grimjim wrote:See, that doesn't sound so bad to me.
Good roleplay to have player bandits, so long as they don't charge too much.
Level x 100 dappers of the people they run into would be a reasonable 'tax' so long as they then got left alone for a whole day.
Could even hire people for protection.
Good roleplay, haha. If you're after roleplay the bandit won't be flipping out a calculator, he'll be screwing you for every dapper he can get.
You can already hire people for protection, if that's what you want. Read some of the threads about foragers complaining that there are too many agressive mobs near their material sites. There's your people needing protection already implemented.
The one thing that Ryzom has over other games at the moment is atmosphere. Almost all of that is due to the great community. Why add in an option for people to piss off others? I already know of one guild that plans on doing it on Arispotle (with the usual, vacuous "we're roleplaying evil" response). Don't add anything to the game that risks fracturing the unity that is the game's big plus point!
Look at DAoC for a way to implement PvP that isn't hated by anyone and liked by almost all. Look at any other current MMORPG for PvP systems that are all disliked by a large proportion of their players.
A careless implementation of PvP will be Nevrax shooting itself in the foot - they won't gain players by introducing PvP but they have a good chance of losing them.