this forum if you look at bottom of list.

Re: Your Feedback

Posted: Thu Sep 30, 2004 1:42 pm
by Nirvy
Oh here is one.

Let us see peoples guild names and symbols in scene. It doesn't work right now, and its always nice to see who is in which guild.